Can’t have too many sycophants,
Thanks for telling me!
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Shansi
1 infantry moved from Anhwe to Shansi
1 fighter moved from Kansu to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Honan to Inner Mongolia
1 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Anhwe
3 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
1 infantry placed in Northern Manchuria
3 infantry placed in Anhwe
Chinese undo move 2.
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tobruk
Combat - Americans
Non Combat Move - Americans
1 artillery moved from Queensland to 55 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Shansi
1 infantry moved from Anhwe to Shansi
1 fighter moved from Kansu to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Honan to Inner Mongolia
1 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Anhwe
3 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
1 infantry placed in Northern Manchuria
3 infantry placed in Anhwe
Chinese undo move 2.
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Southern Persia to Northwest Persia
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from Alexandria to 100 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 100 Sea Zone to 83 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 83 Sea Zone
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 carrier moved from 109 Sea Zone to 93 Sea Zone
2 artilleries and 3 infantry moved from 83 Sea Zone to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 100 Sea Zone to 95 Sea Zone
2 submarines moved from 100 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 battleship and 2 destroyers moved from 98 Sea Zone to 83 Sea Zone
Place Units - British
3 submarines placed in 83 Sea Zone
1 fighter placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to France
1 fighter moved from France to Southern Italy
2 infantry moved from Southern Italy to Sicily
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 airfield placed in Bessarabia
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,1,5,4,4
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,6
Italians collect 9 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Queensland
1 infantry moved from Trans-Jordan to 83 Sea Zone
Place Units - ANZAC
2 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Queensland
1 infantry moved from Trans-Jordan to 83 Sea Zone
Place Units - ANZAC
2 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 artilleries, 2 bombers, 2 fighters and 11 infantry moved from Leningrad to Archangel
1 infantry moved from Vologda to Archangel
7 armour and 4 mech_infantrys moved from Stalingrad to Ukraine
1 infantry moved from Rostov to Ukraine
1 armour moved from Northern Caucasus to Ukraine
1 armour, 4 artilleries and 3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Norway to 115 Sea Zone
1 artillery moved from Norway to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone
1 artillery and 1 infantry moved from 130 Sea Zone to Archangel
1 infantry moved from Novgorod to Vologda
1 infantry moved from Northern Belarus to Novgorod
1 infantry moved from Southern Belarus to Northern Belarus
1 destroyer moved from 115 Sea Zone to 128 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 9 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 4 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 2 : 9/21 hits, 8.50 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 8 artilleries, 2 bombers, 4 fighters, 13 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Russians roll AA dice in Archangel : 1/6 hits, 1.00 expected hits
1 bomber owned by the Germans lost in Archangel
Germans roll dice for 8 artilleries, 1 bomber, 4 fighters, 13 infantry and 1 tactical_bomber in Archangel, round 2 : 6/27 hits, 9.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry in Archangel, round 2 : 9/18 hits, 6.33 expected hits
4 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 8 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 3 : 8/18 hits, 7.17 expected hits
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Archangel, round 3 : 3/14 hits, 5.00 expected hits
8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
Germans roll dice for 8 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 8/15 hits, 6.17 expected hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 4 : 2/6 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 7 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 1 bomber and 13 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Bessarabia
1 fighter moved from Bulgaria to Bessarabia
1 aaGun moved from Leningrad to Novgorod
2 fighters and 1 tactical_bomber moved from Archangel to Leningrad
1 aaGun moved from Northern Belarus to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 submarines moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 128 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 128 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
8 infantry moved from Norway to Finland
1 aaGun and 1 artillery moved from Norway to Finland
1 aaGun and 4 infantry moved from Vyborg to Leningrad
1 bomber moved from Archangel to Leningrad
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 destroyer placed in 115 Sea Zone
2 fighters placed in Germany
Germans undo move 3.
2 fighters placed in Western Germany
3 mech_infantrys placed in Leningrad
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,3,3,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.67
Russians AA : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
1 tactical_bomber moved from Siberia to Korea
1 tactical_bomber moved from Russia to 130 Sea Zone
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
1 infantry moved from Kursk to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in 130 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 130 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Korea
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Siberia to Northern Manchuria
1 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Siberia to Amur
3 fighters and 1 tactical_bomber moved from Kursk to Russia
1 tactical_bomber moved from 130 Sea Zone to Gorky
4 infantry moved from Russia to Gorky
2 infantry moved from Urals to Samara
1 artillery moved from Kursk to Tambov
1 aaGun moved from Kursk to Tambov
15 infantry moved from Kursk to Tambov
1 infantry moved from Bryansk to Kursk
2 artilleries and 4 infantry moved from Bryansk to Tula
4 artilleries moved from Russia to Tula
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tula
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Korea to Northern Manchuria
Place Units - Russians
4 artilleries placed in Russia
1 infantry placed in Siberia
6 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.17
Sorry for delay - just now reviewing the moves of the past round now - can hopefully finish Japan move tonight, thanks guys
Couple notes -
UK turn - what carrier(s) are the 2 UK planes off Gibraltar on?
German turn - You’re supposed to resolve combat in the order of Strategic bombing raids, then all amphibious assaults, then all others. Of course it made no difference here, but there are cases in which it can, and so when I notice someone not follow the order I always point it out, thanks.
@gamerman01 the UK planes are loaded on their own aircraft carrier.
Thanks! And lol I was just sitting down to post that I guess it doesn’t matter now that Italy and Germany have moved! Sorry to bother you!
And then again, it could! I guess if a UK plane was on a US carrier it could get into my theater in a hurry. So thanks again for the quick answer!
Any trouble posting?
No, I just took my first good look at it tonight and need to sleep on it and probably discuss with teammate - thanks.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 10 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Manilla to Davao
Japanese take Davao from Americans
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Ceylon
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 46 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Fukien
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Guam
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Kwangtung to Fukien
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kyushu to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kyushu to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
1 transport moved from 21 Sea Zone to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
I’m really sorry about the wait, guys, thanks for your patience. I do need a scramble decision off Queensland, please, I’m attacking the ANZAC destroyer with 1 sub, 3 fighters, 2 tacs
@gamerman01 No scramble sorry for the wait.
No problem! You just caught me, maybe I can finish this before bed
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 10 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Manilla to Davao
Japanese take Davao from Americans
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Ceylon
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 46 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Fukien
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Guam
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Kwangtung to Fukien
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kyushu to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kyushu to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
1 transport moved from 21 Sea Zone to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
Combat - Japanese
Battle in Ceylon
Battle in Guam
Battle in Fukien
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Fukien, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Fukien, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Ceylon from UK_Pacific, taking Guam from Americans, taking Fukien from Chinese with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kiangsu, round 2 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Eastern India
1 armour moved from Western India to Burma
2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Japan to Kyushu
1 battleship, 3 cruisers and 1 marine moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 armour moved from Yunnan to Kweichow
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Eastern India to Burma
1 fighter moved from Kwangtung to Eastern India
1 infantry moved from Hunan to Szechwan
1 armour moved from Yunnan to Hunan
1 tactical_bomber moved from Fukien to Kwangtung
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Paulau
1 fighter moved from Kwangtung to 6 Sea Zone
Place Units - Japanese
1 submarine placed in 7 Sea Zone
1 carrier placed in 6 Sea Zone
3 submarines placed in 38 Sea Zone
1 armour and 2 infantry placed in Eastern India
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.00
ANZAC regular : 0.67