L20 WindowWasher (X) vs Trulpen (A+18) BM3


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            5 infantry moved from Samara to Vologda
            2 armour moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            3 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 2 armour and 14 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour and 14 infantry in Vologda, round 2 : 1/16 hits, 3,33 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 armour and 14 infantry in Vologda, round 3 : 3/16 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Vologda
            2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Smolensk to Russia
            2 infantry moved from Tambov to Russia
            13 artilleries moved from Tambov to Russia
            3 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Samara
            2 infantry moved from Tambov to Russia
            2 aaGuns and 21 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Volgograd to Tsinghai
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            5 infantry moved from Samara to Vologda
            2 armour moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            3 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 2 armour and 14 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour and 14 infantry in Vologda, round 2 : 1/16 hits, 3,33 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 armour and 14 infantry in Vologda, round 3 : 3/16 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Vologda
            2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Smolensk to Russia
            2 infantry moved from Tambov to Russia
            13 artilleries moved from Tambov to Russia
            3 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Samara
            2 infantry moved from Tambov to Russia
            2 aaGuns and 21 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Volgograd to Tsinghai
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 infantry
            EDIT: Adding units owned by Russians to Samara: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : -2,00
    

    Savegame

  • '21 '20

    good move

  • '21 '20

    @trulpen if i take amur, do the mongolians get activated? I think they do

  • '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 armour and 4 mech_infantrys moved from Kweichow to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            2 bombers moved from Kweichow to India
            3 artilleries and 14 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Malaya to 37 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in New Guinea
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from New Guinea: 1 marine
            EDIT: Changing ownership of New Guinea from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            2 bombers moved from India to Kweichow
            1 aaGun moved from Hunan to Kwangsi
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of New Guinea from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to New Guinea: 1 marine
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            1 carrier and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 2.67
    UK_Pacific AA : -0.33
    

    Savegame


  • @WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:

    @trulpen if i take amur, do the mongolians get activated? I think they do

    Yes it will, until R attacks a J territory bordering Mongolia.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from Wake Island to 46 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 bomber moved from Gibraltar to Cyprus
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Cyprus
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/8 hits, 2,33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
                    1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
                1 armour owned by the Americans retreated to Algeria
                Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 2 artilleries and 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            1 aaGun moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 bomber moved from Cyprus to Syria
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Italians regular : 1,67
    Japanese regular : 0,17
    Germans regular : -0,33
    

    Savegame


  • Think you forgot the guerilla in Anwhe and Hunan. If you want you can change that by relocating 2 inf. Don’t think it impacts on the Ch- or UK-turn.


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Shensi
            1 artillery and 14 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Shensi, round 2 : 3/18 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -0,33
    

    Savegame


  • I change the mIC for 3 mech with UK.


  • It does change however a UK-attack on Hunan with 1 inf, 2 fig, 1 tac, but we can roll that manually.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from Wake Island to 46 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 bomber moved from Gibraltar to Cyprus
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Cyprus
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/8 hits, 2,33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
                    1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
                1 armour owned by the Americans retreated to Algeria
                Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 2 artilleries and 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            1 aaGun moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 bomber moved from Cyprus to Syria
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Shensi
            1 artillery and 14 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Shensi, round 2 : 3/18 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_minor; Remaining resources: 35 PUs; 
            British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
            1 battleship moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 fighter moved from Egypt to Malta
            1 fighter moved from Gibraltar to Malta
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 fighter moved from Gibraltar to Tunisia
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 bomber moved from Egypt to Malta
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Malta
                British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 infantry and 1 marine
                    British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/7 hits, 3,17 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta
                British win, taking Malta from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to Syria
            2 mech_infantrys moved from Egypt to Syria
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Tunisia to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Yunnan to Shan State
            1 armour and 2 mech_infantrys moved from India to Burma
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to Shensi
            1 artillery and 2 infantry moved from West India to India
            3 aaGuns and 1 artillery moved from Yunnan to Burma
            23 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Malta to Syria
            2 infantry moved from Trans-Jordan to Syria
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Rhodesia to Belgian Congo
            2 artilleries and 1 infantry moved from Eastern Persia to West India
            6 infantry moved from Persia to Eastern Persia
            2 infantry moved from Iraq to Persia
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 factory_minor placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 factory_minor
            EDIT: Adding units owned by British to Union of South Africa: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 2,33
    Italians regular : 3,83
    Japanese regular : -0,17
    Germans regular : -0,33
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from Wake Island to 46 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 bomber moved from Gibraltar to Cyprus
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Cyprus
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/8 hits, 2,33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
                    1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
                1 armour owned by the Americans retreated to Algeria
                Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 2 artilleries and 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            1 aaGun moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 bomber moved from Cyprus to Syria
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Shensi
            1 artillery and 14 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Shensi, round 2 : 3/18 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_minor; Remaining resources: 35 PUs; 
            British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
            1 battleship moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 fighter moved from Egypt to Malta
            1 fighter moved from Gibraltar to Malta
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 fighter moved from Gibraltar to Tunisia
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 bomber moved from Egypt to Malta
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Malta
                British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 infantry and 1 marine
                    British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/7 hits, 3,17 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta
                British win, taking Malta from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to Syria
            2 mech_infantrys moved from Egypt to Syria
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Tunisia to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Yunnan to Shan State
            1 armour and 2 mech_infantrys moved from India to Burma
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to Shensi
            1 artillery and 2 infantry moved from West India to India
            3 aaGuns and 1 artillery moved from Yunnan to Burma
            23 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Malta to Syria
            2 infantry moved from Trans-Jordan to Syria
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Rhodesia to Belgian Congo
            2 artilleries and 1 infantry moved from Eastern Persia to West India
            6 infantry moved from Persia to Eastern Persia
            2 infantry moved from Iraq to Persia
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 factory_minor placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 factory_minor
            EDIT: Adding units owned by British to Union of South Africa: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Gibraltar: 2 infantry
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Quebec: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 2,33
    Italians regular : 3,83
    Japanese regular : -0,17
    Germans regular : -0,33
    British regular : -1,00
    

    Savegame

  • '21 '20

    As much as id like to change it, it was on purpose.

  • '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Tambov
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Western Ukraine
            1 armour moved from Romania to Ukraine
            2 infantry moved from Bulgaria to Yugoslavia
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 artillery and 2 infantry moved from France to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from 54 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            3 infantry moved from Yunnan to Burma
            2 infantry moved from Persia to Eastern Persia
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Yunnan to Shensi
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Syria
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20

    @trulpen I love the french navy.

  • '21 '20

    Let’s make a deal, ill give you France, if you use it only to build battleships

  • '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Rostov to Samara
            2 bombers moved from Novgorod to Russia
            1 bomber and 1 fighter moved from Rostov to Russia
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Rostov to Samara
            1 armour moved from Rostov to Samara
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            2 armour and 2 mech_infantrys moved from Archangel to Belarus
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Rostov to Caucasus
            18 armour and 3 mech_infantrys moved from Rostov to Volgograd
            3 artilleries moved from Ukraine to Rostov
            4 armour and 6 mech_infantrys moved from Ukraine to Rostov
            2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Karelia to Finland
            1 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Samara
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 4 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                1 armour owned by the Germans retreated to Tambov
                Russians win with 4 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 mech_infantrys
            Battle in Volgograd
                Germans attack with 18 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 18 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 10/22 hits, 9.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 18 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Samara to Rostov
            3 fighters moved from Russia to Rostov
            2 bombers moved from Russia to Novgorod
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            1 aaGun moved from Rostov to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -1.17
    Russians AA : 0.50
    

    Savegame


  • @WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:

    Let’s make a deal, ill give you France, if you use it only to build battleships

    An intriguing offer. :)

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