Scramble to Manilla.
Surprised you are going J1.
Test summary from TripleA, engine version: 2.1.20365, time: 10:39:00 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Denmark
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber and 1 marine
Morocco : 1 artillery and 2 mech_infantrys
Norway : 1 flag, 1 armour and 1 infantry
Denmark : 1 flag, 2 infantry
112 Sea Zone : 1 destroyer and 2 transports
101 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 46 / 62
Russians : 33 / 39
Japanese : 53 / 65
Americans : 55 / 72
Chinese : 9 / 6
British : 37 / 40
UK_Pacific : 5 / 9
Italians : 12 / 13
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
Territory Summary for Chinese :
Shensi : 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 2 infantry
Production/PUs Summary :
Germans : 46 / 62
Russians : 33 / 39
Japanese : 52 / 65
Americans : 55 / 72
Chinese : 10 / 10
British : 37 / 40
UK_Pacific : 5 / 9
Italians : 12 / 13
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Combat Move - British
2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Denmark
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Eastern Persia
3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from India to West India
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 3 submarines moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Denmark
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to Alexandria
Place Units - British
1 carrier and 2 submarines placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Queensland : 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 2 artilleries and 5 infantry
Gibraltar : 1 airfield, 1 bomber, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 marines
Morocco : 1 aaGun, 1 artillery and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 armour
Norway : 1 flag, 1 armour and 1 infantry
Denmark : 1 flag, 2 fighters and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer and 2 transports
106 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 1 artillery, 1 infantry and 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines
110 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 41 / 62
Russians : 33 / 39
Japanese : 52 / 65
Americans : 55 / 72
Chinese : 10 / 10
British : 44 / 48
UK_Pacific : 5 / 8
Italians : 12 / 13
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Denmark
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Eastern Persia
3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from India to West India
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 3 submarines moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Denmark
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to Alexandria
Place Units - British
1 carrier and 2 submarines placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ethiopia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Tobruk to Libya
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.50
Russians regular : 0.00
British regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Norway
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
32 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
62 Sea Zone : 1 flag, 1 transport
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter
76 Sea Zone : 1 destroyer
Iraq : 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 41 / 62
Russians : 29 / 39
Japanese : 52 / 65
Americans : 55 / 72
Chinese : 10 / 10
British : 44 / 48
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
1 armour and 2 mech_infantrys moved from Poland to Belarus
5 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry and 7 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 fighter moved from Greece to Caucasus
1 tactical_bomber moved from Yugoslavia to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
8 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Eastern Poland to Volgograd
1 bomber moved from Eastern Poland to Denmark
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Denmark
Germans attack with 1 bomber, 1 infantry and 7 mech_infantrys
British defend with 2 fighters; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry and 7 mech_infantrys in Denmark, round 2 : 3/9 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Denmark
Germans roll dice for 1 bomber and 6 mech_infantrys in Denmark, round 3 : 2/7 hits, 1.67 expected hits
Americans roll dice for 1 fighter in Denmark, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Casualties for British: 2 fighters
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 5 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 3/10 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 8 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/11 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Rostov
1 fighter moved from Caucasus to Yugoslavia
1 tactical_bomber moved from Caucasus to Greece
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 aaGuns, 5 artilleries and 25 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Bessarabia to Rostov
1 aaGun and 4 artilleries moved from Bessarabia to Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Karelia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from France to Western Germany
9 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Germans undo move 2.
3 artilleries placed in Novgorod
1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 2.33
Germans regular : 0.50
British regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Volgograd
Germans win with 6 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
3 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 2 aaGuns and 11 infantry
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 1 infantry
Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 25 / 34
Japanese : 51 / 65
Americans : 53 / 72
Chinese : 11 / 10
British : 39 / 48
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 97 times
2 was rolled 112 times
3 was rolled 89 times
4 was rolled 91 times
5 was rolled 95 times
6 was rolled 111 times
Average roll : 3.518
Median : 3.000
Variance : 0.836
Standard Deviation : 0.915
Total rolls : 595
Germans Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 32 times
4 was rolled 44 times
5 was rolled 34 times
6 was rolled 36 times
Average roll : 3.482
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 222
British Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.449
Median : 3.000
Variance : 1.642
Standard Deviation : 1.282
Total rolls : 49
Italians Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.609
Median : 3.000
Variance : 0.874
Standard Deviation : 0.935
Total rolls : 46
French Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.739
Median : 4.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.500
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 22
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.091
Median : 5.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.175
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 40
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.556
Median : 4.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.547
Median : 4.000
Variance : 0.599
Standard Deviation : 0.774
Total rolls : 117
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Volgograd
Germans win with 6 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
3 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 2 aaGuns and 11 infantry
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 1 infantry
Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 25 / 34
Japanese : 51 / 65
Americans : 53 / 72
Chinese : 11 / 10
British : 39 / 48
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 97 times
2 was rolled 112 times
3 was rolled 89 times
4 was rolled 91 times
5 was rolled 95 times
6 was rolled 111 times
Average roll : 3.518
Median : 3.000
Variance : 0.836
Standard Deviation : 0.915
Total rolls : 595
Germans Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 32 times
4 was rolled 44 times
5 was rolled 34 times
6 was rolled 36 times
Average roll : 3.482
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 222
British Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.449
Median : 3.000
Variance : 1.642
Standard Deviation : 1.282
Total rolls : 49
Italians Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.609
Median : 3.000
Variance : 0.874
Standard Deviation : 0.935
Total rolls : 46
French Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.739
Median : 4.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.500
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 22
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.091
Median : 5.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.175
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 40
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.556
Median : 4.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.547
Median : 4.000
Variance : 0.599
Standard Deviation : 0.774
Total rolls : 117
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Volgograd
Germans win with 6 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
3 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
autosaveBeforeEndTurn.tsvg Strange infinite loop trying to post.
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
2 bombers moved from French Indo China to Jehol
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Ceylon
Battle in Korea
Battle in India
Japanese attack with 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/19 hits, 5.50 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking India from UK_Pacific with 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Jehol to Anhwe
1 infantry moved from Anhwe to Chahar
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Szechwan
2 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
4 tactical_bombers moved from French Indo China to 6 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 carrier and 2 fighters moved from 38 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines and 3 submarines moved from 36 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -1.67
UK_Pacific regular : 1.00
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?