I created an 8v8 monster map that is a tournament map, not historical at all, not even planet earth actually. I have tested it quite a bit, hopefully no connection errors, but it is a very large map. The game play is fairly typical of classic axis and allies with several adds and tweaks. It is likely to play this scenario to decide who is the winner might take several weeks. I have hosted games through the triplea software and it works fine. I would prefer to play in the evenings, central time zone, USA, and use some kind of voice chat like Raidcall, mumble or teamspeak, teamspeaks works great and is totally free, so I use that, thanks, signed an old school player since 1987!!
TripleA - a request from a player to a designer
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 I have “fix” requests regarding two maps in TripleA: First, in both '41 and '42 versions of Anniversary, the official errata optional rule regarding SZ 16 (the Dardanelles rule) was omitted. It would be great if that could be added in. It caused a fairly significant fiasco in a recent game. Second, I know this is a map in development but the destroyer units in Europe '99 (“Europe - Alpha” map as its called in TripleA) attack: 3 defend: 3 but offshore: 2. Currently it’s set to the pre-errata condition offshore of “3”. A great many thanks to all those who work to keep TripleA going! Respectfully, -thegoodcaptain 
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 I have moved this topic to the TripleA-support category, as it is somehow unrelated to our forum or the website. 
 In that case however I recommend that you address map makers/developers directly at triplea-game. org:https://forums.triplea-game.org/category/5/maps-mods This is the map-maker category to address your issues. 




 
		 
		









