TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Reinforcements - GermansCombat Hit Differential Summary :
@Colonel_Sanders I would prefer we fix the italian bit as well. can you restate exactly what needs to be edited for Italy?
Interesting to hear you usually have played the axis GC. I would be interested in your opinion as to what optional rules make a balanced game out of this version. I was under the impression that the normal rules slightly favor the allies and closing the turkish straight seems to play more into the allies favor. I have always had an affinity for the “smash and grab” style of the axis but do enjoy playing the allies as well.
@Colonel_Sanders For the moment I feel that the National Objectives may favor the Axis, same for SZ 16 being open.
That’s just seems to be the consensus from others on the forums, other opponents of mine, and my impression in the first two games I played. After removing those two optional rules, it seems more competitive to me overall but I haven’t stacked enough games to insist on anything.
All though not necessary I also request that you let me sub out the recently purchased italian destroyer for 2 infantry and and 2 ipc as that was all part of the naval strategy that hinged on controlling jordan for a turn. No worries if you aren’t inclined to agree to this.
just this, ya?
yes- 2 inf and 2 ipc for italy instead of the destroyer for italy- if its too hard to adjust ipcs id take 1 inf and tank instead. thx
Test summary from TripleA, engine version: 2.0.20234, time: 9:54:01 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 14 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Italy: 2 infantry
EDIT: Changing PUs for Italians from 15 to 17
EDIT: Turning off Edit Mode
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Persia to Trans-Jordan
1 fighter moved from Russia to Trans-Jordan
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Trans-Jordan to Persia
1 aaGun moved from Caucasus to Persia
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Archangel to Belorussia
2 artilleries moved from Archangel to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Caucasus to Kazakh S.S.R.
2 armour moved from Russia to Belorussia
1 armour moved from Caucasus to India
1 armour moved from Caucasus to Belorussia
1 infantry moved from Russia to Archangel
11 infantry moved from Russia to Belorussia
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.17
@CaptainNapalm @Colonel_Sanders can someone edit the AA gun out of Belorussia and back into Archangel, thanks…
^ ignore that…rock onward.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries and 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Non Combat Move - Japanese
2 fighters moved from Hupeh to Burma
2 fighters moved from 37 Sea Zone to Burma
1 transport moved from 42 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Soviet Far East to 36 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East
1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship moved from 37 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Chinghai to Sikang
Place Units - Japanese
3 armour placed in Manchuria
4 armour, 1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.0.20234, time: 6:41:15 AM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens;
Non Combat Move - British
2 infantry moved from United Kingdom to 3 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
1 armour moved from Finland to Norway
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Russia to Belorussia
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 28 Sea Zone to 29 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
1 artillery and 2 infantry placed in India
1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Bulgaria Romania to Italy
2 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from East Poland to Bulgaria Romania
1 fighter moved from Bulgaria Romania to Poland
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
5 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.0.20234, time: 8:44:18 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Japanese
1 armour moved from French Equatorial Africa to Egypt
British take Anglo-Egypt Sudan from Italians
British take Egypt from Italians
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 infantry moved from Western United States to Western Canada
1 fighter moved from Belgian Congo to India
1 fighter moved from Persia to 4 Sea Zone
2 bombers moved from Caucasus to Morocco Algeria
1 fighter moved from Eastern United States to Morocco Algeria
1 infantry moved from Gibraltar to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from Morocco Algeria to Libya
3 infantry moved from Morocco Algeria to Libya
Place Units - Americans
2 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from East Poland to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Germany to Archangel
1 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from France to Finland
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry; Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Karelia S.S.R.
1 fighter moved from Finland to Karelia S.S.R.
1 bomber moved from Archangel to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Poland to Baltic States
1 artillery moved from East Poland to Poland
2 infantry moved from Poland to Bulgaria Romania
2 armour moved from Germany to Poland
3 armour moved from France to Poland
1 infantry moved from Germany to France
1 fighter moved from Italy to Karelia S.S.R.
1 armour moved from Poland to Bulgaria Romania
2 infantry moved from Germany to Balkans
4 infantry moved from Germany to Poland
Place Units - Germans
1 aaGun and 1 infantry placed in Karelia S.S.R.
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50
British regular : 0.67
Test summary from TripleA, engine version: 2.0.20234, time: 5:52:54 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Kazakh S.S.R. to Chinghai
1 fighter moved from Persia to Chinghai
1 infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
3 armour, 2 artilleries and 13 infantry moved from Belorussia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 armour, 2 artilleries and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 2 artilleries and 13 infantry in Archangel, round 2 : 4/18 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 fighter and 1 infantry in Chinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Chinghai to Russia
2 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Kazakh S.S.R. to Russia
2 infantry moved from Persia to India
1 aaGun moved from Belorussia to Archangel
1 aaGun moved from Caucasus to Russia
5 infantry moved from Caucasus to Russia
2 infantry moved from Persia to Caucasus
1 aaGun moved from Persia to Caucasus
2 infantry moved from Trans-Jordan to Persia
1 armour moved from India to Caucasus
Place Units - Russians
1 armour, 1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Archangel: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : -0.33
Russians regular : -1.17
*forgot to move the armor in Russia to Archangel in the non-com, hence the edit
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 4 artilleries and 7 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
Combat - Japanese
Non Combat Move - Japanese
2 armour moved from Soviet Far East to Evenki National Okrug
3 infantry moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to Ningxia
1 infantry moved from Sikang to Chinghai
1 artillery and 1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 transports moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 51 Sea Zone to 59 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
4 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
3 armour moved from 62 Sea Zone to Manchuria
1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 battleship moved from 48 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Hupeh
2 fighters moved from 63 Sea Zone to Hupeh
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
2 armour, 2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.0.20234, time: 10:07:56 AM
Savegame