@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I strongly dislike the way the Carolines work, almost impossible to take the “Japanese side” because literally every Japanese unit can hit it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 submarine moved from 99 Sea Zone to 100 Sea Zone
        1 destroyer moved from 99 Sea Zone to 97 Sea Zone
        3 fighters moved from Southern Italy to 97 Sea Zone
        1 armour and 1 mech_infantry moved from Bryansk to Kursk
    Combat - Italians
        Battle in 100 Sea Zone
            Italians attack with 1 submarine
            British defend with 1 transport
                1 transport owned by the British lost in 100 Sea Zone
            Italians win, taking 100 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
            Casualties for British: 1 transport
        Battle in Kursk
            Italians attack with 1 armour and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 mech_infantry in Kursk, round 2 : 2/2 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kursk
            Italians win, taking Kursk from Russians with 1 armour remaining. Battle score for attacker is -2
            Casualties for Italians: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in 97 Sea Zone
            Italians attack with 1 destroyer and 3 fighters
            British defend with 1 destroyer
                Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 97 Sea Zone
            Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        3 fighters moved from 97 Sea Zone to Southern Italy
        1 aaGun and 3 infantry moved from France to Western Germany
        1 destroyer moved from 99 Sea Zone to 98 Sea Zone
        2 armour and 1 mech_infantry moved from Bryansk to Ukraine
        1 mech_infantry moved from Baltic States to Western Ukraine
    Place Units - Italians
        2 armour and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 2.33
Russians regular : 0.67
British regular : -0.33
@majikforce I forgot to move that british tac-bomber in rostov, im going to edit it, let me know if it affects your italian move
If it does, just put it back, no point redoing over a tacbomber
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 55 Sea Zone to 34 Sea Zone
        2 fighters moved from Queensland to Caroline Islands
        2 fighters moved from 34 Sea Zone to Caroline Islands
        1 infantry moved from French Central Africa to French West Africa
              ANZAC take French West Africa from Neutral_Axis
        1 infantry moved from French Central Africa to French Equatorial Africa
        1 infantry moved from Dutch New Guinea to New Guinea
        1 destroyer moved from 27 Sea Zone to 34 Sea Zone
        1 carrier moved from 64 Sea Zone to 65 Sea Zone
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 2 infantry moved from Queensland to New South Wales
    Place Units - ANZAC
        1 carrier placed in 64 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 55 Sea Zone to 34 Sea Zone
        2 fighters moved from Queensland to Caroline Islands
        2 fighters moved from 34 Sea Zone to Caroline Islands
        1 infantry moved from French Central Africa to French West Africa
              ANZAC take French West Africa from Neutral_Axis
        1 infantry moved from French Central Africa to French Equatorial Africa
        1 infantry moved from Dutch New Guinea to New Guinea
        1 destroyer moved from 27 Sea Zone to 34 Sea Zone
        1 carrier moved from 64 Sea Zone to 65 Sea Zone
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 2 infantry moved from Queensland to New South Wales
    Place Units - ANZAC
        1 carrier placed in 64 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    Combat Move - French
        Turning on Edit Mode
        EDIT: Removing units owned by British from Rostov: 1 tactical_bomber
        EDIT: Adding units owned by British to Iraq: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        1 infantry moved from Tunisia to Libya
        1 fighter moved from United Kingdom to Gibraltar
    Combat - French
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
@majikforce I forgot to move that british tac-bomber in rostov, im going to edit it, let me know if it affects your italian move
So I have an edit policy I probably never told you about. I do not allow edits after an opposing power has posted a map. Going forward I am going to hold to that. So go ahead and move the tac wherever you want to.
@majikforce That is fair, thank you. will respect your rule.
@majikforce said in PtV WindowWasher (allies) vs Majikforce (axis):
hold to that. So go ahead and move the tac wherever you want to.
Moved it in that previous post, thanks again.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        11 artilleries and 26 infantry moved from Ukraine to Rostov
              Germans take Rostov from Russians
        2 mech_infantrys moved from Eastern Poland to Southern Belarus
        1 fighter and 2 tactical_bombers moved from Leningrad to Southern Belarus
        1 armour moved from Bryansk to Smolensk
              Germans take Smolensk from Russians
        1 armour moved from Smolensk to Northern Belarus
              Germans take Northern Belarus from Russians
        1 infantry moved from Leningrad to Novgorod
              Germans take Novgorod from Russians
    Combat - Germans
        Battle in Southern Belarus
            Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Southern Belarus, round 2 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Southern Belarus
            Germans win, taking Southern Belarus from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 fighter and 2 tactical_bombers moved from Southern Belarus to Leningrad
        1 artillery and 2 infantry moved from Leningrad to Northern Belarus
        3 tactical_bombers moved from Bryansk to Ukraine
        12 armour and 16 mech_infantrys moved from Bryansk to Rostov
        5 mech_infantrys moved from Eastern Poland to Ukraine
        6 mech_infantrys moved from Germany to Eastern Poland
        1 cruiser, 1 destroyer and 1 transport moved from 118 Sea Zone to 116 Sea Zone
        2 infantry moved from Western Germany to 116 Sea Zone
        2 infantry moved from 116 Sea Zone to Norway
        2 aaGuns moved from Ukraine to Rostov
        7 infantry moved from Archangel to Leningrad
    Place Units - Germans
        1 infantry and 2 mech_infantrys placed in Leningrad
        Germans undo move 1.
        3 armour placed in Leningrad
        9 mech_infantrys placed in Germany
        1 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 54 PUs; end with 54 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Sakha to Amur
        8 artilleries and 18 infantry moved from Stalingrad to Samara
        1 armour moved from Russia to Southern Belarus
              Russians take Bryansk from Italians
        1 fighter moved from Russia to Southern Belarus
        1 mech_infantry moved from Russia to Kursk
        1 fighter moved from Russia to Kursk
        1 tactical_bomber moved from Russia to Kursk
        1 artillery and 31 infantry moved from Russia to Smolensk
              Russians take Smolensk from Germans
        1 infantry moved from Gorky to Nenetsia
        1 infantry moved from Buryatia to Amur
        1 armour and 1 mech_infantry moved from Samara to Russia
        1 artillery moved from Samara to Russia
    Combat - Russians
        Battle in Amur
            Russians attack with 2 infantry
            Japanese defend with 1 artillery
                Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Amur
            Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Kursk
            Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 armour
                Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 1/3 hits, 1.33 expected hits
                Italians roll dice for 1 armour in Kursk, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Italians lost in Kursk
            Russians win, taking Kursk from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 1 armour
        Battle in Southern Belarus
            Russians attack with 1 armour and 1 fighter
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 armour and 1 fighter in Southern Belarus, round 2 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Southern Belarus
            Russians win, taking Southern Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Southern Belarus to Russia
        1 fighter and 1 tactical_bomber moved from Kursk to Russia
        2 aaGuns moved from Stalingrad to Samara
        1 aaGun moved from Russia to Smolensk
        1 aaGun moved from Russia to Smolensk
        3 armour moved from Buryatia to Yakut S.S.R.
        2 aaGuns moved from Sakha to Amur
        1 submarine moved from 126 Sea Zone to 109 Sea Zone
    Place Units - Russians
        2 artilleries and 8 infantry placed in Russia
        Russians undo move 1.
        1 artillery and 1 infantry placed in Urals
        1 artillery and 9 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2,4
        Russians collect 30 PUs (2 lost to blockades); end with 30 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Japanese regular : -1.00
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Siberia to Sakha
              Japanese take Sakha from Russians
        1 infantry moved from Northern Manchuria to Buryatia
              Japanese take Buryatia from Russians
        1 artillery and 3 infantry moved from Korea to Amur
        1 cruiser moved from 5 Sea Zone to 6 Sea Zone
        1 marine moved from Korea to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
        1 marine moved from 5 Sea Zone to Amur
        2 bombers moved from Japan to Amur
        1 infantry moved from Anhwe to Honan
              Japanese take Honan from Chinese
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Kiangsi to Hopei
        2 tactical_bombers moved from Shansi to Hopei
        2 armour and 1 mech_infantry moved from Chahar to Inner Mongolia
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Southern Manchuria to Jehol
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
        2 fighters moved from Davao to 22 Sea Zone
        1 destroyer moved from 36 Sea Zone to 47 Sea Zone
        1 submarine moved from 45 Sea Zone to 56 Sea Zone
        2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 47 Sea Zone
        1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
        1 fighter moved from 45 Sea Zone to 56 Sea Zone
    Combat - Japanese
        Battle in Amur
            Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 marine
            Russians defend with 2 aaGuns and 2 infantry
                Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 marine in Amur, round 2 : 2/7 hits, 2.33 expected hits
                Russians roll dice for 2 aaGuns and 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Amur, round 3 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 10
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 2 aaGuns and 2 infantry
        Battle in Inner Mongolia
            Japanese attack with 2 armour and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 armour and 1 mech_infantry in Inner Mongolia, round 2 : 2/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
            Japanese win, taking Inner Mongolia from Chinese with 2 armour remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in 56 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 22 Sea Zone
            Japanese attack with 3 fighters and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 22 Sea Zone
            Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 47 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 47 Sea Zone
            Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Hopei
            Japanese attack with 2 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 infantry and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 tactical_bombers moved from Hopei to Kiangsu
        1 infantry moved from Kiangsu to Kiangsi
        1 aaGun moved from Jehol to Anhwe
        1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        3 fighters moved from 22 Sea Zone to Davao
        1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from Java to 36 Sea Zone
        2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 36 Sea Zone
        2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
        1 artillery and 1 marine moved from Celebes to 45 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 marine and 1 transport moved from 45 Sea Zone to 36 Sea Zone
        1 marine moved from 36 Sea Zone to Davao
        1 artillery moved from 36 Sea Zone to Davao
        1 infantry moved from Malaya to Shan State
        1 infantry moved from Malaya to 38 Sea Zone
        1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 38 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to Davao
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        1 infantry moved from Southern Manchuria to Jehol
        1 infantry moved from Southern Manchuria to Jehol
        2 bombers moved from Amur to Japan
    Place Units - Japanese
        3 fighters placed in Japan
        1 armour and 1 mech_infantry placed in Southern Manchuria
        3 infantry placed in Kiangsu
        3 infantry placed in French Indo China
        3 infantry placed in Malaya
        1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 65 PUs; end with 65 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.17
Japanese regular : 3.00
Russians regular : 1.00
Russians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery and 5 infantry moved from Gibraltar to 94 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
        2 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
        2 artilleries and 8 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 bomber moved from Gibraltar to Normandy Bordeaux
        1 cruiser moved from 94 Sea Zone to 113 Sea Zone
        1 submarine moved from 34 Sea Zone to 47 Sea Zone
        2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
        1 transport moved from 34 Sea Zone to 27 Sea Zone
        1 carrier, 2 destroyers and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
        1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
        2 artilleries and 1 infantry moved from Caroline Islands to 34 Sea Zone
        2 marines moved from Caroline Islands to 34 Sea Zone
        1 armour and 1 mech_infantry moved from Libya to Alexandria
        1 infantry moved from Libya to Tunisia
        1 fighter moved from Gibraltar to United Kingdom
    Combat - Americans
        Battle in Normandy Bordeaux
            Americans attack with 2 artilleries, 1 bomber and 8 infantry
            Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in 47 Sea Zone
            Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 34 Sea Zone
        1 bomber moved from Normandy Bordeaux to United Kingdom
    Place Units - Americans
        1 carrier and 4 submarines placed in 11 Sea Zone
        2 fighters and 2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -3.83
Japanese regular : 0.33
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Hopei
        1 fighter moved from Eastern Sinkiang to Hopei
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Kweichow
        1 artillery and 8 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 artillery and 8 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Szechwan
    Place Units - Chinese
        2 infantry placed in Szechwan
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery and 5 infantry moved from Gibraltar to 94 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
        2 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
        2 artilleries and 8 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 bomber moved from Gibraltar to Normandy Bordeaux
        1 cruiser moved from 94 Sea Zone to 113 Sea Zone
        1 submarine moved from 34 Sea Zone to 47 Sea Zone
        2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
        1 transport moved from 34 Sea Zone to 27 Sea Zone
        1 carrier, 2 destroyers and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
        1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
        2 artilleries and 1 infantry moved from Caroline Islands to 34 Sea Zone
        2 marines moved from Caroline Islands to 34 Sea Zone
        1 armour and 1 mech_infantry moved from Libya to Alexandria
        1 infantry moved from Libya to Tunisia
        1 fighter moved from Gibraltar to United Kingdom
    Combat - Americans
        Battle in Normandy Bordeaux
            Americans attack with 2 artilleries, 1 bomber and 8 infantry
            Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in 47 Sea Zone
            Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 34 Sea Zone
        1 bomber moved from Normandy Bordeaux to United Kingdom
    Place Units - Americans
        1 carrier and 4 submarines placed in 11 Sea Zone
        2 fighters and 2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Hopei
        1 fighter moved from Eastern Sinkiang to Hopei
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Kweichow
        1 artillery and 8 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 artillery and 8 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Szechwan
    Place Units - Chinese
        2 infantry placed in Szechwan
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units - British
        British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Gibraltar to 93 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
        1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
        1 submarine moved from 96 Sea Zone to 98 Sea Zone
        1 submarine moved from 96 Sea Zone to 97 Sea Zone
        1 fighter moved from Malta to 98 Sea Zone
        1 fighter moved from 96 Sea Zone to 97 Sea Zone
        2 fighters moved from Malta to 97 Sea Zone
        1 bomber moved from Egypt to 97 Sea Zone
        1 fighter moved from 94 Sea Zone to 97 Sea Zone
        1 carrier and 2 cruisers moved from 94 Sea Zone to 113 Sea Zone
        2 fighters moved from Gibraltar to 113 Sea Zone
        1 artillery and 1 infantry moved from Malta to 96 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
        1 tactical_bomber moved from Iraq to Eastern India
        1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
        1 infantry moved from Burma to Shan State
        1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
        1 armour and 1 mech_infantry moved from Burma to Yunnan
        2 artilleries and 10 infantry moved from Burma to Yunnan
        4 infantry moved from Eastern India to Burma
        1 artillery moved from Eastern India to Burma
        5 infantry moved from Egypt to Trans-Jordan
        3 infantry moved from Trans-Jordan to Iraq
        1 infantry moved from Northwest Persia to Iraq
        1 infantry moved from Syria to Iraq
    Combat - British
        Battle in 97 Sea Zone
            British attack with 1 bomber, 4 fighters and 1 submarine
            Italians defend with 1 destroyer
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 97 Sea Zone
            British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
        Battle in 98 Sea Zone
            British attack with 1 fighter and 1 submarine
            Italians defend with 1 destroyer
                British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the British lost in 98 Sea Zone
             retreated to 98 Sea Zone
            Italians win with 1 destroyer remaining. Battle score for attacker is -6
            Casualties for British: 1 submarine
        Battle in Shan State
            British attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
        1 aaGun moved from Burma to Yunnan
        1 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 fighter moved from 98 Sea Zone to Normandy Bordeaux
        1 bomber and 3 fighters moved from 97 Sea Zone to Normandy Bordeaux
        1 fighter moved from 97 Sea Zone to Malta
        1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
        1 infantry moved from Tobruk to Alexandria
    Place Units - British
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6
        British collect 36 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 8 PUs; end with 8 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
        Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -3.83
Italians regular : 0.33
Japanese regular : 0.00
Germans regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 2 marines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 destroyer moved from 98 Sea Zone to 97 Sea Zone
        1 submarine moved from 100 Sea Zone to 97 Sea Zone
        3 fighters moved from Southern Italy to 97 Sea Zone
        2 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
              Italians take Northern Caucasus from Russians
    Combat - Italians
        Battle in 97 Sea Zone
            Italians attack with 1 destroyer, 3 fighters and 1 submarine
            British defend with 1 submarine
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the British lost in 97 Sea Zone
            Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
    Non Combat Move - Italians
        2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
        3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
        1 artillery and 3 infantry moved from Southern Italy to Northern Italy
        1 aaGun and 3 infantry moved from Western Germany to France
        1 fighter moved from 97 Sea Zone to Western Germany
        2 fighters moved from 97 Sea Zone to Southern Italy
        1 mech_infantry moved from Western Ukraine to Rostov
    Place Units - Italians
        2 marines placed in Southern Italy
        1 transport placed in 99 Sea Zone
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        4 fighters moved from Caroline Islands to 34 Sea Zone
        1 carrier moved from 65 Sea Zone to 27 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
        1 infantry moved from French West Africa to French Central Africa
        1 carrier moved from 64 Sea Zone to 65 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 transports placed in 64 Sea Zone
        1 artillery placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        4 fighters moved from Caroline Islands to 34 Sea Zone
        1 carrier moved from 65 Sea Zone to 27 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
        1 infantry moved from French West Africa to French Central Africa
        1 carrier moved from 64 Sea Zone to 65 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 transports placed in 64 Sea Zone
        1 artillery placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 infantry moved from Libya to Tobruk
        1 fighter moved from Gibraltar to Malta
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Combat Move - Germans
        1 armour moved from Rostov to Tambov
              Germans take Tambov from Russians
        1 armour moved from Tambov to Stalingrad
              Germans take Stalingrad from Russians
        2 infantry moved from Rostov to Kursk
        3 tactical_bombers moved from Ukraine to Kursk
        2 infantry moved from Northern Belarus to Southern Belarus
        1 fighter and 2 tactical_bombers moved from Leningrad to Southern Belarus
        1 armour moved from Leningrad to Vyborg
              Germans take Vyborg from Russians
        1 armour moved from Vyborg to Leningrad
        1 armour moved from Leningrad to Vologda
              Germans take Vologda from Russians
        1 armour moved from Vologda to Leningrad
        1 mech_infantry moved from Rostov to Southern Caucasus
              Germans take Southern Caucasus from Russians
        1 submarine moved from 127 Sea Zone to 125 Sea Zone
        2 infantry moved from Bulgaria to Yugoslavia
    Combat - Germans
        Battle in Kursk
            Germans attack with 2 infantry and 3 tactical_bombers
            Russians defend with 1 mech_infantry
                Germans roll dice for 2 infantry and 3 tactical_bombers in Kursk, round 2 : 1/5 hits, 1.83 expected hits
                Russians roll dice for 1 mech_infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Kursk
            Germans win, taking Kursk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
            Casualties for Russians: 1 mech_infantry
        Battle in Southern Belarus
            Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
            Russians defend with 1 armour
                Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern Belarus, round 2 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
            Germans win, taking Southern Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 armour
        Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    Non Combat Move - Germans
        Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
        6 mech_infantrys moved from Eastern Poland to Leningrad
        1 armour and 1 artillery moved from Northern Belarus to Leningrad
        1 infantry moved from Novgorod to Leningrad
        1 fighter and 2 tactical_bombers moved from Southern Belarus to Leningrad
        5 infantry moved from Leningrad to Archangel
        9 mech_infantrys moved from Germany to Eastern Poland
        2 infantry moved from Western Germany to 116 Sea Zone
        2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
        2 infantry moved from 118 Sea Zone to Finland
        2 infantry moved from Norway to Finland
        1 infantry moved from Holland Belgium to Western Germany
        3 artilleries and 4 infantry moved from France to Western Germany
        3 fighters moved from France to Western Germany
        1 fighter moved from Southern Italy to Western Germany
        2 aaGuns moved from Rostov to Stalingrad
        10 artilleries moved from Rostov to Stalingrad
        1 artillery moved from Rostov to Stalingrad
        24 infantry moved from Rostov to Stalingrad
        5 mech_infantrys moved from Ukraine to Stalingrad
        5 armour moved from Rostov to Stalingrad
        1 mech_infantry moved from Rostov to Stalingrad
        4 mech_infantrys moved from Rostov to Stalingrad
        1 mech_infantry moved from Rostov to Stalingrad
        1 mech_infantry moved from Rostov to Stalingrad
        6 armour and 8 mech_infantrys moved from Rostov to Southern Caucasus
        3 tactical_bombers moved from Kursk to Northern Caucasus
        1 cruiser moved from 116 Sea Zone to 118 Sea Zone
        1 submarine moved from 116 Sea Zone to 115 Sea Zone
    Place Units - Germans
        2 armour and 1 mech_infantry placed in Leningrad
        10 mech_infantrys placed in Germany
        Germans undo move 2.
        Germans undo move 1.
        2 armour and 8 mech_infantrys placed in Germany
        3 mech_infantrys placed in Leningrad
        Germans undo move 2.
        Germans undo move 1.
        2 armour and 1 mech_infantry placed in Leningrad
        10 mech_infantrys placed in Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Germans from 118 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Germans to 116 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Germans collect 58 PUs; end with 58 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 armour and 3 mech_infantrys moved from Russia to Samara
        1 artillery and 31 infantry moved from Smolensk to Novgorod
              Russians take Novgorod from Germans
        2 artilleries and 9 infantry moved from Russia to Samara
        1 infantry moved from Nenetsia to Vologda
              Russians take Vologda from Germans
        2 infantry moved from Gorky to Samara
        1 artillery and 1 infantry moved from Urals to Samara
        1 armour and 1 mech_infantry moved from Russia to Novgorod
    Combat - Russians
        Russians creates battle in territory 109 Sea Zone
    Non Combat Move - Russians
        2 aaGuns moved from Smolensk to Novgorod
    Place Units - Russians
        5 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3
        Russians collect 21 PUs (1 lost to blockades); end with 21 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :