Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L20 #3 trulpen (X) vs simon33 (A+16) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Karelia to Vyborg 2 fighters and 1 tactical_bomber moved from Baltic States to Volgograd 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Archangel 4 infantry moved from Vologda to Archangel 7 infantry moved from Novgorod to Archangel 2 aaGuns, 2 artilleries and 27 infantry moved from Bryansk to Russia 10 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17 -
That was not the right buy, but dice have been rolled.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
That was not the right buy, but dice have been rolled.
What did you intend?
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Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 2 bombers moved from Kwangsi to 33 Sea Zone 1 armour and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma 1 battleship and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 cruiser moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarineCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 0,00 UK_Pacific regular : -0,33 -
@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
It’s ok. I can fix it.
Will your subs fight or submerge in z33?
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Something is wrong - download there is 0 bytes.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Something is wrong - download there is 0 bytes.
Yeah, I get some kind of error message. Have reported it. I’ll try and send the save file to your dicemail.
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Won’t work. It says 0 kb.
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Just hope it will be possible to save after the battle. Here is the situation:

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Oh boy. Looks like a massive miscue there. Mustn’t have counted all the planes which could reach.
The sub will fight round 1. No reason not to.
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8 hits. Max d I presume?
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Wait. First the cr hit. That’s the only one able to hit the subs. You want to sink a sub or soak?
Damn. I soaked. Now it will be a bit screwed up if you wanted to sink a sub.
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Got to be. Other sub will keep fighting.
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Definitely sink the sub.
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Typical that it won’t let me save properly now.
I’ll restart after defending rolls and adjust.
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Just nominate a dice which won’t count next round before rolling.
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Not sure that would work once the battle has started?
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Not sure that would work once the battle has started?
Sure it would. Just closing and opening up the CM, adjusting the battle-field and starting the battle again. But… right now it might not be possible.
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Now all of a sudden it saved without an error. I’ll check the autosave.





