@simon33 Yes, it’s why I went a bit light into Taranto - wanted to save the carrier if I could.
PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 marine moved from Central United States to 104 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 2 infantry moved from Brazil to French Guiana 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 104 Sea Zone 1 carrier and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 fighter moved from Yunnan to Kansu Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.33
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@aagamerz13 landing us marine in gibraltar instead of morocco
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 marine moved from Central United States to 104 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 2 infantry moved from Brazil to French Guiana 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 104 Sea Zone 1 carrier and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 fighter moved from Yunnan to Kansu Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 marine EDIT: Adding units owned by Americans to Gibraltar: 1 marine EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Baluchistan to 82 Sea Zone 1 artillery moved from Southern Persia to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to 94 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 cruiser moved from 78 Sea Zone to 100 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 100 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone 2 artilleries moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria Combat - British Battle in Anglo-Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 2 infantry British roll dice for 3 cruisers in Alexandria, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits, 2.50 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 aaGun, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from United Kingdom to Morocco 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from Burma to Yunnan 1 fighter moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 6 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 aaGuns and 1 infantry moved from Burma to Eastern India 2 infantry moved from Rhodesia to Union of South Africa 2 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 73 Sea Zone 1 armour and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,5,4,4,1,4,5,3,1,5,4,4,1,4,4 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -1.00 Japanese regular : 0.33 British regular : 0.17
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Slovakia Hungary to Southern Belarus 1 fighter moved from Tobruk to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete Combat - Italians
Combat Hit Differential Summary :
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@aagamerz13 scramble to 101?
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@aagamerz13 hey aagamer. Just FYI, i can only carrier-scramble to sea zones in which there is a defending surface warorcship. So since there are no allied surface warships in sz 101, i am not permitted to scramble there. (Its a player enforced rule per game notes)
So no scramble. Thanks~
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@regularkid also can u please lemme know ur first role, so i can choose order of losses? Thanks
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@regularkid ok
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@aagamerz13 2 hits
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@aagamerz13 a destroyer, 1 cruiser please.
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@regularkid 2 more hits
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@aagamerz13 how many hits did i get on the first return shot please?
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@aagamerz13 one hit to batt and 1 to my destroyer
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@aagamerz13 just do max defense for the rest of the battle please
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@regularkid carrier or cruisers for these two?
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Slovakia Hungary to Southern Belarus 1 fighter moved from Tobruk to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in 100 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Slovakia Hungary to Southern Belarus 1 fighter moved from Tobruk to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in 100 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 100 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone 1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 101 Sea Zone British win, taking Crete from Neutral_Allies with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 16 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for British: 1 carrier, 1 cruiser and 1 destroyer 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 fighter moved from 100 Sea Zone to Libya 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 infantry moved from Tobruk to Libya 1 aaGun moved from Austria to Western Germany 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -2.83
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@aagamerz13 you can edit the fighters to one of the other three landing spots