@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Novosibirsk to Archangel
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery moved from Kansu to Shensi
1 fighter moved from Kazakhstan to Shensi
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shensi
Russians attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Kansu to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
1 fighter moved from Shensi to Kazakhstan
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Urals
1 artillery moved from Evenkiyskiy to Urals
1 mech_infantry moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 1 artillery moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 mech_infantrys moved from Yenisey to Novosibirsk
1 infantry moved from Russia to Vologda
3 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : -0,67
Germans regular : -1,33
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Novosibirsk to Archangel
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery moved from Kansu to Shensi
1 fighter moved from Kazakhstan to Shensi
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shensi
Russians attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Kansu to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
1 fighter moved from Shensi to Kazakhstan
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Urals
1 artillery moved from Evenkiyskiy to Urals
1 mech_infantry moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 1 artillery moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 mech_infantrys moved from Yenisey to Novosibirsk
1 infantry moved from Russia to Vologda
3 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : -0,67
Germans regular : -1,33
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Shan State to French Indo China
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
8 infantry moved from Shan State to Yunnan
4 artilleries moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
2 bombers moved from Shan State to Szechwan
5 fighters moved from Shan State to French Indo China
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 8 artilleries and 14 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 8 artilleries and 14 infantry in Yunnan, round 2 : 8/23 hits, 6,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 8 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 7 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 7 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/12 hits, 5,33 expected hits
UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Malaya
1 aaGun moved from Shan State to Malaya
3 infantry moved from Shan State to Malaya
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Philippines
3 infantry moved from Shan State to Malaya
1 fighter moved from French Indo China to Malaya
2 bombers moved from Szechwan to Malaya
6 artilleries and 3 infantry moved from Shan State to Yunnan
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 aaGun moved from Shan State to Yunnan
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 0,17
UK_Pacific regular : -0,67
ANZAC regular : -0,67
Is there anything the Allies can do to score a defense hit? The Allied defense sind IT15 was 3/26 (including the DD that killed the bomber)
sind = since
@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Is there anything the Allies can do to score a defense hit? The Allied defense sind IT15 was 3/26 (including the DD that killed the bomber)
If they give up, I’ll give them a defence hit. No problem. ;)
I looked at all battles done by Japan and excluded dice that were meaningless due to a BB absorbing a hit.
I counted 34/125.
The Allies surprisingly scored well with sub in defense. I do no have exact numbers but it was certainly clearly above 1/6.
In a nutshell though. 7 units gifted for Japan by MARTI. Like the other game, something, but not everything.
I guess my bad mood regarding this is because it seems I have this kind of disadvantage in all 3 games I am playing atm.
You spank us all anyway.
I only feel like spanking when playing Axis. Playing Allies is a constant struggle
The dice whining reflects that.
I rarely complain about dice when Axis.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Norway to Yugoslavia
1 bomber moved from Kazakhstan to Yugoslavia
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to 127 Sea Zone
1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 infantry moved from Buryatia to Amur
3 fighters moved from Guam to Amur
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
8 fighters moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from India to French Indo China
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Orders required:
Intercept Yugo?
Scramble 127?
Full intercept, no scramble.
Tiny detail. I will redo and just attack the 2nd sub in the Pacific too and split the air craft up for that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Norway to Yugoslavia
1 bomber moved from Kazakhstan to Yugoslavia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from India to French Indo China
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
6 fighters moved from 33 Sea Zone to 45 Sea Zone
5 fighters moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Buryatia to Amur
3 fighters moved from Guam to Amur
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to 127 Sea Zone
1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Air Battle in Yugoslavia
Americans attacks with 4 units heading to Yugoslavia
Germans launches 3 interceptors out of Yugoslavia
Attackers Fire, : 0/4 hits, 0,67 expected hits
Defenders Fire, : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans lost in Yugoslavia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Yugoslavia
Germans roll AA dice in Yugoslavia : 0/3 hits, 0,50 expected hits
Bombing raid in Yugoslavia rolls: 5,6,4 and causes: 6 damage to unit: airfield
Bombing raid in Yugoslavia causes 6 damage total.
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Crete
Battle in Celebes
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Crete from Italians, taking Celebes from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 3 fighters and 1 infantry in Amur, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 3 fighters in Amur, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Finland
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 127 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 127 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 127 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 45 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 marines, 1 mech_infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
6 fighters moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
3 fighters moved from Amur to Buryatia
2 fighters moved from India to Syria
1 fighter moved from Gibraltar to Syria
1 fighter moved from Gibraltar to Norway
2 fighters moved from Finland to Norway
1 fighter moved from 127 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Yugoslavia to Syria
3 carriers and 6 fighters moved from 92 Sea Zone to 99 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 carrier placed in 10 Sea Zone
4 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,33
Japanese AA : 0,83
Defenders Fire, : 0,00
Germans AA : -0,50
Attackers Fire, : -0,67
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
6 fighters moved from 99 Sea Zone to 97 Sea Zone
9 bombers and 2 fighters moved from Kazakhstan to 97 Sea Zone
Ok, here goes the first really big battle of the game if I am not mistaken.
Scramble from Rome?
Hell no, we had the battles in 112 before followed by Berlin stuff and all the subsequent slaughter. So the troops in Europe in this game know what real war means.
Btw, the US bomber in India is supposed to go to Moscow.