PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble to 101?


  • @aagamerz13 hey aagamer. Just FYI, i can only carrier-scramble to sea zones in which there is a defending surface warorcship. So since there are no allied surface warships in sz 101, i am not permitted to scramble there. (Its a player enforced rule per game notes)

    So no scramble. Thanks~


  • @regularkid also can u please lemme know ur first role, so i can choose order of losses? Thanks



  • @aagamerz13 2 hits


  • @aagamerz13 a destroyer, 1 cruiser please.


  • @regularkid 2 more hits


  • @aagamerz13 how many hits did i get on the first return shot please?



  • @aagamerz13 one hit to batt and 1 to my destroyer


  • @aagamerz13 just do max defense for the rest of the battle please


  • @regularkid carrier or cruisers for these two?


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 100 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 cruiser owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
                1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 101 Sea Zone
                British win, taking Crete from Neutral_Allies with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 16
                Casualties for Italians: 1 cruiser and 1 destroyer
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                2 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 fighter moved from 100 Sea Zone to Libya
            1 artillery and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 infantry moved from Tobruk to Libya
            1 aaGun moved from Austria to Western Germany
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -2.83
    

    Savegame


  • @aagamerz13 you can edit the fighters to one of the other three landing spots


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 43 Sea Zone
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 43 Sea Zone to Northern Australia
            1 aaGun moved from Queensland to Northern Australia
            1 aaGun moved from Queensland to Northern Australia
            3 infantry moved from Queensland to Northern Australia
            1 artillery moved from New South Wales to Queensland
            1 artillery moved from Queensland to Northern Australia
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone
            EDIT: 1 marine moved from New Zealand to Queensland
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            1 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 forgot us marine in new zealand when moved ships to queensland. editted.


  • @regularkid ok. need rule clarification. is there a rule for ptv where the planes that can launch for combat must be able to land on carriers already on the board and not those that were purchased? i dont see it enforced but i remember seeing something about that rule.


  • @aagamerz13 Yes planes can only do combat that is permitted by the current landing spots (including carriers) on the board. You can still land ur planes on newly built carriers, but you can’t make attacks that are only possible BECAUSE of a newly built carrier.

Suggested Topics

  • 31
  • 95
  • 114
  • 148
  • 55
  • 228
  • 69
  • 205
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.7k

Users

40.3k

Topics

1.7m

Posts