Hmm, so it was case sensitive.
That went really well for me but I doubt that I should have continued in Yugoslavia.
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Came to think of something when looking at the map now. That land-scramble-thing. Would you mind if Italy put one of their inf in N Italy? Had a plan of building that Yugo-ab, but scrambling only comes into effect if there’s a unit in the territory.
I don’t feel that qualifies as a Forgotten Move as it is not obvious that was going to be done. Luckily I am not attacking there anyway so it makes no difference.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from 23 Sea Zone to Marianas
2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 submarine moved from 34 Sea Zone to 46 Sea Zone
6 fighters moved from Caroline Islands to 46 Sea Zone
3 fighters moved from 34 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
Combat - Americans
Battle in Guam
Battle in Paulau
Battle in Marianas
Battle in 46 Sea Zone
Americans attack with 1 bomber, 9 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 9 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Guam from Japanese, taking Paulau from Japanese, taking Marianas from Japanese with 1 bomber, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Wake Island
9 fighters and 2 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 24 Sea Zone
2 carriers and 1 submarine moved from 32 Sea Zone to 24 Sea Zone
2 fighters moved from 32 Sea Zone to 24 Sea Zone
2 tactical_bombers moved from Western United States to 24 Sea Zone
1 tactical_bomber moved from Western United States to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Wake Island
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
1 submarine moved from 34 Sea Zone to 24 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 34 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 transport moved from 93 Sea Zone to 88 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Inner Mongolia
12 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Tsinghai, round 2 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : 0.33
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Came to think of something when looking at the map now. That land-scramble-thing. Would you mind if Italy put one of their inf in N Italy? Had a plan of building that Yugo-ab, but scrambling only comes into effect if there’s a unit in the territory.
I don’t feel that qualifies as a Forgotten Move as it is not obvious that was going to be done. Luckily I am not attacking there anyway so it makes no difference.
I did forget about the mechanic, but you have the benefit of interpretation. I’ll try to remember now forth.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from 23 Sea Zone to Marianas
2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 submarine moved from 34 Sea Zone to 46 Sea Zone
6 fighters moved from Caroline Islands to 46 Sea Zone
3 fighters moved from 34 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
Combat - Americans
Battle in Guam
Battle in Paulau
Battle in Marianas
Battle in 46 Sea Zone
Americans attack with 1 bomber, 9 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 9 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Guam from Japanese, taking Paulau from Japanese, taking Marianas from Japanese with 1 bomber, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Wake Island
9 fighters and 2 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 24 Sea Zone
2 carriers and 1 submarine moved from 32 Sea Zone to 24 Sea Zone
2 fighters moved from 32 Sea Zone to 24 Sea Zone
2 tactical_bombers moved from Western United States to 24 Sea Zone
1 tactical_bomber moved from Western United States to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Wake Island
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
1 submarine moved from 34 Sea Zone to 24 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 34 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 transport moved from 93 Sea Zone to 88 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Inner Mongolia
12 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Tsinghai, round 2 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from Tunisia to 101 Sea Zone
1 tactical_bomber moved from Egypt to 101 Sea Zone
1 bomber moved from Egypt to 101 Sea Zone
2 fighters moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from Libya to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
Combat - British
Battle in Crete
Battle in Cyprus
Non Combat Move - British
1 artillery moved from Libya to 98 Sea Zone
1 artillery, 2 battleships, 1 carrier, 3 cruisers, 4 destroyers and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Southern Persia
1 infantry moved from Northwest Persia to Southern Persia
2 transports moved from 83 Sea Zone to 73 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 83 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Egypt
4 fighters moved from 101 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Egypt
1 bomber moved from 101 Sea Zone to Egypt
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Tunisia to Morocco
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
3 aaGuns, 1 artillery, 22 infantry and 1 mech_infantry moved from Burma to Eastern India
Place Units - British
1 carrier and 2 submarines placed in 100 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 3.00
Americans regular : 2.33
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 bomber moved from Ukraine to Stalingrad
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits
Bombing raid in Stalingrad rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Stalingrad causes 4 damage total.
Battle in 101 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Malta
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from Stalingrad to Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Russians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 bomber moved from Ukraine to Stalingrad
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits
Bombing raid in Stalingrad rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Stalingrad causes 4 damage total.
Battle in 101 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Malta
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from Stalingrad to Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : -0,17
Forgot! But corrected.
@AndrewAAGamer bump#2
How are things? Stressful?
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 6 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 6 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Ah, crap! I missed the new rule that capital ships can’t be built without a nb. Was planning to build des, ac, bs in z99, which would perhaps make things shakily stable.
This totally screws me over, since I already planned it during Italy’s turn.
I must ask to be able to partly adjust Italy’s turn by putting up 2 des as blockers in z98/101 and partly to adjust the G purchase. No attack in 98.
Would like to exchange the ac (16) and bs (18) for a nb (15), des (8) and fig (10) and having a spare IPC also then an inf for an art in Leningrad.
Also, I did the inf in N Italy change during Italy’s turn, but think you used the first post instead of the second.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Kirov to Komi
Germans take Komi from Russians
1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
3 fighters moved from 96 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Leningrad to Archangel
5 infantry moved from Poland to Eastern Poland
2 aaGuns, 8 artilleries and 22 infantry moved from Ukraine to Rostov
2 artilleries and 5 infantry moved from Western Ukraine to Ukraine
6 armour and 6 mech_infantrys moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from France to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from France to Western Germany
1 cruiser moved from 115 Sea Zone to 128 Sea Zone
1 submarine moved from 115 Sea Zone to 93 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 115 Sea Zone to 116 Sea Zone
Place Units - Germans
Combat Hit Differential Summary :
French regular : -0,33
Germans regular : -1,33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Kirov to Komi
Germans take Komi from Russians
1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
3 fighters moved from 96 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Leningrad to Archangel
5 infantry moved from Poland to Eastern Poland
2 aaGuns, 8 artilleries and 22 infantry moved from Ukraine to Rostov
2 artilleries and 5 infantry moved from Western Ukraine to Ukraine
6 armour and 6 mech_infantrys moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from France to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from France to Western Germany
1 cruiser moved from 115 Sea Zone to 128 Sea Zone
1 submarine moved from 115 Sea Zone to 93 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 115 Sea Zone to 116 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 1 infantry
EDIT: Adding units owned by Germans to Leningrad: 1 artillery
EDIT: Turning off Edit Mode
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Leningrad: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 99 Sea Zone
1 battleship and 1 carrier placed in 115 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Yugoslavia: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 destroyers
EDIT: Adding units owned by Italians to 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 99 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0,33
Germans regular : -1,33
The first game-post is the situation at hand before placements and the second is my requested changes with placements included.
Another alternative is to be able to change the buy from the previous turn exchanging the 2 fig for a nb and 5 IPC, but that’s a long way back.
Or wait. I’ll consult the rule.
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Or wait. I’ll consult the rule.
I thought that perhaps it was possible to use the harbour in Rome, but the rule is pretty clear: “Battleships and carriers may only be built from territories that have both factories and harbours.”