@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
here we go!
Ok, not that far off of average
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
5 bombers moved from Western Germany to Russia
21 armour, 30 artilleries, 6 bombers, 10 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
5 armour and 5 mech_infantrys moved from Rostov to Russia
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from France to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers
British defend with 6 fighters; Russians defend with 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 42/94 hits, 41.50 expected hits
Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/93 hits, 34.83 expected hits
42 infantry owned by the Russians, 7 artilleries owned by the Germans and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 27 armour, 23 artilleries, 11 bombers and 6 tactical_bombers in Russia, round 3 : 29/67 hits, 32.50 expected hits
Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/51 hits, 20.83 expected hits
2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 6 artilleries owned by the Russians and 22 artilleries owned by the Germans lost in Russia
Germans roll dice for 27 armour, 1 artillery, 11 bombers and 6 tactical_bombers in Russia, round 4 : 18/45 hits, 25.17 expected hits
Russians roll dice for 2 armour, 9 artilleries, 10 fighters and 1 tactical_bomber in Russia, round 4 : 13/22 hits, 11.17 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 9 artilleries owned by the Russians, 1 artillery owned by the Germans, 12 armour owned by the Germans and 3 fighters owned by the British lost in Russia
Germans roll dice for 15 armour, 11 bombers and 6 tactical_bombers in Russia, round 5 : 16/32 hits, 18.83 expected hits
Russians roll dice for 4 fighters in Russia, round 5 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Russians, 4 armour owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 11 bombers and 6 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 16 armour, 30 artilleries and 20 mech_infantrys
Casualties for Russians: 2 armour, 15 artilleries, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
11 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Karelia to Finland
1 bomber moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
2 tactical_bombers moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,1,3,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 53 PUs (7 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -3.50
Germans regular : -12.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Samara
2 aaGuns and 9 infantry moved from Yunnan to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Shantung
3 artilleries moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
6 artilleries, 25 infantry and 6 mech_infantrys moved from Kwangsi to Kiangsi
6 mech_infantrys moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Korea
5 fighters moved from Japan to Korea
2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 2 bombers and 5 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers and 5 fighters in Korea, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 aaGuns moved from Kwangsi to Kiangsi
2 bombers and 5 fighters moved from Korea to Japan
5 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -0.67
Japanese regular : -3.33
UK_Pacific regular : -0.33
ANZAC regular : -0.33
You forgot to move the sub in the Indian Ocean?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 44 Sea Zone to Celebes
1 fighter moved from 21 Sea Zone to 42 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Spain to Southern France
3 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to Southern France
1 bomber moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Southern France
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 4/10 hits, 4,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
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1 aaGun moved from Spain to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
EDIT: 1 infantry moved from Holland Belgium to Spain
EDIT: 2 carriers moved from 110 Sea Zone to 91 Sea Zone
EDIT: 4 fighters moved from 110 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 bomber moved from Normandy Bordeaux to Gibraltar
2 bombers moved from Southern France to Gibraltar
EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone
1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Wake Island to 35 Sea Zone
2 fighters moved from Western United States to Wake Island
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
10 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 battleship and 2 carriers placed in 91 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,6,1,6,1,2,5,2,6,1,2,3,6,1,4,5,5,3,6,3,2,6,2,3,4,2,6,2,5,3,5,4,2,2,3,1,4,2,5,5,4,3,6,6,2,4,6,5,6,3,5,3,6,3,4,4,6,3,1,5,1,6,3
Americans collect 71 PUs (3 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : 0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kweichow to Hunan
3 artilleries and 9 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 4 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,33
@trulpen said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
You forgot to move the sub in the Indian Ocean?
Well, it can’t really move anywhere without dying soon anyway.
Missed to use the sb. I’ll roll here.
[dice 1d6]
1d6: 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 44 Sea Zone to Celebes
1 fighter moved from 21 Sea Zone to 42 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Spain to Southern France
3 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to Southern France
1 bomber moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Southern France
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 4/10 hits, 4,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
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EDIT: Turning off Edit Mode
1 aaGun moved from Spain to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
EDIT: 1 infantry moved from Holland Belgium to Spain
EDIT: 2 carriers moved from 110 Sea Zone to 91 Sea Zone
EDIT: 4 fighters moved from 110 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 bomber moved from Normandy Bordeaux to Gibraltar
2 bombers moved from Southern France to Gibraltar
EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone
1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Wake Island to 35 Sea Zone
2 fighters moved from Western United States to Wake Island
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
10 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 battleship and 2 carriers placed in 91 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,6,1,6,1,2,5,2,6,1,2,3,6,1,4,5,5,3,6,3,2,6,2,3,4,2,6,2,5,3,5,4,2,2,3,1,4,2,5,5,4,3,6,6,2,4,6,5,6,3,5,3,6,3,4,4,6,3,1,5,1,6,3
Americans collect 71 PUs (3 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kweichow to Hunan
3 artilleries and 9 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 4 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 116 to 113
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 factory_minor, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
British converts factory_major into different units
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from India to 78 Sea Zone
1 artillery moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Turkey to Rostov
British take Rostov from Germans
1 mech_infantry moved from Spain to Northern Italy
British take Northern Italy from Italians
Combat - British
Battle in French Indo China
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 78 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 78 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 78 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 78 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 78 Sea Zone to India
1 bomber moved from Kenya to 78 Sea Zone
1 bomber moved from 78 Sea Zone to India
3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Turkey to Greece
1 infantry moved from Spain to Southern France
1 infantry moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Turkey to Albania
2 fighters moved from Turkey to Albania
1 fighter moved from Gibraltar to Albania
1 tactical_bomber moved from 92 Sea Zone to Albania
1 artillery and 2 infantry moved from India to West India
3 aaGuns, 4 artilleries and 31 infantry moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Shensi
Place Units - British
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Removing units owned by Japanese from 78 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Albania: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Southern France: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,00
Japanese regular : 0,67
Italians regular : 0,33
Germans regular : -0,67
British regular : -1,00
I missed that no air can hit z109 yet, so changed the purchase to the original one with a tank in S Africa and no build in Quebec.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from France to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,3,1,1,2,6,4,4,5
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
3 infantry moved from Yunnan to Hunan
1 fighter moved from Java to 44 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Greece to Albania
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 1,33
Ill have to get to this later, might concede!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 5 artilleries, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Archangel
Germans take Smolensk from Russians
Germans take Archangel from Russians
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Samara
5 armour moved from Russia to Volgograd
2 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Bryansk to Samara
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
3 tactical_bombers moved from Bryansk to Novgorod
3 tactical_bombers moved from Novgorod to Western Germany
6 bombers moved from Novgorod to Western Germany
6 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 5 armour and 1 bomber
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 1/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the French lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for French: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 bombers in Samara, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Samara to Russia
1 bomber moved from Volgograd to Russia
2 bombers moved from Rostov to Russia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
2 infantry moved from Finland to Sweden
Place Units - Germans
3 artilleries placed in Western Germany
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 5 artilleries, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Archangel
Germans take Smolensk from Russians
Germans take Archangel from Russians
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Samara
5 armour moved from Russia to Volgograd
2 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Bryansk to Samara
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
3 tactical_bombers moved from Bryansk to Novgorod
3 tactical_bombers moved from Novgorod to Western Germany
6 bombers moved from Novgorod to Western Germany
6 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 5 armour and 1 bomber
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 1/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the French lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for French: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 bombers in Samara, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Samara to Russia
1 bomber moved from Volgograd to Russia
2 bombers moved from Rostov to Russia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
2 infantry moved from Finland to Sweden
Place Units - Germans
3 artilleries placed in Western Germany
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Burma to India
Turn Complete - Russians
Combat Hit Differential Summary :