@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from India to Eastern Persia
Combat - ANZAC
Battle in Okinawa
Battle in Korea
Non Combat Move - ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
3 infantry moved from Normandy Bordeaux to Holland Belgium
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries and 10 infantry moved from Poland to Eastern Poland
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from France to Holland Belgium
8 infantry moved from Western Germany to Germany
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Baltic States
Germans take Baltic States from Russians
19 armour, 5 artilleries, 20 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Germany to Eastern Poland
10 artilleries and 4 mech_infantrys moved from Germany to Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; French defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for French: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Northern Italy
3 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Germans
6 mech_infantrys placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
8 infantry moved from Volgograd to Caucasus
9 artilleries moved from Russia to Bryansk
8 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 8 infantry
Italians defend with 1 infantry
Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
2 armour and 2 mech_infantrys moved from Jehol to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Jehol to Korea
1 fighter moved from Anhwe to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
4 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 armour, 3 artilleries and 7 infantry moved from Malaya to Shan State
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Kweichow
10 artilleries and 8 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
3 infantry moved from Kiangsu to Anhwe
4 fighters and 2 tactical_bombers moved from Egypt to Persia
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Anhwe to Jehol
1 artillery, 1 battleship, 7 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 6 submarines; ANZAC defend with 1 transport
6 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 10 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 10 artilleries and 8 infantry in Shensi, round 2 : 8/18 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 10 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 aaGuns moved from French Indo China to Shan State
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
8 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 29
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,2,2,1,1,4,2,1,2,3,3,4,5,1,5,3,5,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,4,5,1,1,6,3,6,3
Japanese collect 16 PUs (29 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 8 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 7 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 destroyers moved from 64 Sea Zone to 101 Sea Zone
3 destroyers and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
13 fighters moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Western United States to Wake Island
Combat - Americans
Battle in Kwangtung
Battle in Marianas
Battle in Morocco
Americans attack with 2 fighters and 6 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 6 infantry in Morocco, round 2 : 1/8 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Kwangtung from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 13 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 4/14 hits, 7.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier and 1 fighter moved from 19 Sea Zone to 22 Sea Zone
2 cruisers moved from 19 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Philippines to 22 Sea Zone
4 destroyers moved from 19 Sea Zone to 22 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to India
11 fighters moved from Yunnan to Kansu
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
6 infantry placed in Eastern United States
3 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from 91 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Gibraltar to 92 Sea Zone
4 fighters moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Rhodesia to Union of South Africa
27 infantry moved from Burma to India
1 battleship moved from 35 Sea Zone to 20 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 7 fighters and 1 submarine
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 7 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
British win with 7 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Non Combat Move - British
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 aaGuns moved from Burma to India
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 23 PUs (2 lost to blockades); end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -4.17
Japanese regular : -0.67
Italians regular : 0.17
Germans regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Iraq to Persia
2 tactical_bombers moved from Persia to Caucasus
3 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 94 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Persia
2 transports moved from 94 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 7 infantry
Italians roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/8 hits, 3.67 expected hits
Russians roll dice for 7 infantry in Caucasus, round 2 : 2/7 hits, 2.33 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus
Italians roll dice for 4 armour and 2 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 7 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 tactical_bombers moved from Caucasus to Persia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
3 artilleries placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
6 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -1.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 destroyers moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to India: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Karelia
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Belarus to Archangel
10 artilleries and 4 mech_infantrys moved from Poland to Eastern Poland
10 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Poland
1 fighter moved from 94 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
17 armour and 21 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 3 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Archangel: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -0.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Caucasus
1 artillery moved from Ukraine to Bryansk
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 4 armour
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.50 expected hits
Italians roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 mech_infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Buyant-Uhaa
1 fighter moved from Manchuria to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 infantry moved from Kiangsu to Anhwe
7 artilleries and 12 infantry moved from Shan State to Yunnan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Central Mongolia
1 fighter moved from Anhwe to Buyant-Uhaa
1 battleship, 7 carriers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Sikang
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 9/23 hits, 7.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Buyant-Uhaa to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
2 aaGuns moved from Shan State to Yunnan
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,3,2,5,5,2,1,4,3,2,6,1,3,6,5,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,6,5,6,4,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5,6,6,2,1,6,5,4,2
Japanese collect 33 PUs (18 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
UK_Pacific regular : 0.67
Russians regular : 1.00
Scramble/Kamikaze orders for Japan?
submerge sub, no kami
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
3 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
4 fighters moved from Kansu to Sikang
3 fighters moved from Kansu to Szechwan
2 fighters moved from Kansu to Sikang
2 fighters moved from Kansu to Szechwan
1 bomber moved from India to Szechwan
2 fighters moved from 20 Sea Zone to Hopei
2 tactical_bombers moved from 20 Sea Zone to Hopei
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Korea
Battle in Sikang
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 fighters moved from Sikang to Suiyuyan
2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan
4 fighters moved from Szechwan to Suiyuyan
1 bomber moved from Szechwan to India
2 fighters moved from Wake Island to 6 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 5 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 5 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -0.50
Japanese regular : 1.00
Scramble 112?
I forgot to NCM SZ20 to SZ6, do you mind if I do that?
gamesave?
That would be more sporting, sorry about that.
yeah, go ahead on the ncm, as long as the edits are reasonable i dont care
I absolutely love the combined might of the axis fleets holding the med, it’s glorious (although kinda depressing that it has come down to that)
Yeah, I don’t know when I’m going to be able to deal with that - it’s almost worth taking a picture because… Japanese Sea Lion or no, it don’t happen that often.
Are you still thinking about the German Scramble?