Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 6 infantry, 1 mech_infantry and 13 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Italians 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 2 infantry moved from Bulgaria to Greece 1 artillery moved from Albania to Greece 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 fighter moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Holland Belgium 8 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 artillery and 2 infantry moved from Norway to Finland 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 carriers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 10 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Finland Americans attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber and 8 fighters moved from Western Germany to Greece 1 fighter moved from Southern France to 110 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 10 submarines placed in 10 Sea Zone 1 armour and 1 mech_infantry placed in Central United States 3 submarines placed in 101 Sea Zone 2 infantry placed in Normandy Bordeaux 3 infantry placed in Greece Americans undo move 5. 2 infantry placed in Greece 2 infantry placed in Norway Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 37 PUs; British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 infantry EDIT: Changing ownership of Caucasus from Germans to British EDIT: Changing ownership of Caucasus from British to Russians EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 17 EDIT: Removing units owned by Japanese from Eastern Persia: 1 infantry EDIT: Changing ownership of Eastern Persia from Japanese to British EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5 EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry EDIT: Adding units owned by British to French Central Africa: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery moved from Persia to Eastern Persia 2 mech_infantrys moved from Persia to Caucasus 1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 5 aaGuns, 3 armour, 2 artilleries, 23 infantry and 9 mech_infantrys moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Greece 3 bombers, 9 fighters, 3 infantry and 1 marine moved from Bulgaria to Greece 1 carrier, 4 cruisers, 2 destroyers and 4 transports moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 artillery and 1 infantry placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 AA fire in Western Germany : : 0.67 Americans : 0.83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Romania 1 fighter moved from Ukraine to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 5 artilleries and 8 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 5 artilleries and 8 infantry Americans defend with 1 infantry Italians roll dice for 5 artilleries and 8 infantry in Yugoslavia, round 2 : 2/13 hits, 3.83 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Italians win, taking Yugoslavia from Americans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Romania Italians attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Romania Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Romania to Ukraine 1 tactical_bomber moved from Romania to Ukraine Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,1,1,3,4,6,4 Italians collect 8 PUs (7 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17 Americans : 1.00
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Queensland to Java 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Bulgaria to Greece 1 fighter moved from Norway to Normandy Bordeaux Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Java to Western Australia Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Queensland to Java 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Bulgaria to Greece 1 fighter moved from Norway to Normandy Bordeaux Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Java to Western Australia Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Bulgaria to Greece 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 7x factory_major; Remaining resources: 54 PUs; Germans buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 23 armour and 23 mech_infantrys moved from Bessarabia to Bulgaria Germans take Romania from Americans 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Smolensk to Russia 2 mech_infantrys moved from Ukraine to Russia 1 armour moved from Ukraine to Russia 1 fighter moved from Western Germany to Finland 1 fighter moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Caucasus 1 bomber moved from Novgorod to Russia 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from India to Persia Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Finland Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in Bulgaria Germans attack with 23 armour and 23 mech_infantrys British defend with 1 aaGun and 1 infantry Germans roll dice for 23 armour and 23 mech_infantrys in Bulgaria, round 2 : 14/46 hits, 15.33 expected hits Americans roll dice for 1 aaGun and 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from Americans with 23 armour and 23 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 mech_infantrys Battle in Russia Germans attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry Germans roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Russia, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Russia, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 1 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 3 artilleries moved from Belarus to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Novgorod 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 5 infantry moved from Ukraine to Rostov 10 mech_infantrys moved from Western Germany to Yugoslavia 4 mech_infantrys moved from Bessarabia to Yugoslavia 3 artilleries and 7 infantry moved from Northern Italy to Western Germany 1 artillery, 2 fighters and 8 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Southern Italy to Germany 2 tactical_bombers moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Germany 4 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Persia to India Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 6 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 5.00 AA fire in Persia : : -0.17 Americans : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 artillery moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 7 artilleries, 50 infantry and 1 mech_infantry moved from Samara to Volgograd Combat - Russians Battle in Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 4 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 5 aaGuns moved from Samara to Volgograd Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.83
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I may or may not have an interesting allied move…?
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 8 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from India to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangtung to Guam 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Urals to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 armour moved from Tsinghai to Novosibirsk Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 37 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry 2 bombers owned by the Japanese retreated Non Combat Move - Japanese 2 bombers moved from Guam to Kwangtung 2 bombers moved from Java to Shan State 1 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 mech_infantry moved from Szechwan to Shan State 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kweichow to Shan State 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from Sumatra to India 1 fighter moved from 42 Sea Zone to Shan State 3 fighters moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from French Indo China to India 2 fighters moved from 44 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 11 carriers, 2 cruisers, 9 fighters, 2 marines and 2 submarines moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 2 infantry moved from Suiyuyan to Shensi 4 armour, 3 infantry and 7 mech_infantrys moved from Tsinghai to Novosibirsk 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 destroyer and 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : 0.33 Russians : -0.33 Japanese : -2.33
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Don’t know if you move will be interesting, but you will get to kill alot.
The edit was because I wanted to move both DDs from SZ6 to SZ 36. -
Really want to grab berlin, need to see the TUV change, pretty sure it’s pretty positive, but i could be wrong
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@WindowWasher I thought I defended against that, but maybe I didn’t see all the possibilities
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 aaGun, 4 artilleries, 7 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 7 infantry moved from Greece to Turkey 2 fighters moved from Greece to Turkey 1 artillery and 3 infantry moved from Norway to Finland 3 submarines moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to British Columbia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Spain 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Turkey 1 fighter moved from Greece to Spain 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Western United States 1 bomber moved from Greece to 112 Sea Zone 1 fighter moved from Greece to Spain 2 fighters moved from 110 Sea Zone to Finland 2 fighters moved from Greece to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Spain
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@surfer scramble 112?
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Not yet. Next time…
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Wait… if i have denmark, shouldnt i be able to move into 113?
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Only if you own it for a full turn
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crap…
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Yeah, you can’t have the US provide a landing zone in the Baltic.
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i’d have bought 2 carriers then… welp, gotta figure something out with this now
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I figured it was like a NCM, you could just move through it once you owned it.