Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Queensland to Java 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Bulgaria to Greece 1 fighter moved from Norway to Normandy Bordeaux Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Java to Western Australia Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Queensland to Java 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Bulgaria to Greece 1 fighter moved from Norway to Normandy Bordeaux Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Java to Western Australia Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Bulgaria to Greece 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 7x factory_major; Remaining resources: 54 PUs; Germans buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 23 armour and 23 mech_infantrys moved from Bessarabia to Bulgaria Germans take Romania from Americans 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Smolensk to Russia 2 mech_infantrys moved from Ukraine to Russia 1 armour moved from Ukraine to Russia 1 fighter moved from Western Germany to Finland 1 fighter moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Caucasus 1 bomber moved from Novgorod to Russia 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from India to Persia Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Finland Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in Bulgaria Germans attack with 23 armour and 23 mech_infantrys British defend with 1 aaGun and 1 infantry Germans roll dice for 23 armour and 23 mech_infantrys in Bulgaria, round 2 : 14/46 hits, 15.33 expected hits Americans roll dice for 1 aaGun and 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from Americans with 23 armour and 23 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 mech_infantrys Battle in Russia Germans attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry Germans roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Russia, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Russia, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 1 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 3 artilleries moved from Belarus to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Novgorod 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 5 infantry moved from Ukraine to Rostov 10 mech_infantrys moved from Western Germany to Yugoslavia 4 mech_infantrys moved from Bessarabia to Yugoslavia 3 artilleries and 7 infantry moved from Northern Italy to Western Germany 1 artillery, 2 fighters and 8 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Southern Italy to Germany 2 tactical_bombers moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Germany 4 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Persia to India Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 6 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 5.00 AA fire in Persia : : -0.17 Americans : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 artillery moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 7 artilleries, 50 infantry and 1 mech_infantry moved from Samara to Volgograd Combat - Russians Battle in Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 4 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 5 aaGuns moved from Samara to Volgograd Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.83
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I may or may not have an interesting allied move…?
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 8 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from India to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangtung to Guam 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Urals to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 armour moved from Tsinghai to Novosibirsk Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 37 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry 2 bombers owned by the Japanese retreated Non Combat Move - Japanese 2 bombers moved from Guam to Kwangtung 2 bombers moved from Java to Shan State 1 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 mech_infantry moved from Szechwan to Shan State 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kweichow to Shan State 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from Sumatra to India 1 fighter moved from 42 Sea Zone to Shan State 3 fighters moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from French Indo China to India 2 fighters moved from 44 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 11 carriers, 2 cruisers, 9 fighters, 2 marines and 2 submarines moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 2 infantry moved from Suiyuyan to Shensi 4 armour, 3 infantry and 7 mech_infantrys moved from Tsinghai to Novosibirsk 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 destroyer and 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : 0.33 Russians : -0.33 Japanese : -2.33
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Don’t know if you move will be interesting, but you will get to kill alot.
The edit was because I wanted to move both DDs from SZ6 to SZ 36. -
Really want to grab berlin, need to see the TUV change, pretty sure it’s pretty positive, but i could be wrong
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@WindowWasher I thought I defended against that, but maybe I didn’t see all the possibilities
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 aaGun, 4 artilleries, 7 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 7 infantry moved from Greece to Turkey 2 fighters moved from Greece to Turkey 1 artillery and 3 infantry moved from Norway to Finland 3 submarines moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to British Columbia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Spain 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Turkey 1 fighter moved from Greece to Spain 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Western United States 1 bomber moved from Greece to 112 Sea Zone 1 fighter moved from Greece to Spain 2 fighters moved from 110 Sea Zone to Finland 2 fighters moved from Greece to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Spain
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@surfer scramble 112?
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Not yet. Next time…
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Wait… if i have denmark, shouldnt i be able to move into 113?
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Only if you own it for a full turn
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crap…
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Yeah, you can’t have the US provide a landing zone in the Baltic.
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i’d have bought 2 carriers then… welp, gotta figure something out with this now
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I figured it was like a NCM, you could just move through it once you owned it.
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That would be a real game changer.
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Anyway, enjoy your remaining moves. I’m heading to bed. Good night.