I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?axis-dominion vs cyanight (axis+6) bm3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 bomber moved from Shan State to Volgograd Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Non Combat Move - ANZAC 1 bomber moved from Volgograd to Kazakhstan 1 cruiser moved from 41 Sea Zone to 39 Sea Zone 2 destroyers and 2 submarines moved from 41 Sea Zone to 39 Sea Zone 2 artilleries moved from Sumatra to 41 Sea Zone 2 artilleries and 2 transports moved from 41 Sea Zone to 39 Sea Zone 2 artilleries moved from 39 Sea Zone to India 2 fighters moved from Yunnan to Kansu 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from New South Wales to Shan State 1 submarine moved from 66 Sea Zone to 86 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs; Germans buy 2 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 mech_infantrys moved from Russia to Samara 2 mech_infantrys moved from Bryansk to Samara 8 infantry moved from Russia to Samara 23 armour moved from Russia to Samara 5 artilleries moved from Russia to Samara 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Holland Belgium 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 2 mech_infantrys British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British lost in Normandy Bordeaux Germans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Samara Germans attack with 23 armour, 5 artilleries, 8 infantry and 15 mech_infantrys Americans defend with 2 fighters; Russians defend with 1 aaGun and 10 infantry Germans roll dice for 23 armour, 5 artilleries, 8 infantry and 15 mech_infantrys in Samara, round 2 : 16/51 hits, 17.83 expected hits Russians roll dice for 1 aaGun, 2 fighters and 10 infantry in Samara, round 2 : 1/12 hits, 4.67 expected hits 10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 aaGun owned by the Russians lost in Samara Germans win, taking Samara from Russians with 23 armour, 5 artilleries, 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 52 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 10 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Russians to Germans EDIT: Turning off Edit Mode 1 mech_infantry moved from Bryansk to Caucasus 2 aaGuns moved from Russia to Samara 1 aaGun moved from Bryansk to Russia 6 tactical_bombers moved from Novgorod to Russia 14 bombers moved from Novgorod to Russia 3 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Germany 2 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Siberia to Soviet Far East Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd 2 armour, 1 fighter and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Germans undo move 2. 1 fighter and 7 mech_infantrys placed in Western Germany 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0.00 British AA : 0.50 Russians regular : -3.67 Germans regular : -3.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 armour moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai Combat - Russians Non Combat Move - Russians 1 aaGun, 1 armour, 10 artilleries, 23 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai 5 fighters and 1 tactical_bomber moved from Kansu to Tsinghai 2 aaGuns and 12 infantry moved from Korea to Amur Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Iraq to Eastern Persia 2 fighters moved from 80 Sea Zone to Eastern Persia 2 marines moved from Iraq to 80 Sea Zone 1 battleship and 1 marine moved from 80 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 battleship and 1 marine moved from 80 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to British Somaliland 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 cruiser moved from 80 Sea Zone to 78 Sea Zone 2 fighters moved from 80 Sea Zone to Kazakhstan 2 fighters moved from 80 Sea Zone to Kazakhstan Combat - Japanese Battle in British Somaliland Battle in French Madagascar Battle in Eastern Persia Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking British Somaliland from British, taking French Madagascar from French, taking Eastern Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 4 fighters ANZAC defend with 1 bomber Japanese roll dice for 4 fighters in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the ANZAC lost in Kazakhstan Japanese win with 4 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 bomber Non Combat Move - Japanese 4 fighters moved from Kazakhstan to Volgograd 2 fighters moved from Eastern Persia to Volgograd 6 fighters moved from Iraq to Western Germany 3 tactical_bombers moved from Iraq to Western Germany 4 bombers moved from Iraq to Western Germany 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Iraq to Trans-Jordan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Iraq Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,3,3,1,1,6,4,5 Japanese collect 5 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Sakha to Yakut S.S.R. Americans take Buryatia from Germans Americans take Yakut S.S.R. from Italians 2 armour moved from Sakha to Soviet Far East Americans take Siberia from Germans 1 bomber moved from United Kingdom to 120 Sea Zone 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 2 fighters moved from Eastern United States to 120 Sea Zone 1 battleship moved from 39 Sea Zone to 79 Sea Zone Americans take 39 Sea Zone from Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 4 destroyers moved from 39 Sea Zone to 79 Sea Zone 3 carriers and 1 fighter moved from 39 Sea Zone to 79 Sea Zone 3 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 37 Sea Zone to 78 Sea Zone 2 fighters moved from Egypt to 78 Sea Zone 1 bomber moved from India to 78 Sea Zone 3 bombers moved from India to 72 Sea Zone 1 bomber moved from Egypt to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 4 fighters moved from Egypt to 76 Sea Zone 1 bomber moved from West India to 76 Sea Zone 1 bomber moved from West India to 80 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 3 bombers moved from Gibraltar to Trans-Jordan Combat - Americans Battle in 72 Sea Zone Americans attack with 4 bombers and 1 fighter Japanese defend with 1 battleship and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 4 bombers and 1 fighter in 72 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Japanese roll dice for 1 battleship in 72 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 72 Sea Zone Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 80 Sea Zone Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 3 carriers and 5 transports Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers and 5 transports in 80 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 80 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Japanese roll dice for 2 carriers and 5 transports in 80 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 transports owned by the Japanese and 2 carriers owned by the Japanese lost in 80 Sea Zone 3 transports owned by the Japanese lost in 80 Sea Zone Americans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 83 Casualties for Japanese: 3 carriers and 5 transports Battle in Soviet Far East Americans attack with 2 armour Germans defend with 1 mech_infantry Americans roll dice for 2 armour in Soviet Far East, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour in Soviet Far East, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Soviet Far East Americans win, taking Soviet Far East from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Germans: 1 mech_infantry Battle in 76 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 battleship Americans roll dice for 1 bomber and 4 fighters in 76 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 76 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 120 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 120 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 78 Sea Zone Americans attack with 1 bomber, 1 carrier and 2 fighters Japanese defend with 1 cruiser Americans roll dice for 1 bomber, 1 carrier and 2 fighters in 78 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser in 78 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 1 cruiser owned by the Japanese lost in 78 Sea Zone Americans win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Trans-Jordan Americans attack with 3 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan Americans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 79 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 4 destroyers; ANZAC loiter and taunt Japanese defend with 1 cruiser Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 destroyers in 79 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 artillery and 1 infantry moved from India to West India 3 transports moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from 78 Sea Zone to 79 Sea Zone 1 bomber moved from 78 Sea Zone to Egypt 3 bombers moved from Trans-Jordan to Egypt 1 bomber moved from 80 Sea Zone to Egypt 4 fighters moved from 76 Sea Zone to Egypt 1 bomber moved from 76 Sea Zone to Egypt 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 3 infantry moved from Korea to Amur 3 infantry moved from Amur to Buryatia 1 fighter moved from Kansu to Tsinghai 3 fighters and 2 tactical_bombers moved from 80 Sea Zone to West India 4 bombers moved from 72 Sea Zone to Egypt 1 fighter moved from 72 Sea Zone to 79 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 120 Sea Zone to Eastern United States 1 bomber moved from 120 Sea Zone to Quebec Place Units - Americans 3 armour placed in French Indo China 3 armour placed in Korea 2 artilleries and 2 infantry placed in Central United States 1 bomber and 5 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 16 infantry moved from Kansu to Tsinghai 2 artilleries and 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 3 artilleries and 3 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Egypt 7 artilleries and 19 infantry moved from West India to Eastern Persia Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 7 artilleries and 19 infantry Japanese defend with 1 mech_infantry British roll dice for 7 artilleries and 19 infantry in Eastern Persia, round 2 : 6/26 hits, 6.67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 7 artilleries and 18 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from West India to Eastern Persia 4 mech_infantrys moved from India to Eastern Persia 1 marine moved from India to West India 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai 1 aaGun moved from Szechwan to Shensi 2 fighters moved from India to Tsinghai 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Tobruk to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from Tunisia to Libya 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Egypt to Gibraltar 2 mech_infantrys moved from Egypt to Kenya Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
Americans regular : -1.67 Italians regular : 0.67 Japanese regular : -2.33 Germans regular : -0.83 British regular : -0.00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Ukraine to Southern Italy 2 mech_infantrys moved from Ukraine to Russia 1 mech_infantry moved from Russia to Novosibirsk Italians take Novosibirsk from Russians 5 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Western Germany to Southern Italy Combat - Italians Non Combat Move - Italians 1 aaGun moved from France to Western Germany Place Units - Italians 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 armour EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 5 bombers EDIT: Adding units owned by Italians to Western Germany: 5 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 fighter moved from 79 Sea Zone to 72 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 72 Sea Zone 2 artilleries moved from 72 Sea Zone to French Madagascar 1 bomber moved from Shan State to Novosibirsk 2 fighters moved from Kansu to Novosibirsk Combat - ANZAC Battle in 72 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 72 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone ANZAC win, taking 72 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French Madagascar ANZAC attack with 2 artilleries Japanese defend with 1 marine ANZAC roll dice for 2 artilleries in French Madagascar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in French Madagascar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in French Madagascar ANZAC win, taking French Madagascar from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 marine Battle in Novosibirsk ANZAC attack with 1 bomber and 2 fighters Italians defend with 1 mech_infantry ANZAC roll dice for 1 bomber and 2 fighters in Novosibirsk, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Novosibirsk ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 1 bomber and 1 fighter moved from Novosibirsk to Tsinghai 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter moved from India to Tsinghai 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 72 Sea Zone to 79 Sea Zone 1 submarine moved from 86 Sea Zone to 91 Sea Zone 2 fighters moved from Queensland to Shan State Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to United Kingdom 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Egypt to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : 0.50 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 infantry, 1 mech_infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 armour moved from Western Germany to Holland Belgium 2 armour moved from Germany to Holland Belgium 12 mech_infantrys moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 fighters and 4 mech_infantrys British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 3 fighters and 4 mech_infantrys in Normandy Bordeaux, round 2 : 5/8 hits, 2.83 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Battle in Holland Belgium Germans attack with 4 armour and 13 mech_infantrys British defend with 2 infantry Germans roll dice for 4 armour and 13 mech_infantrys in Holland Belgium, round 2 : 1/17 hits, 4.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 armour and 13 mech_infantrys in Holland Belgium, round 3 : 5/17 hits, 4.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Holland Belgium 3 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Russia to Germany 9 tactical_bombers moved from Russia to Germany 14 bombers moved from Russia to Western Germany 3 bombers moved from Russia to Western Germany 1 aaGun moved from Samara to Volgograd 1 aaGun moved from Novgorod to Karelia 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 5 infantry moved from Germany to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd 1 airfield placed in Volgograd 1 infantry placed in Germany 8 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 5 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -2.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 5 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Gibraltar: 1 fighter EDIT: Adding units owned by Russians to United Kingdom: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -2.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Japanese EDIT: Turning off Edit Mode 4 bombers moved from Western Germany to Holland Belgium 6 fighters moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Western Germany to Holland Belgium 6 fighters moved from Volgograd to Southern Italy 1 marine moved from British Somaliland to Ethiopia 1 infantry moved from Iraq to Trans-Jordan 9 armour and 3 mech_infantrys moved from Iraq to Caucasus 4 artilleries and 6 infantry moved from Iraq to Northwest Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,4,6,3,6,5,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Japanese collect 1 PU (12 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 8 bombers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 armour moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 armour moved from Yenisey to Evenkiyskiy Americans take Evenkiyskiy from Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: harbour = 3, factory_minor = 5 Battle in Persia Battle in Trans-Jordan Americans attack with 1 armour, 4 infantry, 1 marine and 4 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 4 infantry, 1 marine and 4 mech_infantrys in Trans-Jordan, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Persia from Japanese, taking Trans-Jordan from Japanese with 1 armour, 3 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Egypt to Gibraltar 10 bombers moved from Egypt to Gibraltar 2 bombers moved from Gibraltar to United Kingdom 2 bombers moved from Normandy Bordeaux to United Kingdom 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 6 fighters moved from 110 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from 79 Sea Zone to Egypt 3 carriers and 1 fighter moved from 79 Sea Zone to 72 Sea Zone 1 battleship and 4 destroyers moved from 79 Sea Zone to 72 Sea Zone 2 cruisers moved from 79 Sea Zone to 72 Sea Zone 2 transports moved from 79 Sea Zone to 72 Sea Zone 1 carrier moved from 78 Sea Zone to 72 Sea Zone 3 armour moved from French Indo China to Szechwan 3 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Amur to Buryatia 3 armour moved from Korea to Jehol 1 armour moved from Soviet Far East to Sakha 3 fighters and 2 tactical_bombers moved from West India to India 1 destroyer moved from 120 Sea Zone to 116 Sea Zone Place Units - Americans 8 bombers placed in Eastern United States 6 infantry placed in Central United States Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Shensi to Tsinghai 3 artilleries and 3 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq British take Iraq from Japanese 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 2 mech_infantrys moved from Kenya to Ethiopia 1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia 1 infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians Combat - British Battle in Ethiopia British attack with 1 armour and 4 mech_infantrys Japanese defend with 1 marine British roll dice for 1 armour and 4 mech_infantrys in Ethiopia, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 marine in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 7 artilleries and 17 infantry moved from Eastern Persia to Persia 2 aaGuns moved from Eastern Persia to Persia 4 artilleries and 14 infantry moved from Egypt to Trans-Jordan 3 marines moved from Egypt to Trans-Jordan 8 fighters and 2 tactical_bombers moved from Egypt to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 2 battleships and 4 cruisers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 carriers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Libya to Tunisia 2 fighters moved from Tsinghai to Persia 1 marine moved from West India to Eastern Persia 5 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Burma to India 1 aaGun moved from Shensi to Tsinghai 1 battleship moved from 79 Sea Zone to 72 Sea Zone 3 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan 2 aaGuns moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 aaGun, 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33 Japanese regular : 0.67 Germans AA : -0.33 British regular : -0.17 -
@axis-dominion I concede Good Game. Thanks for playing :)
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@cyanight said in axis-dominion vs cyanight (axis+6) bm3:
@axis-dominion I concede Good Game. Thanks for playing :)
good game!! that was certainly an interesting strategy, but alas I think Japan was just too weak to really push the euro axis to a VC win. altho, there was one turn where I was particularly vulnerable, when I was shipping reinforcements over to Egypt, and London was kinda vulnerable at that point, but you didn’t bomb it or make any attempt, so I was relieved.
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@axis-dominion Yes, I missed that. I also never recovered from the air battle. I should of had Japan bomb instead to save German planes but anyways thanks for playing.





