@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
nice.welcome back
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 24 Sea Zone
Americans take 27 Sea Zone from Japanese
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to French Equatorial Africa
1 carrier moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 11 Sea Zone to 28 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 24 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 1 destroyer and 5 submarines placed in 11 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Hunan
4 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 7 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -3.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 24 Sea Zone
Americans take 27 Sea Zone from Japanese
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to French Equatorial Africa
1 carrier moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 11 Sea Zone to 28 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 24 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 1 destroyer and 5 submarines placed in 11 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Hunan
4 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 7 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 2 armour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from British Somaliland to Trans-Jordan
3 infantry moved from Eastern India to Burma
2 infantry moved from Southern Persia to Iraq
Combat - British
Battle in Trans-Jordan
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Trans-Jordan
Italians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 2/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
1 battleship moved from 78 Sea Zone to 83 Sea Zone
1 submarine moved from 112 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to United Kingdom
Place Units - British
2 armour and 1 tactical_bomber placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 2.33
Italians : 1.00
Americans : 0.67
Chinese : 1.83
Japanese : -3.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 bomber and 1 fighter moved from Alexandria to 83 Sea Zone
1 submarine moved from 99 Sea Zone to 83 Sea Zone
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Crete
Battle in 83 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 bomber and 1 fighter in 83 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 battleship in 83 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 submarine owned by the Italians lost in 83 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Italians
1 bomber and 1 fighter moved from 83 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Northern Italy to Romania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 factory_minor placed in Southern Italy
Italians undo move 1.
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 28 Sea Zone
1 submarine moved from 64 Sea Zone to 65 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 81 Sea Zone
3 fighters moved from Western India to Southern Persia
3 fighters moved from Southern Persia to Iraq
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 81 Sea Zone to Western India
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 28 Sea Zone
1 submarine moved from 64 Sea Zone to 65 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 81 Sea Zone
3 fighters moved from Western India to Southern Persia
3 fighters moved from Southern Persia to Iraq
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 81 Sea Zone to Western India
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
hey how are you
@crockett36 crocket!
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
4 mech_infantrys moved from Poland to Leningrad
1 armour moved from Poland to Leningrad
1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Baltic States to Leningrad
1 armour moved from Eastern Poland to Leningrad
1 armour moved from Eastern Poland to Leningrad
1 aaGun, 5 artilleries and 23 infantry moved from Bessarabia to Ukraine
7 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from 100 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Finland to Western Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
Germans undo move 1.
1 submarine placed in 115 Sea Zone
2 fighters and 1 tactical_bomber placed in Western Germany
1 artillery and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 3:44:50 PM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
1 carrier moved from 7 Sea Zone to 32 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 32 Sea Zone
1 cruiser moved from 24 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Caroline Islands
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangtung to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from French Indo China to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Burma
1 fighter moved from Yunnan to Hunan
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
Japanese take 27 Sea Zone from Americans
1 bomber moved from French Indo China to Caroline Islands
1 bomber moved from French Indo China to Caroline Islands
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 infantry and 1 marine moved from Kyushu to 7 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Honan
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Honan to Kiangsu
1 infantry moved from Jehol to Shansi
1 aaGun moved from Anhwe to Kiangsi
1 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Southern Manchuria to Northern Manchuria
1 aaGun moved from Southern Manchuria to Jehol
1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to French Indo China
1 marine moved from 37 Sea Zone to French Indo China
1 infantry moved from 7 Sea Zone to Kyushu
Place Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.33
UK_Pacific : -0.33
Japanese : 0.67
@crockett36 no scramble thx
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 aaGun and 2 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - Italians
1 artillery moved from Syria to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery
British defend with 1 fighter; Russians defend with 2 armour and 2 mech_infantrys
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 2.67 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 fighter moved from Southern Italy to Egypt
3 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 aaGun and 2 mech_infantrys placed in Egypt
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.67
@crockett36 hey, i noticed you forgot to bring your marine with you to Hawaii on the cruiser (its still in western us). Feel free to edit it before Japan’s turn.
thanks82020ptv.tsvg