@666 No.
PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)
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@regularkid also can u please lemme know ur first role, so i can choose order of losses? Thanks
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@regularkid ok
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@aagamerz13 2 hits
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@aagamerz13 a destroyer, 1 cruiser please.
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@regularkid 2 more hits
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@aagamerz13 how many hits did i get on the first return shot please?
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@aagamerz13 one hit to batt and 1 to my destroyer
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@aagamerz13 just do max defense for the rest of the battle please
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@regularkid carrier or cruisers for these two?
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Slovakia Hungary to Southern Belarus 1 fighter moved from Tobruk to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in 100 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Slovakia Hungary to Southern Belarus 1 fighter moved from Tobruk to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in 100 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 100 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone 1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 101 Sea Zone British win, taking Crete from Neutral_Allies with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 16 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for British: 1 carrier, 1 cruiser and 1 destroyer 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 fighter moved from 100 Sea Zone to Libya 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 infantry moved from Tobruk to Libya 1 aaGun moved from Austria to Western Germany 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -2.83
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@aagamerz13 you can edit the fighters to one of the other three landing spots
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 43 Sea Zone 1 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 43 Sea Zone to Northern Australia 1 aaGun moved from Queensland to Northern Australia 1 aaGun moved from Queensland to Northern Australia 3 infantry moved from Queensland to Northern Australia 1 artillery moved from New South Wales to Queensland 1 artillery moved from Queensland to Northern Australia 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone EDIT: 1 marine moved from New Zealand to Queensland 1 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Scotland 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 forgot us marine in new zealand when moved ships to queensland. editted.
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@regularkid ok. need rule clarification. is there a rule for ptv where the planes that can launch for combat must be able to land on carriers already on the board and not those that were purchased? i dont see it enforced but i remember seeing something about that rule.
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@aagamerz13 Yes planes can only do combat that is permitted by the current landing spots (including carriers) on the board. You can still land ur planes on newly built carriers, but you can’t make attacks that are only possible BECAUSE of a newly built carrier.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 bomber moved from Poland to 100 Sea Zone 2 fighters moved from Tobruk to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Poland to Baltic States 3 mech_infantrys moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 115 Sea Zone to 127 Sea Zone 1 armour and 1 mech_infantry moved from Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 4 armour, 1 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 3/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 100 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber British defend with 2 cruisers and 2 transports; French defend with 1 destroyer Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits British roll dice for 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the French, 2 transports owned by the British and 2 cruisers owned by the British lost in 100 Sea Zone Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for British: 2 cruisers and 2 transports Casualties for French: 1 destroyer Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 127 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from 100 Sea Zone to Crete 2 fighters moved from 100 Sea Zone to Libya 1 fighter moved from 100 Sea Zone to Crete 1 tactical_bomber moved from 100 Sea Zone to Greece 1 fighter moved from 100 Sea Zone to Crete 2 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Southern Belarus 5 artilleries and 20 infantry moved from Eastern Poland to Southern Belarus 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 armour moved from Romania to Southern Belarus 1 mech_infantry moved from Holland Belgium to Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Western Germany to Karelia 1 fighter moved from Western Germany to Southern Italy 5 armour moved from Poland to Southern Belarus 1 armour moved from Poland to Southern Belarus 1 infantry moved from Yugoslavia to Romania Place Units - Germans 1 armour and 2 mech_infantrys placed in Romania 2 armour and 1 mech_infantry placed in Poland 1 fighter placed in Western Germany 1 submarine placed in 115 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 2.17 British regular : -1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 7 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 infantry moved from Kursk to Ukraine 1 artillery moved from Kursk to Ukraine 1 fighter moved from Leningrad to Ukraine 1 infantry moved from Kursk to Bryansk 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Smolensk 7 artilleries and 1 infantry moved from Russia to Smolensk 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Smolensk 3 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Vologda to Archangel 1 infantry moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Leningrad to Archangel Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Kursk to Bryansk 1 fighter moved from Ukraine to Kursk 2 artilleries and 5 infantry moved from Sakha to Amur 2 aaGuns and 10 infantry moved from Siberia to Amur 1 submarine moved from 122 Sea Zone to 112 Sea Zone Place Units - Russians 7 artilleries and 3 infantry placed in Russia 1 tactical_bomber placed in Stalingrad Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 carrier, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 22 Sea Zone 1 artillery moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Hopei 1 artillery moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 submarine moved from 38 Sea Zone to 81 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 artillery moved from Sumatra to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 artillery moved from Kiangsi to Hunan 2 bombers moved from Borneo to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone 2 bombers moved from 22 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Borneo 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 38 Sea Zone to 36 Sea Zone 1 battleship moved from 38 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 fighter moved from French Indo China to 36 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangsi 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 artilleries placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 3 infantry placed in Southern Manchuria 1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : -1.50 ANZAC regular : 0.67