Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsGood Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41
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fyi my offer was just to redo germanys 4th turn but I am fine picking the game up starting with germanys 3rd turn. I have a few items to do in the next hr but will proceed with this if there are no objections.
Interesting to hear you usually have played the axis GC. I would be interested in your opinion as to what optional rules make a balanced game out of this version. I was under the impression that the normal rules slightly favor the allies and closing the turkish straight seems to play more into the allies favor. I have always had an affinity for the “smash and grab” style of the axis but do enjoy playing the allies as well.
Lastly I would like to apologize to any punters who may read this and be offended by my previous off hand comments. hehehe
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No, I don’t want to go back an entire game round. Just redo Germany’s last turn, where they did the illegal move.
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@Colonel_Sanders @CaptainNapalm to roll it back one turn as opposed to one round will funk the game up pretty good though.
i.e. Colonel is still in a position he wouldn’t have put himself in… pffff. Iono…okay…sounds like you guys really wanna keep rolling along. Just let me know whatever you guys wanna do and I’ll go along for “shts and giggles” at this point, haha.
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ok so it sounds like the closest thing to a consensus is for me to just redo g4. I’ll just live with the italian destroyer as a bit of a penalty for this whole fiasco.
thanks for accommodating me here as it seems my not understanding this optional rule has caused this whole issue.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 artillery moved from East Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Egypt to Trans-Jordan Combat - Germans Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia retreated to Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 3 armour moved from Germany to France 3 infantry moved from Germany to France 1 fighter moved from Baltic States to France 1 fighter moved from Baltic States to Italy 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Germany to Poland 2 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to Poland 6 armour moved from East Poland to Karelia S.S.R. 1 bomber moved from Ukraine to Germany 2 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from Germany to France 1 fighter moved from Belorussia to East Poland 1 fighter moved from Belorussia to Germany 1 artillery moved from Poland to East Poland Place Units - Germans 1 aaGun, 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -1.50
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@Colonel_Sanders I would prefer we fix the italian bit as well. can you restate exactly what needs to be edited for Italy?
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Interesting to hear you usually have played the axis GC. I would be interested in your opinion as to what optional rules make a balanced game out of this version. I was under the impression that the normal rules slightly favor the allies and closing the turkish straight seems to play more into the allies favor. I have always had an affinity for the “smash and grab” style of the axis but do enjoy playing the allies as well.
@Colonel_Sanders For the moment I feel that the National Objectives may favor the Axis, same for SZ 16 being open.
That’s just seems to be the consensus from others on the forums, other opponents of mine, and my impression in the first two games I played. After removing those two optional rules, it seems more competitive to me overall but I haven’t stacked enough games to insist on anything.
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All though not necessary I also request that you let me sub out the recently purchased italian destroyer for 2 infantry and and 2 ipc as that was all part of the naval strategy that hinged on controlling jordan for a turn. No worries if you aren’t inclined to agree to this.
just this, ya?
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yes- 2 inf and 2 ipc for italy instead of the destroyer for italy- if its too hard to adjust ipcs id take 1 inf and tank instead. thx
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 9:54:01 PM
Savegame -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Italians from 14 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Italy: 2 infantry EDIT: Changing PUs for Italians from 15 to 17 EDIT: Turning off Edit Mode Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Persia to Trans-Jordan 1 fighter moved from Russia to Trans-Jordan Combat - Russians Battle in Trans-Jordan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Persia 1 aaGun moved from Caucasus to Persia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to Belorussia 2 artilleries moved from Archangel to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Caucasus to Kazakh S.S.R. 2 armour moved from Russia to Belorussia 1 armour moved from Caucasus to India 1 armour moved from Caucasus to Belorussia 1 infantry moved from Russia to Archangel 11 infantry moved from Russia to Belorussia 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 4 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Russia Place Units - Russians 1 armour and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.17
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@CaptainNapalm @Colonel_Sanders can someone edit the AA gun out of Belorussia and back into Archangel, thanks…
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^ ignore that…rock onward.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 7 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 artilleries and 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Japanese creates battle in territory 42 Sea Zone Non Combat Move - Japanese 2 fighters moved from Hupeh to Burma 2 fighters moved from 37 Sea Zone to Burma 1 transport moved from 42 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Soviet Far East to 36 Sea Zone 2 transports moved from 63 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East 1 transport moved from 64 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship moved from 37 Sea Zone to 48 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Chinghai to Sikang Place Units - Japanese 3 armour placed in Manchuria 4 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 6:41:15 AM
Savegame -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; Non Combat Move - British 2 infantry moved from United Kingdom to 3 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Archangel 1 armour moved from Finland to Norway 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Caucasus to Belorussia 1 fighter moved from Russia to Belorussia 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 28 Sea Zone to 29 Sea Zone Place Units - British 4 infantry placed in United Kingdom 1 artillery and 2 infantry placed in India 1 transport placed in 2 Sea Zone Turn Complete - British British collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Italy 2 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from East Poland to Bulgaria Romania 1 fighter moved from Bulgaria Romania to Poland Combat - Italians Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 8:44:18 PM
Savegame -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 1 infantry moved from French Equatorial Africa to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to French Madagascar British take French Madagascar from Japanese 1 armour moved from French Equatorial Africa to Egypt British take Anglo-Egypt Sudan from Italians British take Egypt from Italians 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians Combat - Americans Battle in Alaska Americans attack with 1 armour and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 infantry moved from Western United States to Western Canada 1 fighter moved from Belgian Congo to India 1 fighter moved from Persia to 4 Sea Zone 2 bombers moved from Caucasus to Morocco Algeria 1 fighter moved from Eastern United States to Morocco Algeria 1 infantry moved from Gibraltar to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from Morocco Algeria to Libya 3 infantry moved from Morocco Algeria to Libya Place Units - Americans 2 armour, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from East Poland to Archangel 1 fighter moved from Germany to Archangel 1 bomber moved from Germany to Archangel 1 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from France to Finland Combat - Germans Battle in Archangel Germans attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 infantry; Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 1 fighter moved from Finland to Karelia S.S.R. 1 bomber moved from Archangel to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from Poland to Baltic States 1 artillery moved from East Poland to Poland 2 infantry moved from Poland to Bulgaria Romania 2 armour moved from Germany to Poland 3 armour moved from France to Poland 1 infantry moved from Germany to France 1 fighter moved from Italy to Karelia S.S.R. 1 armour moved from Poland to Bulgaria Romania 2 infantry moved from Germany to Balkans 4 infantry moved from Germany to Poland Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 7 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50 British regular : 0.67