@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Americans takes Political Action: Political Action Americans To War With Germans
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
        Americans takes Political Action: Political Action Americans To War With Italians
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        2 marines moved from Hawaiian Islands to 27 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 fighter moved from Hawaiian Islands to 27 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
        1 submarine moved from 11 Sea Zone to 26 Sea Zone
        1 fighter moved from Wake Island to 26 Sea Zone
        1 fighter moved from 27 Sea Zone to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 26 Sea Zone
        2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
        1 infantry moved from Eastern United States to 104 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        1 bomber moved from Eastern United States to Gibraltar
        1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in 26 Sea Zone
            Americans attack with 4 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 26 Sea Zone
            Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
        4 fighters moved from 26 Sea Zone to 27 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
        1 marine moved from 55 Sea Zone to Queensland
        1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
        1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
        1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
    Place Units - Americans
        1 artillery and 1 infantry placed in Western United States
        2 carriers, 1 destroyer and 1 transport placed in 11 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Hopei
        1 fighter moved from Tsinghai to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Honan
        3 artilleries and 8 infantry moved from Tsinghai to Honan
    Place Units - Chinese
        4 artilleries placed in Honan
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from Ethiopia to Kenya
        1 tactical_bomber moved from Tanganyika Territory to Kenya
        1 transport moved from 78 Sea Zone to 73 Sea Zone
        1 infantry moved from Southern Persia to 82 Sea Zone
        1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
        1 infantry moved from 74 Sea Zone to French Madagascar
        1 artillery and 1 infantry moved from Southern Persia to Iraq
        1 armour moved from Egypt to Iraq
        1 tactical_bomber moved from Egypt to Iraq
        1 mech_infantry moved from Ethiopia to Egypt
        1 infantry moved from Alexandria to Egypt
        1 fighter moved from Tanganyika Territory to Southern Persia
        1 battleship moved from 40 Sea Zone to 78 Sea Zone
        1 bomber moved from Malta to Northern Italy
        1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 89 Sea Zone
        1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
        1 cruiser and 2 destroyers moved from 78 Sea Zone to 83 Sea Zone
        1 fighter moved from Quebec to 109 Sea Zone
    Combat - British
        British creates battle in territory 109 Sea Zone
        Strategic bombing raid in Northern Italy
                Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Northern Italy causes 6 damage total. 
        Battle in French Madagascar
        Battle in Kenya
            British attack with 1 artillery, 1 infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kenya
                British roll dice for 1 artillery and 1 tactical_bomber in Kenya, round 3 : 1/2 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Iraq
            British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.83 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.50 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for British: 1 artillery and 1 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in French West Africa
            British attack with 1 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                British roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in French West Africa
                British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits, 0.17 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 mech_infantry in French West Africa, round 4 : 0/1 hits, 0.17 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in French West Africa
            Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -8
            Casualties for British: 1 infantry and 1 mech_infantry
    Non Combat Move - British
        1 tactical_bomber moved from Iraq to Egypt
        1 tactical_bomber moved from Kenya to Egypt
        1 bomber moved from Northern Italy to Gibraltar
    Place Units - British
        1 carrier and 1 transport placed in 109 Sea Zone
        1 factory_minor placed in Egypt
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    Place Units - UK_Pacific
        1 artillery and 5 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.33
Italians regular : 0.33
Japanese regular : 0.33
Neutral_Axis regular : 1.33
British regular : -2.00
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        2 infantry moved from Southern Italy to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Crete
        3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
              Italians take Eastern Poland from Russians
        1 bomber and 1 fighter moved from Southern Italy to 117 Sea Zone
    Combat - Italians
        Battle in Crete
        Battle in 117 Sea Zone
            Italians attack with 1 bomber and 1 fighter
            Russians defend with 1 cruiser
                Italians roll dice for 1 bomber and 1 fighter in 117 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 bomber owned by the Italians lost in 117 Sea Zone
             retreated to 117 Sea Zone
            Russians win, taking Crete from Neutral_Allies with 1 cruiser remaining. Battle score for attacker is -12
            Casualties for Italians: 1 bomber
    Non Combat Move - Italians
        1 fighter moved from 117 Sea Zone to Germany
        2 mech_infantrys moved from Northern Italy to Romania
        2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
        1 aaGun and 3 infantry moved from Northern Italy to Austria
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from Libya to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
    Place Units - Italians
        1 destroyer placed in 99 Sea Zone
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : 0.50
Allies in the pacific are rough… the carrier scrambling rule just kills the Aussies. Not sure how to play, or what targets to go for.
Somebody should make a strategy sheet, where we can discuss P2V things that work and dont work.
@WindowWasher That’s a good idea. I’ve noticed that most of the changes in this game tend to make it harder for the Axis. That one definitely helps Japan in the island wars. Makes for an all new Pacific naval game.
Yup, I think the US has to be dominant to get anything done, not just somewhat keep up and trade islands.
Maybe something will come of the Chinese being powerful… who knows. I just cant identify what to go after, the DEI arent so lucrative anymore… Maybe the 4 Japanese islands? only 5 IPCs though
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Queensland to New South Wales
        1 transport moved from 64 Sea Zone to 65 Sea Zone
        1 infantry moved from New Zealand to 65 Sea Zone
        1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
        2 infantry moved from Egypt to Anglo-Egyptian Sudan
    Non Combat Move - ANZAC
        1 infantry moved from 55 Sea Zone to Queensland
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Queensland to New South Wales
        1 transport moved from 64 Sea Zone to 65 Sea Zone
        1 infantry moved from New Zealand to 65 Sea Zone
        1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
        2 infantry moved from Egypt to Anglo-Egyptian Sudan
    Non Combat Move - ANZAC
        1 infantry moved from 55 Sea Zone to Queensland
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    Combat Move - French
        1 destroyer moved from 78 Sea Zone to 83 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    Combat Move - Germans
        4 fighters and 3 tactical_bombers moved from Western Germany to 117 Sea Zone
        1 bomber moved from Norway to 117 Sea Zone
    Combat - Germans
        Battle in 117 Sea Zone
            Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
            Russians defend with 1 cruiser
                Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 117 Sea Zone, round 2 : 1/8 hits, 4.50 expected hits
                Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 117 Sea Zone
            Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
            Casualties for Germans: 1 bomber
            Casualties for Russians: 1 cruiser
    Non Combat Move - Germans
        1 infantry moved from Poland to Eastern Poland
        1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
        2 aaGuns, 3 armour, 11 artilleries and 25 infantry moved from Slovakia Hungary to Eastern Poland
        6 armour and 5 mech_infantrys moved from Austria to Eastern Poland
        1 fighter moved from Bulgaria to Southern Italy
        1 tactical_bomber moved from Bulgaria to Eastern Poland
        1 submarine moved from 116 Sea Zone to 128 Sea Zone
        3 infantry moved from Norway to Finland
        3 tactical_bombers moved from 117 Sea Zone to Eastern Poland
        1 fighter moved from 117 Sea Zone to France
        3 fighters moved from 117 Sea Zone to Western Germany
        2 infantry moved from Greece to Bulgaria
        1 tactical_bomber moved from Southern Italy to Eastern Poland
        1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
        1 artillery and 1 infantry moved from 116 Sea Zone to Norway
        1 artillery moved from Western Germany to France
    Place Units - Germans
        1 submarine placed in 116 Sea Zone
        3 armour and 4 mech_infantrys placed in Germany
        2 infantry placed in France
        1 artillery placed in Western Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 41 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -3.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        5 infantry moved from Leningrad to Vologda
        2 aaGuns, 1 artillery and 19 infantry moved from Northern Belarus to Smolensk
        2 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
        4 artilleries and 9 infantry moved from Ukraine to Kursk
        5 infantry moved from Rostov to Kursk
        3 infantry moved from Stalingrad to Rostov
        6 infantry moved from Russia to Smolensk
        2 fighters and 1 tactical_bomber moved from Leningrad to Russia
        1 fighter moved from Russia to Smolensk
        1 artillery and 3 infantry moved from Sakha to Buryatia
        2 infantry moved from Siberia to Amur
        1 infantry moved from Siberia to Amur
        1 infantry moved from Siberia to Amur
        1 infantry moved from Amur to Buryatia
        1 infantry moved from Siberia to Amur
    Place Units - Russians
        1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
        1 armour and 1 infantry placed in Siberia
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 45 PUs; end with 45 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
You actually have to think about the Russians now! Not just running away anymore!
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from French Indo China to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Hunan to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Hunan to Kweichow
              Japanese take Kweichow from Chinese
        2 infantry moved from Hunan to Hopei
        2 bombers moved from Kiangsu to Hopei
        1 transport moved from 21 Sea Zone to 22 Sea Zone
        1 infantry moved from Marianas to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Guam
        1 infantry moved from Borneo to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Celebes
        1 transport moved from 38 Sea Zone to 44 Sea Zone
        1 infantry moved from Borneo to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
        1 infantry moved from 38 Sea Zone to Sumatra
        1 submarine moved from 43 Sea Zone to 56 Sea Zone
        2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
    Combat - Japanese
        Battle in Sumatra
        Battle in Guam
        Battle in Celebes
        Battle in 56 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 56 Sea Zone
            Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Hopei
            Japanese attack with 2 bombers and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 artillery moved from Shansi to Jehol
        1 aaGun and 6 infantry moved from Southern Manchuria to Jehol
        1 infantry moved from Kwangtung to Hunan
        1 artillery moved from Hunan to Kiangsi
        1 artillery moved from Kwangtung to Kiangsi
        1 infantry moved from Kiangsi to Anhwe
        1 infantry moved from Anhwe to Shansi
        2 bombers moved from Hopei to Kiangsu
        1 armour and 1 infantry moved from Japan to 7 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        1 armour and 1 infantry moved from 20 Sea Zone to Jehol
        1 destroyer moved from 43 Sea Zone to 45 Sea Zone
        2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
        1 marine moved from Malaya to 38 Sea Zone
        1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Java
        1 submarine moved from 38 Sea Zone to 43 Sea Zone
        1 battleship moved from 38 Sea Zone to 43 Sea Zone
        3 fighters moved from Kwangsi to Manilla
        3 fighters moved from Manilla to Davao
        1 marine moved from Manilla to Davao
        1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
        1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
        1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
        1 carrier moved from 7 Sea Zone to 36 Sea Zone
        1 destroyer moved from 36 Sea Zone to 22 Sea Zone
        1 battleship moved from 43 Sea Zone to 36 Sea Zone
        1 destroyer moved from 7 Sea Zone to 17 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Malaya
        1 factory_minor placed in Southern Manchuria
        1 destroyer and 1 submarine placed in 7 Sea Zone
        1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 60 PUs; end with 61 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 1.33
@majikforce good move, will take me a bit. Will get back to you either late tonight or tomorrow afternoon
@WindowWasher no problem. Forgot to mention I assumed no scramble when I attacked the US sub.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
        2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 marine moved from New Guinea to Dutch New Guinea
        1 submarine moved from 26 Sea Zone to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 infantry moved from Brazil to Suriname
        1 infantry moved from Brazil to British Guiana
        1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
        2 transports moved from 93 Sea Zone to 90 Sea Zone
        1 fighter moved from Gibraltar to Algeria
        1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 bomber moved from Gibraltar to Northern Italy
    Combat - Americans
        Strategic bombing raid in Northern Italy
                Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
            Bombing raid in Northern Italy causes 5 damage total. 
        Battle in Algeria
            Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Algeria
            Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Algeria to Gibraltar
        1 bomber moved from Northern Italy to Malta
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    Place Units - Americans
        1 artillery and 1 infantry placed in Eastern United States
        1 transport placed in 104 Sea Zone
        1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Neutral_Axis regular : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Honan to Hopei
        1 artillery and 1 infantry moved from Honan to Anhwe
        1 artillery and 1 infantry moved from Honan to Shansi
        1 fighter moved from Honan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Shansi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shansi
            Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Inner Mongolia
        5 artilleries and 5 infantry moved from Honan to Inner Mongolia
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
        2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 marine moved from New Guinea to Dutch New Guinea
        1 submarine moved from 26 Sea Zone to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 infantry moved from Brazil to Suriname
        1 infantry moved from Brazil to British Guiana
        1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
        2 transports moved from 93 Sea Zone to 90 Sea Zone
        1 fighter moved from Gibraltar to Algeria
        1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 bomber moved from Gibraltar to Northern Italy
    Combat - Americans
        Strategic bombing raid in Northern Italy
                Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
            Bombing raid in Northern Italy causes 5 damage total. 
        Battle in Algeria
            Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Algeria
            Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Algeria to Gibraltar
        1 bomber moved from Northern Italy to Malta
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    Place Units - Americans
        1 artillery and 1 infantry placed in Eastern United States
        1 transport placed in 104 Sea Zone
        1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Honan to Hopei
        1 artillery and 1 infantry moved from Honan to Anhwe
        1 artillery and 1 infantry moved from Honan to Shansi
        1 fighter moved from Honan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Shansi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shansi
            Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Inner Mongolia
        5 artilleries and 5 infantry moved from Honan to Inner Mongolia
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Dutch New Guinea: 1 marine
        EDIT: Adding units owned by Americans to Queensland: 1 marine
        EDIT: Turning off Edit Mode
        2 tactical_bombers moved from Egypt to Southern Persia
        1 armour and 1 infantry moved from Quebec to 109 Sea Zone
        1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
        1 fighter moved from 93 Sea Zone to Gibraltar
        1 fighter moved from United Kingdom to Gibraltar
        1 transport moved from 89 Sea Zone to 106 Sea Zone
        1 mech_infantry moved from Egypt to Iraq
        2 infantry moved from Union of South Africa to 73 Sea Zone
        1 artillery moved from Kenya to 74 Sea Zone
        1 infantry moved from French Madagascar to 74 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
        1 battleship moved from 78 Sea Zone to 83 Sea Zone
        2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
        1 armour moved from Iraq to Baluchistan
        1 infantry moved from Eastern India to Burma
        1 fighter moved from Eastern India to Burma
        1 bomber moved from Gibraltar to 101 Sea Zone
    Combat - British
        Battle in 101 Sea Zone
            British attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 101 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 1 transport
        Battle in Burma
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Burma to Eastern India
        1 artillery and 3 infantry moved from 83 Sea Zone to Egypt
        1 armour and 1 infantry moved from 93 Sea Zone to Morocco
        1 bomber moved from 101 Sea Zone to Egypt
    Place Units - British
        1 transport placed in 109 Sea Zone
        1 fighter placed in United Kingdom
        1 factory_minor placed in Iraq
        2 submarines placed in 83 Sea Zone
        1 infantry placed in Egypt
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        1 aaGun and 1 mech_infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -1.00
Neutral_Axis regular : -0.33
British regular : 1.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 4 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Romania to Baltic States
              Italians take Baltic States from Russians
        3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
              Italians take Bessarabia from Russians
              Italians take Ukraine from Russians
        1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 artillery moved from Libya to 98 Sea Zone
        1 artillery and 1 transport moved from 98 Sea Zone to 100 Sea Zone
        1 artillery moved from 100 Sea Zone to Trans-Jordan
    Combat - Italians
        Battle in Trans-Jordan
        Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine
    Non Combat Move - Italians
        Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
        1 infantry moved from Tunisia to Libya
        1 aaGun and 3 infantry moved from Austria to Western Germany
        1 fighter moved from Germany to Southern Italy
        2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
        1 artillery moved from Southern Italy to Northern Italy
        1 mech_infantry moved from Romania to Ukraine
    Place Units - Italians
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from Queensland to 55 Sea Zone
        2 infantry moved from New South Wales to Queensland
        3 fighters moved from Queensland to 56 Sea Zone
        2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
        1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    Combat - ANZAC
        Battle in 56 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 56 Sea Zone
            ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        3 fighters moved from 56 Sea Zone to Queensland
        1 aaGun moved from Queensland to 55 Sea Zone
        1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
        1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from Queensland to 55 Sea Zone
        2 infantry moved from New South Wales to Queensland
        3 fighters moved from Queensland to 56 Sea Zone
        2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
        1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    Combat - ANZAC
        Battle in 56 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 56 Sea Zone
            ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        3 fighters moved from 56 Sea Zone to Queensland
        1 aaGun moved from Queensland to 55 Sea Zone
        1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
        1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
        1 infantry moved from Morocco to Algeria
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Ukraine
        7 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 infantry moved from Norway to 116 Sea Zone
        1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
        1 infantry moved from Finland to 118 Sea Zone
        1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone
        2 infantry moved from 118 Sea Zone to Leningrad
        1 artillery moved from Norway to Finland
        1 fighter moved from Western Germany to 118 Sea Zone
    Combat - Germans
        Battle in 118 Sea Zone
            Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
            Russians defend with 1 submarine
                Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 118 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 118 Sea Zone
            Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in Leningrad
        Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    Non Combat Move - Germans
        Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
        Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        1 fighter moved from 118 Sea Zone to Eastern Poland
        8 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
        1 armour moved from Eastern Poland to Ukraine
        5 tactical_bombers moved from Eastern Poland to Ukraine
        2 aaGuns, 11 artilleries and 26 infantry moved from Eastern Poland to Western Ukraine
        3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from France to Southern France
              Germans take Southern France from Neutral_Axis
        1 fighter moved from Southern Italy to Western Germany
        1 infantry moved from France to Western Germany
        1 submarine moved from 116 Sea Zone to 122 Sea Zone
    Place Units - Germans
        7 mech_infantrys placed in Germany
        1 fighter and 1 infantry placed in France
        1 artillery placed in France
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 48 PUs; end with 48 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.33