@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
@wizmark No scramble thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 bombers moved from Eastern United States to 112 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Denmark
Battle in Tunisia
Battle in Southern France
Non Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 bombers moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 1 harbour placed in Norway
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from Norway to 115 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
2 cruisers, 3 destroyers, 2 marines and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
1 marine moved from 95 Sea Zone to Sardinia
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to 95 Sea Zone
7 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 infantry moved from India to West India
2 fighters moved from India to West India
@Pejon_88 playing as allies…going slightly better than this one! :grinning:
Couple of decisions for you…scramble 96?
and submerge or fight in 115?
No scramble, but let the subs fight in SZ115.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 bombers moved from Eastern United States to 112 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Denmark
Battle in Tunisia
Battle in Southern France
Non Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 bombers moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 1 harbour placed in Norway
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from Norway to 115 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
2 cruisers, 3 destroyers, 2 marines and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
1 marine moved from 95 Sea Zone to Sardinia
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to 95 Sea Zone
7 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 infantry moved from India to West India
2 fighters moved from India to West India
Combat - British
Battle in Crete
Battle in 94 Sea Zone
British attack with 1 fighter; Americans loiter and taunt
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 115 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 115 Sea Zone
1 submarine owned by the British retreated to 114 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 95 Sea Zone
British attack with 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 2 cruisers, 3 destroyers, 10 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 8/17 hits, 8.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
2 destroyers owned by the Italians, 3 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 cruisers, 10 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 fighters owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the British and 2 fighters owned by the British lost in 95 Sea Zone
British win with 2 cruisers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for British: 3 destroyers, 2 fighters and 3 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Battle in Sicily
Battle in Sardinia
Battle in West India
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in West India
British win, taking Sicily from Italians, taking Sardinia from Italians, taking West India from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from West India to India
1 battleship and 1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
2 fighters moved from 115 Sea Zone to Norway
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
6 fighters and 2 tactical_bombers moved from 95 Sea Zone to Tunisia
3 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 112 Sea Zone to 91 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 2.33
Italians : 1.67
Americans : -0.33
@Pejon_88 made it tricky as my sub hit, but i took your dd as the casualty which allowed your subs to avoid any hits from air…which did hit so i think that was the right decision
@Pejon_88 bloody italians picked a bad time to decide to fight :angry:
@wizmark It is fine.
@wizmark Haha, yeah finally :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Iraq to 99 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
2 mech_infantrys moved from Persia to West India
1 fighter moved from Iraq to West India
1 bomber moved from Caucasus to West India
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in West India, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber and 1 fighter moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 mech_infantry placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : -0,33
UK_Pacific : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
My second daughter was born yesterday so I will be a bit preoccupied the coming days 🙂
@Pejon_88 take your time…im quite happy to put off my defeat! :joy:
Congratulations btw, hope baby and wife doing well
Haha, I think it is an open game. Don’t you?
Yes, thank you we are very well :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 mech_infantry moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 bomber moved from Iraq to Volgograd
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Caucasus to Volgograd
1 bomber moved from Iraq to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Trans-Jordan to 93 Sea Zone
1 bomber moved from Iraq to 94 Sea Zone
1 fighter and 2 tactical_bombers moved from Trans-Jordan to 95 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 fighter moved from Western Germany to Finland
2 infantry moved from Vyborg to Finland
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 7 mech_infantrys moved from Archangel to Belarus
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 cruisers
Germans roll dice for 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 2 cruisers in 95 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
2 cruisers owned by the British and 2 fighters owned by the Germans lost in 95 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for British: 2 cruisers
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 9 mech_infantrys in Belarus, round 2 : 3/10 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter moved from Finland to Novgorod
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
10 mech_infantrys moved from Ukraine to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
3 aaGuns, 9 artilleries and 10 infantry moved from Caucasus to Kazakhstan
7 armour and 5 mech_infantrys moved from Trans-Jordan to Persia
2 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Germany to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Iraq to Persia
1 infantry moved from Western Germany to France
Place Units - Germans
1 fighter and 1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2,00
British : 1,00
Americans : -1,33
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Ukraine
2 infantry moved from Rostov to Caucasus
1 artillery moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Ukraine
2 infantry moved from Rostov to Caucasus
1 artillery moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
5 infantry moved from Russia to Tambov
4 aaGuns, 2 armour, 6 artilleries, 37 infantry and 9 mech_infantrys moved from Rostov to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 artilleries
EDIT: Adding units owned by Russians to Tambov: 2 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.00
@Pejon_88 Prefer a closed down game in my favour!! :smile: :smile: You have almost caught the allies in production, TUV and units so its not looking too good tbh…but we will fight on!!