TT Wizcats Allies +16 vs The Rum and the Fury BM3

  • '20 '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
            2 fighters moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    

    Savegame


  • @wizmark I can’t believe it either lol

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from Sumatra to Java
            1 bomber moved from Queensland to Java
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 2 marines
                    Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 2 marines in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 2 marines
    
        Non Combat Move - Americans
            2 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            2 carriers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Java to Western Australia
            1 bomber moved from Western United States to Queensland
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 armour and 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 4 artilleries, 4 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Morocco
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
            3 bombers moved from United Kingdom to Normandy Bordeaux
    
        Place Units - Americans
            1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
            1 bomber, 1 fighter and 2 infantry placed in Western United States
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
            2 fighters moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 submarine
                    British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Trans-Jordan
                British attack with 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Trans-Jordan to Egypt
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            4 armour, 2 artilleries, 1 marine and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Gibraltar to Egypt
            3 fighters moved from United Kingdom to Morocco
            2 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Normandy Bordeaux to Gibraltar
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 aaGuns, 1 artillery, 1 fighter, 18 infantry and 3 mech_infantrys moved from India to Burma
            1 artillery and 5 infantry moved from Yunnan to Burma
            1 aaGun and 5 infantry moved from Shan State to Burma
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 marine
            EDIT: Adding units owned by British to Ethiopia: 1 marine
            EDIT: Turning off Edit Mode
            1 artillery placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 14 PUs
            Some Units in 39 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -5.17
    Italians : 0.00
    Americans : -1.17
    Chinese : -1.00
    Japanese : 0.33
    

    Savegame

  • '20 '19

    @Gargantua and you got your wish with the chinese :rage:


  • @wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    @Gargantua and you got your wish with the chinese :rage:

    I WISH the Axis win this game!

    Let’s see if it works… ;)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Iraq to Trans-Jordan
            1 bomber moved from Ukraine to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 2 bombers, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Trans-Jordan to Iraq
            2 bombers moved from Trans-Jordan to Iraq
            3 artilleries moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
            Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.33
    Americans : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I;ve asked Joel to Review. Please hold.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Never mind, go ahead

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.67
    

    Savegame

  • '20 '19

    @Karl7 forgot to ncm anzac fighter…please use 2nd file


  • @wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    @Karl7 forgot to ncm anzac fighter…please use 2nd file

    Outrageous!
    Preposterous!
    Criminal!

    How dare !

  • '20 '19

    @Gargantua ah well…in my defence it was about 11pm here and I had had rather a lot to drink! :beers: :beers: :champagne: :grin:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_minor, 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans captures 14PUs while taking UK_Pacific capital
                Germans converts factory_major into different units
            1 armour moved from West India to India
                  Germans take India from UK_Pacific
            3 infantry moved from Caucasus to Volgograd
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            1 bomber moved from Caucasus to Bryansk
            3 bombers moved from Eastern Persia to Bryansk
            4 bombers moved from Eastern Persia to Volgograd
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 4 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 bombers and 3 infantry in Bryansk, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Volgograd
                Germans attack with 4 bombers and 3 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 bombers and 3 infantry in Volgograd, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 4 bombers and 3 infantry in Volgograd, round 3 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Germans
            1 infantry moved from Caucasus to Rostov
            4 bombers moved from Bryansk to Novgorod
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            4 bombers moved from Volgograd to Caucasus
            2 fighters moved from Western Germany to Iraq
            6 bombers moved from Eastern Persia to Southern Italy
            3 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Iraq
            7 armour and 16 mech_infantrys moved from West India to India
            2 aaGuns moved from Caucasus to Northwest Persia
            3 artilleries moved from Caucasus to Northwest Persia
            2 infantry moved from Romania to Bulgaria
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Holland Belgium to Western Germany
            3 tactical_bombers moved from Holland Belgium to Western Germany
            5 infantry moved from Western Germany to Northern Italy
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 factory_minor placed in West India
            1 infantry and 2 mech_infantrys placed in Persia
            3 infantry placed in Novgorod
            6 infantry placed in Germany
            2 fighters and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,4,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3
            Germans collect 55 PUs (7 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.33
    Russians : -2.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Germans
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            3 infantry moved from Tambov to Volgograd
            8 infantry moved from Tambov to Volgograd
            1 artillery and 2 infantry moved from Tambov to Rostov
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 93 Sea Zone
            Battle in Bryansk
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 12 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/14 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 11 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/13 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 mech_infantrys moved from Tambov to Russia
            7 artilleries moved from Tambov to Russia
            2 fighters moved from Bryansk to Russia
            1 fighter moved from Smolensk to Russia
            3 artilleries moved from Russia to Samara
            1 artillery moved from Tambov to Samara
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Tambov to Volgograd
            1 armour moved from Tambov to Russia
            1 aaGun moved from Tambov to Samara
            1 infantry moved from Tambov to Volgograd
            13 infantry moved from Tambov to Samara
            1 infantry moved from Yenisey to Timguska
            1 fighter moved from Vologda to Russia
            1 armour moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Italians : -0,33
    Russians : -3,50
    

    Savegame

  • '19

    @Gargantua the free world is waiting Japan :shrug:

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            5 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Szechwan to Kweichow
            1 infantry moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 aaGun moved from Kwangsi to French Indo China
            5 fighters and 1 tactical_bomber moved from Yunnan to India
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Japan to French Indo China
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in 20 Sea Zone
            1 fighter and 2 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier and 1 fighter
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 submarine and 1 transport placed in 19 Sea Zone
            1 destroyer placed in 20 Sea Zone
            Japanese undo move 3.
            1 submarine placed in 20 Sea Zone
            1 transport placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Shantung
            Japanese undo move 4.
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
            EDIT: Adding units owned by Japanese to Korea: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -1.50
    

    Savegame

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