@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
That couldve been done in NCM
I did it in combat move just for the sake of move planning
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
Alright, its really annoying, but I understand, will roll.
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
Ok, carrier 1 [dice 3d6]
3d6: 6, 5, 4
Carrier 2 [dice 3d6]
3d6: 5, 5, 5
well that was lucky…
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 infantry moved from Northern Italy to Southern France
        1 fighter moved from Western Germany to Southern France
        2 fighters moved from Southern Italy to Southern France
        1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang
              Italians take Kazakhstan from Russians
              Italians take Western Sinkiang from Chinese
    Combat - Italians
        Battle in Southern France
            Italians attack with 3 fighters and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Southern France
            Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Italians
        3 armour and 2 mech_infantrys moved from Northern Italy to France
        3 fighters moved from Southern France to Southern Italy
        2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
        1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 armour moved from Northern Caucasus to Southern Caucasus
        1 mech_infantry moved from Rostov to Southern Caucasus
    Place Units - Italians
        1 destroyer and 2 submarines placed in 99 Sea Zone
    Turn Complete - Italians
        Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; 
    Combat Move - ANZAC
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from New Guinea to 55 Sea Zone
        1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Java
        4 fighters moved from 7 Sea Zone to 6 Sea Zone
    Combat - ANZAC
        Battle in Java
        Battle in 6 Sea Zone
            ANZAC attack with 4 fighters
            Japanese defend with 1 cruiser and 3 transports
                ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                2 transports owned by the Japanese lost in 6 Sea Zone
            ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
            Casualties for Japanese: 1 cruiser and 3 transports
    Non Combat Move - ANZAC
        4 fighters moved from 6 Sea Zone to 7 Sea Zone
        1 carrier moved from 65 Sea Zone to 27 Sea Zone
        1 carrier moved from 27 Sea Zone to 7 Sea Zone
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 aaGun moved from New Guinea to 55 Sea Zone
        1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
        1 aaGun moved from 64 Sea Zone to New South Wales
        1 infantry moved from French Central Africa to French Equatorial Africa
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
        1 destroyer moved from 34 Sea Zone to 22 Sea Zone
        1 cruiser moved from 34 Sea Zone to 7 Sea Zone
    Place Units - ANZAC
        1 aaGun and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
        ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; 
    Combat Move - ANZAC
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from New Guinea to 55 Sea Zone
        1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Java
        4 fighters moved from 7 Sea Zone to 6 Sea Zone
    Combat - ANZAC
        Battle in Java
        Battle in 6 Sea Zone
            ANZAC attack with 4 fighters
            Japanese defend with 1 cruiser and 3 transports
                ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                2 transports owned by the Japanese lost in 6 Sea Zone
            ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
            Casualties for Japanese: 1 cruiser and 3 transports
    Non Combat Move - ANZAC
        4 fighters moved from 6 Sea Zone to 7 Sea Zone
        1 carrier moved from 65 Sea Zone to 27 Sea Zone
        1 carrier moved from 27 Sea Zone to 7 Sea Zone
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 aaGun moved from New Guinea to 55 Sea Zone
        1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
        1 aaGun moved from 64 Sea Zone to New South Wales
        1 infantry moved from French Central Africa to French Equatorial Africa
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
        1 destroyer moved from 34 Sea Zone to 22 Sea Zone
        1 cruiser moved from 34 Sea Zone to 7 Sea Zone
    Place Units - ANZAC
        1 aaGun and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
        ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    Combat Move - French
        1 infantry moved from Tobruk to Alexandria
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 125 Sea Zone to 119 Sea Zone
        1 fighter moved from Western Germany to 128 Sea Zone
        2 infantry moved from Archangel to Vologda
        1 fighter and 2 tactical_bombers moved from Leningrad to Vologda
        1 mech_infantry moved from Stalingrad to Urals
              Germans take Urals from Russians
        1 armour moved from Southern Caucasus to Northwest Persia
              Germans take Northwest Persia from British
        1 armour moved from Northwest Persia to Southern Caucasus
        2 infantry moved from Western Germany to Holland Belgium
        3 fighters moved from Western Germany to Holland Belgium
    Combat - Germans
        Battle in 128 Sea Zone
            Germans attack with 1 fighter
            British defend with 2 transports; Americans defend with 1 transport
                2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone
            Germans win with 1 fighter remaining. Battle score for attacker is 18
            Casualties for Americans: 1 transport
            Casualties for British: 2 transports
        Battle in Holland Belgium
            Germans attack with 3 fighters and 2 infantry
            Americans defend with 1 infantry
                Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Vologda
            Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
    Non Combat Move - Germans
        Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
        1 fighter and 2 tactical_bombers moved from Vologda to Leningrad
        3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary
        2 infantry moved from Yugoslavia to Slovakia Hungary
        9 mech_infantrys moved from Eastern Poland to Leningrad
        1 infantry moved from Southern Belarus to Northern Belarus
        3 infantry moved from Archangel to Leningrad
        3 fighters moved from Western Germany to Leningrad
        5 mech_infantrys moved from Leningrad to Finland
        5 armour moved from Leningrad to Finland
        9 mech_infantrys moved from Germany to Eastern Poland
        1 transport moved from 118 Sea Zone to 117 Sea Zone
        1 mech_infantry moved from Germany to 117 Sea Zone
        1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
        1 mech_infantry moved from 118 Sea Zone to Leningrad
        1 cruiser moved from 116 Sea Zone to 118 Sea Zone
        1 destroyer moved from 115 Sea Zone to 118 Sea Zone
        1 submarine moved from 115 Sea Zone to 116 Sea Zone
        1 fighter moved from 128 Sea Zone to Finland
        3 mech_infantrys moved from Southern Caucasus to Stalingrad
        3 armour moved from Southern Caucasus to Stalingrad
        2 infantry moved from Kursk to Rostov
        3 fighters moved from Holland Belgium to Western Germany
        3 infantry moved from Western Germany to France
    Place Units - Germans
        1 factory_minor placed in Southern Caucasus
        1 factory_minor placed in Stalingrad
        3 armour placed in Leningrad
        3 artilleries placed in France
        8 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 53 PUs; end with 53 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
              Russians take Kazakhstan from Italians
        1 tactical_bomber moved from Russia to Western Sinkiang
        1 fighter moved from Russia to Urals
        1 fighter moved from Russia to Urals
        1 infantry moved from Samara to Urals
        1 artillery moved from Samara to Urals
    Combat - Russians
        Battle in Western Sinkiang
            Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 armour and 1 mech_infantry
                Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
                Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits
                1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang
            Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 armour and 1 mech_infantry
            Casualties for Italians: 1 armour and 1 mech_infantry
        Battle in Urals
            Russians attack with 1 artillery, 2 fighters and 1 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits
                Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Urals
            Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        2 fighters moved from Urals to Samara
        1 mech_infantry moved from Novgorod to Russia
        1 armour moved from Novgorod to Russia
        3 armour moved from Yakut S.S.R. to Timguska
        5 artilleries and 5 infantry moved from Russia to Samara
        2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl
        1 tactical_bomber moved from Western Sinkiang to Samara
        2 fighters moved from Samara to Russia
    Place Units - Russians
        2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
    Turn Complete - Russians
        Russians collect 21 PUs; end with 21 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : -0.33
Russians regular : 1.83
@WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.