TT Wizcats Allies +16 vs The Rum and the Fury BM3

  • Liaison TripleA '11 '10

    Yeah, lets hope USA goes -4 and japan +2 and I take some fighters with me. I knew it going in ;)

  • '20 '19

    @Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!

  • Liaison TripleA '11 '10

    @wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    @Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!

    Nothing much but my relentless resolve to resist, and conquer all of asia! :)

  • '20 '19

    @Gargantua With german help! Fancy calling in the SS boot boys to help you out in India. Past Emperors would be turning in their graves! (or temples, or whatever japanese emperors are interred in!)


  • @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL

    https://www.youtube.com/watch?v=0IblzBerSFk

    or this

    https://www.youtube.com/watch?v=3fVmWP4hozI

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 92 Sea Zone to Southern France
            3 bombers moved from Gibraltar to Southern France
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
            1 bomber moved from New Guinea to 21 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 92 Sea Zone to Southern France
            3 bombers moved from Gibraltar to Southern France
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
            1 bomber moved from New Guinea to 21 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 battleships and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 2 battleships and 1 transport
            Battle in Southern France
                Americans attack with 3 bombers and 4 fighters
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 bombers and 4 fighters in Southern France, round 2 : 5/7 hits, 4.00 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Southern France
                Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 110 Sea Zone
            3 bombers moved from Southern France to United Kingdom
            2 artilleries moved from Algeria to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 artilleries, 2 carriers, 2 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Algeria to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
            1 bomber moved from 21 Sea Zone to New Guinea
            1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Eastern United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 3.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            6 fighters and 2 tactical_bombers moved from Algeria to France
            3 fighters moved from United Kingdom to France
            3 fighters moved from Morocco to France
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            2 infantry moved from Szechwan to Yunnan
            1 artillery moved from Burma to Yunnan
            4 infantry moved from Burma to Yunnan
            6 infantry moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            6 fighters and 2 tactical_bombers moved from Algeria to France
            3 fighters moved from United Kingdom to France
            3 fighters moved from Morocco to France
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            2 infantry moved from Szechwan to Yunnan
            1 artillery moved from Burma to Yunnan
            4 infantry moved from Burma to Yunnan
            6 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in France
                British attack with 12 fighters and 2 tactical_bombers
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 2 infantry
                    British roll dice for 12 fighters and 2 tactical_bombers in France, round 2 : 6/14 hits, 7.33 expected hits
                    Germans roll dice for 1 artillery and 7 infantry in France, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans, 1 infantry owned by the Italians and 1 fighter owned by the British lost in France
                    British roll dice for 11 fighters and 2 tactical_bombers in France, round 3 : 5/13 hits, 6.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Italians and 1 fighter owned by the British lost in France
                British win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 2 fighters
                Casualties for Germans: 1 artillery and 5 infantry
                Casualties for Italians: 2 infantry
            Battle in Yunnan
                British attack with 1 artillery and 6 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Shan State
                British attack with 6 infantry
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 6 infantry in Shan State, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                    British roll dice for 6 infantry in Shan State, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 6 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 41 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    British roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.83
    Japanese : -1.50
    

    Savegame

  • '20 '19

    @Gargantua I’m feeling really bad now…Mighty India is bullying little japan like a boss. Tricky decision for you OoL in sz41, there is no easy answer so you ought to have the choice


  • @wizmark what are the dice saying

  • '20 '19

    @Gargantua 3 hits for uk…obvs if you hit the cv your planes have nowhere to land…have posted the gamesave siyuation


  • @wizmark

    Well Based on the history of this game all of my units are just going to miss anyways. So it’s kind of pointless asking.

    Keep 1 dst 1 fgt

  • '20 '19

    @Gargantua :+1:


  • @wizmark just saw my dice and no surprises. Miss miss miss. LOL…


  • And of course the fighter missed in the second round too lol

  • '20 '19

    @Gargantua I’m not just saying this now, I do feel for you here. Nearly every time I play japan I struggle against the dice. It is very hard when everything goes wrong, there is never any time to recover with up to 5 allied armies having a pop. Even china got his 1 again… :face_with_head_bandage:


  • @wizmark well the good news I’m going to keep fighting. On and on!!! Until you get diced for 50+ hits :) which might be never and then I’ll feel better haha

    One of the most brutal games I can recall.

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