PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 marine moved from Central United States to 104 Sea Zone
            1 armour and 1 infantry moved from Brazil to 88 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
            1 fighter moved from Yunnan to Kansu
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.33
    

    Savegame


  • @aagamerz13 landing us marine in gibraltar instead of morocco


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 marine moved from Central United States to 104 Sea Zone
            1 armour and 1 infantry moved from Brazil to 88 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
            1 fighter moved from Yunnan to Kansu
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 marine
            EDIT: Adding units owned by Americans to Gibraltar: 1 marine
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Baluchistan to 82 Sea Zone
            1 artillery moved from Southern Persia to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 infantry moved from Algeria to 94 Sea Zone
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 cruiser moved from 78 Sea Zone to 100 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 transport moved from 93 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 100 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 carrier, 2 cruisers, 1 fighter, 1 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone
            2 artilleries moved from Egypt to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
    
        Combat - British
            Battle in Anglo-Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Italians defend with 2 infantry
                    British roll dice for 3 cruisers in Alexandria, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 aaGun, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from United Kingdom to Morocco
            1 infantry moved from Southern Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
            1 infantry moved from Southern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun moved from Burma to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            6 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            2 aaGuns and 1 infantry moved from Burma to Eastern India
            2 infantry moved from Rhodesia to Union of South Africa
            2 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 destroyer moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 transport placed in 73 Sea Zone
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,5,4,4,1,4,5,3,1,5,4,4,1,4,4
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : -1.00
    Japanese regular : 0.33
    British regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble to 101?


  • @aagamerz13 hey aagamer. Just FYI, i can only carrier-scramble to sea zones in which there is a defending surface warorcship. So since there are no allied surface warships in sz 101, i am not permitted to scramble there. (Its a player enforced rule per game notes)

    So no scramble. Thanks~


  • @regularkid also can u please lemme know ur first role, so i can choose order of losses? Thanks



  • @aagamerz13 2 hits


  • @aagamerz13 a destroyer, 1 cruiser please.


  • @regularkid 2 more hits


  • @aagamerz13 how many hits did i get on the first return shot please?



  • @aagamerz13 one hit to batt and 1 to my destroyer


  • @aagamerz13 just do max defense for the rest of the battle please


  • @regularkid carrier or cruisers for these two?


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 100 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 cruiser owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
                1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 101 Sea Zone
                British win, taking Crete from Neutral_Allies with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 16
                Casualties for Italians: 1 cruiser and 1 destroyer
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                2 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 fighter moved from 100 Sea Zone to Libya
            1 artillery and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 infantry moved from Tobruk to Libya
            1 aaGun moved from Austria to Western Germany
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -2.83
    

    Savegame


  • @aagamerz13 you can edit the fighters to one of the other three landing spots

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