@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseGood Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41
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@Colonel_Sanders sorry, can you edit US bombers into Libya? thanks
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Caucasus: 2 bombers EDIT: Adding units owned by Americans to Libya: 2 bombers EDIT: Turning off Edit Mode Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Karelia S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Finland 4 fighters moved from Karelia S.S.R. to Finland 1 bomber moved from Karelia S.S.R. to Finland Combat - Germans Battle in Finland Germans attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Finland to Karelia S.S.R. 1 artillery moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 4 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 4 armour moved from Poland to Karelia S.S.R. 1 bomber moved from Finland to France 2 fighters moved from Finland to Germany 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from France to Germany 1 fighter moved from Finland to Karelia S.S.R. 6 infantry moved from Germany to Poland 1 armour moved from Bulgaria Romania to East Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 bomber, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 British regular : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 9:32:57 AM
Savegame -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 fighter moved from Russia to Chinghai 1 fighter moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Chinghai Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun, 4 armour, 2 artilleries and 12 infantry moved from Archangel to Russia 1 infantry moved from Urals to Novosibirsk 1 fighter moved from Chinghai to Russia 1 fighter moved from Eastern Ukraine to Russia 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Persia to India 2 infantry moved from Caucasus to Persia 3 infantry moved from Russia to Caucasus 2 armour moved from Russia to Caucasus 3 infantry moved from Russia to Caucasus 1 aaGun moved from Russia to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from Burma to Chinghai 3 armour moved from Ningxia to Chinghai 1 fighter moved from Hupeh to Chinghai 2 fighters moved from Hupeh to Novosibirsk 2 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery and 2 infantry moved from Evenki National Okrug to Urals Combat - Japanese Battle in Chinghai Japanese attack with 3 armour and 3 fighters Russians defend with 2 infantry Japanese roll dice for 3 armour and 3 fighters in Chinghai, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Novosibirsk Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Urals, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Chinghai to Sikang 2 fighters moved from Novosibirsk to Evenki National Okrug 1 armour and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Soviet Far East to Evenki National Okrug 1 infantry moved from Soviet Far East to Yakut S.S.R. 6 armour moved from Manchuria to Ningxia 1 artillery and 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 15 Sea Zone to Burma 2 artilleries and 4 infantry moved from Japan to 62 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 battleship and 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 2 armour moved from Japan to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 aaGun, 2 armour and 1 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 3 armour placed in Manchuria 3 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83 Russians regular : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 2:44:02 PM
Savegame -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 1 carrier, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Norway to Finland 1 fighter moved from Archangel to Finland 1 infantry moved from Australia to 47 Sea Zone 1 artillery moved from Australia to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in Finland British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Finland, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Russia to 14 Sea Zone 1 bomber moved from Russia to India 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 2 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Anglo-Egypt Sudan to Trans-Jordan 1 artillery and 5 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone 5 infantry moved from 3 Sea Zone to Norway 1 artillery moved from 3 Sea Zone to Norway 1 fighter moved from Finland to 3 Sea Zone Place Units - British 1 carrier placed in 3 Sea Zone 2 infantry placed in United Kingdom 3 submarines placed in 35 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : 0.33
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@Colonel_Sanders argh, smh. I am so sorry. The UK carrier w/ 2 US fighters was supposed to non-com to SZ 12.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 artillery moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 6 infantry moved from Italy to France 1 armour moved from Italy to France 1 fighter moved from Bulgaria Romania to Italy 2 infantry moved from Italy to France Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 11:38:01 PM
Savegame -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 14 Sea Zone to 15 Sea Zone 2 destroyers moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 bombers moved from Libya to 15 Sea Zone 1 fighter moved from Morocco Algeria to 15 Sea Zone 1 fighter moved from Caucasus to 15 Sea Zone Combat - Americans Battle in 15 Sea Zone Americans attack with 1 battleship, 2 bombers, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport; Japanese defend with 1 carrier Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 15 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 15 Sea Zone Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 15 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 destroyer and 2 fighters in 15 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits Italians roll dice for 1 battleship and 2 transports in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 transport owned by the Italians, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 15 Sea Zone Americans win with 1 battleship, 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 58 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Casualties for Japanese: 1 carrier Casualties for Germans: 1 transport Non Combat Move - Americans 2 transports moved from 14 Sea Zone to 34 Sea Zone 4 infantry moved from Egypt to 34 Sea Zone 4 infantry moved from 34 Sea Zone to Persia 1 armour moved from Egypt to Persia 1 armour moved from Libya to Trans-Jordan 1 artillery and 3 infantry moved from Libya to Egypt 1 carrier and 1 fighter moved from 14 Sea Zone to 34 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 transport moved from 23 Sea Zone to 12 Sea Zone 1 fighter moved from 12 Sea Zone to Caucasus 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 destroyer moved from 8 Sea Zone to 12 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 armour and 3 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour and 3 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 15 Sea Zone to Caucasus 1 fighter moved from 15 Sea Zone to 34 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from 56 Sea Zone to 53 Sea Zone 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 1 armour moved from Western Canada to Eastern United States 1 infantry moved from Western Canada to Central United States 1 infantry moved from Alaska to Western Canada 2 bombers moved from 15 Sea Zone to Egypt Place Units - Americans 1 carrier placed in 56 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in 56 Sea Zone Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 40 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 0.33
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@Colonel_Sanders woke up and reviewed thisā¦one of the USA destroyers should be with the UK fleet, not in SZ 12.
from here on out im just going to own these non-com screw ups. one thing I def learned is this ballet with the allies is incredibly precarious and error prone.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from Baltic States to Belorussia 2 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Germany to Belorussia 1 fighter moved from Germany to Belorussia 1 fighter moved from Germany to Archangel 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 bomber moved from France to Eastern Ukraine 1 bomber moved from Germany to Archangel 1 fighter moved from Karelia S.S.R. to Archangel Combat - Germans Battle in Belorussia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 2 fighters moved from Belorussia to Karelia S.S.R. 1 fighter moved from Eastern Ukraine to Karelia S.S.R. 1 bomber moved from Eastern Ukraine to Karelia S.S.R. 1 bomber moved from Archangel to Germany 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 1 artillery moved from Ukraine to East Poland 1 armour moved from East Poland to Karelia S.S.R. 2 infantry moved from Bulgaria Romania to Ukraine 3 infantry moved from Poland to East Poland 5 infantry moved from Germany to Poland 7 infantry moved from France to Germany 2 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 8 armour moved from Karelia S.S.R. to East Poland Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 5 armour placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.17
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@Colonel_Sanders hey fellas. Iām in San Diego for 6 days. Will be back next Sunday and will continue at that time.
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 1:57:25 PM
Savegame -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Urals 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Urals Combat - Russians Battle in Urals Russians attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Urals Russians roll dice for 1 fighter and 2 infantry in Urals, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Urals to Russia 2 armour moved from Kazakh S.S.R. to Russia 1 aaGun moved from Kazakh S.S.R. to Persia 1 infantry moved from Kazakh S.S.R. to Russia 2 infantry moved from Persia to India Place Units - Russians 5 infantry placed in Russia 1 armour placed in Caucasus Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from Burma to 38 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Evenki National Okrug to Urals 2 fighters moved from Sikang to Novosibirsk 2 infantry moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Urals Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Urals Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 5 armour moved from Evenki National Okrug to Chinghai 6 armour moved from Ningxia to Chinghai 5 armour moved from Manchuria to Ningxia 2 fighters moved from Burma to 36 Sea Zone 1 fighter moved from Sikang to 36 Sea Zone 1 fighter moved from 38 Sea Zone to 36 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from French Indo-China Thailand to Burma 2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 3 transports moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 aaGun and 1 infantry moved from Manchuria to Kiangsu 2 fighters moved from Urals to Sikang 2 fighters moved from Novosibirsk to Sikang Place Units - Japanese 3 destroyers placed in 62 Sea Zone 2 infantry placed in Japan 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 9:17:17 AM
Savegame -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 4 PUs; 0 techTokens; Non Combat Move - British 1 destroyer moved from 32 Sea Zone to 35 Sea Zone 1 armour moved from Trans-Jordan to India 1 infantry moved from India to Persia 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 3 Sea Zone to Caucasus 1 infantry moved from Finland to Norway 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 3 Sea Zone to 2 Sea Zone Place Units - British 1 carrier and 1 cruiser placed in 35 Sea Zone 1 fighter placed in 35 Sea Zone Turn Complete - British British collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 artillery moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 armour moved from France to Italy 4 infantry moved from France to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :