Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 bomber moved from Cyprus to Spain
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from Wake Island to 34 Sea Zone
Combat - Americans
Battle in Guam
Battle in Marianas
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 13 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/15 hits, 7,50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 6 infantry in Spain, round 2 : 4/11 hits, 3,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 3 : 4/10 hits, 3,50 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
13 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
EDIT: 2 fighters moved from 22 Sea Zone to 26 Sea Zone
EDIT: 2 fighters moved from 26 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Libya to Algeria
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 16 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 16 infantry in Kweichow, round 2 : 5/19 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 47 PUs;
British buy 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 37 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from India to Afghanistan
2 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
1 armour moved from Persia to Turkey
2 artilleries and 4 infantry moved from Iraq to Turkey
2 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Turkey
1 battleship and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
EDIT: 1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - British
Battle in Greece
Battle in Caucasus
British attack with 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Greece from Italians, taking Caucasus from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Afghanistan
British attack with 2 artilleries, 3 fighters and 2 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Afghanistan, round 2 : 1/7 hits, 2,83 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
British roll dice for 2 artilleries, 3 fighters and 1 infantry in Afghanistan, round 3 : 3/6 hits, 2,50 expected hits
Neutral_True roll dice for 3 infantry in Afghanistan, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Turkey, round 2 : 4/11 hits, 3,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 2/8 hits, 3,17 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Turkey, round 4 : 2/7 hits, 3,00 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Shan State
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
5 artilleries and 10 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
3 aaGuns moved from India to Burma
6 infantry moved from West India to India
3 fighters moved from Persia to Russia
3 fighters moved from Afghanistan to Russia
1 bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Turkey to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Russia
1 carrier and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 submarine placed in 98 Sea Zone
3 fighters placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -2,67
Japanese regular : -0,50
Germans regular : -1,00
Neutral_True regular : -2,00
British regular : -2,17
I see, that was cool
4 more figs.
ill have to get back to ya tommorow
Sure, no problem.
50/50 and -100 TUV. Should be crazy to attack Moscow, but perhaps it’s time for desperate measures?
I really like to take Spain with US. Direct tr-shuttle.
who knows, maybe
@trulpen yeah taking spain is powerful
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 bomber and 3 fighters moved from Southern Italy to Caucasus
4 artilleries and 6 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Caucasus, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 3 fighters moved from Caucasus to Rostov
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,5,6,2
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from India to Russia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 infantry moved from West India to India
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from India to Russia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 infantry moved from West India to India
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Amur: 1 fighter
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Missed a few moves with the aussies.
Thinking about a hit and run on russia
that went poorly
I regret doing that
that was dumb
It’s a risk. Russia does have a lot of firepower on defence and G mainly benefits from the later battle-rounds.
The thing is… it went reeeally badly