@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L20 #3 trulpen (X) vs simon33 (A+16) BM3
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20625, time: 6:38:25 am
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
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Sorry about the delay. Scramble from the Carolines?
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May I change that fig? It wasn’t meant to be there, obviously. I was surprise to get a scramble- option.
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Ah, ok. Where do you want it.
I was pretty confused.
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I think I moved it to Kwangsi. Must’ve undone without being aware. Thanks, Kwangsi is the spot anyway.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
I was pretty confused.
Glad to be at service! :grin:
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter EDIT: Turning off Edit Mode Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 harbour Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans winAmericans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to French West Africa 1 bomber moved from Eastern United States to United Kingdom 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 4 infantry moved from Sikang to Tsinghai 4 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Egypt to 99 Sea Zone 2 fighters moved from 39 Sea Zone to Burma 1 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour moved from India to 39 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Iraq to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Kenya to 72 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 bomber moved from 99 Sea Zone to Egypt 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from India to 80 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4 British collect 30 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 4 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.33 Japanese regular : -1.00 British regular : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to 81 Sea Zone 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Alexandria 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Yugoslavia to Bessarabia 4 mech_infantrys moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Southern Italy to Alexandria Place Units - Italians 1 infantry placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 80 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Norway to Finland 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Finland Germans attack with 10 infantry Russians defend with 2 infantry Germans roll dice for 10 infantry in Finland, round 2 : 0/10 hits, 1,67 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 10 infantry in Finland, round 3 : 2/10 hits, 1,67 expected hits Russians roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Norway to Finland 2 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Poland to Eastern Poland 2 armour and 14 mech_infantrys moved from Baltic States to Western Ukraine 4 armour moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter moved from Alexandria to Yugoslavia 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from 112 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Greece to Western Germany 1 armour moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Alexandria to Western Ukraine 1 armour moved from Eastern Poland to Ukraine 2 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Karelia to Vyborg 2 fighters and 1 tactical_bomber moved from Baltic States to Volgograd 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Archangel 4 infantry moved from Vologda to Archangel 7 infantry moved from Novgorod to Archangel 2 aaGuns, 2 artilleries and 27 infantry moved from Bryansk to Russia 10 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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That was not the right buy, but dice have been rolled.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
That was not the right buy, but dice have been rolled.
What did you intend?
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Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 2 bombers moved from Kwangsi to 33 Sea Zone 1 armour and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma 1 battleship and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 cruiser moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 0,00 UK_Pacific regular : -0,33
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
It’s ok. I can fix it.
Will your subs fight or submerge in z33?
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Something is wrong - download there is 0 bytes.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Something is wrong - download there is 0 bytes.
Yeah, I get some kind of error message. Have reported it. I’ll try and send the save file to your dicemail.
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Won’t work. It says 0 kb.