Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 bombers moved from Korea to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
11 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 7 submarines; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
8 fighters moved from 6 Sea Zone to Korea
6 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Western Germany to Norway
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
Place Units - Americans
3 fighters placed in Korea
2 submarines placed in 97 Sea Zone
1 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
2 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 5 carriers, 4 destroyers, 7 submarines and 5 transports
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
1 mech_infantry moved from Greece to Romania
British take Romania from Germans
1 infantry moved from Iraq to Persia
British take Persia from Italians
Purchase Units - British
British buy 2 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Russia to Greece
1 mech_infantry moved from Egypt to Iraq
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 armour and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
Americans : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
1 armour and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Caucasus
3 fighters moved from Southern France to Southern Italy
1 aaGun and 9 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,4
Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 destroyer, 3 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Germans take Amur from Russians
Germans take Siberia from Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Vyborg to Finland
1 infantry moved from France to Southern France
Germans take Southern France from Americans
2 bombers moved from Western Germany to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 armour and 9 mech_infantrys moved from Bessarabia to Western Ukraine
4 artilleries and 13 infantry moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 56 PUs;
Germans buy 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Romania
Germans attack with 4 artilleries and 13 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 artilleries and 13 infantry in Romania, round 2 : 3/17 hits, 4.17 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from British with 4 artilleries and 12 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bulgaria to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
10 artilleries and 10 infantry moved from Novgorod to Vyborg
27 artilleries and 20 infantry moved from Archangel to Novgorod
3 fighters moved from Finland to Novgorod
1 artillery moved from Denmark to Western Germany
7 infantry moved from Denmark to Western Germany
4 artilleries and 18 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Yugoslavia to France
2 mech_infantrys moved from Yugoslavia to Western Germany
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 aaGun, 7 armour, 12 artilleries, 18 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
7 mech_infantrys moved from Buryatia to Yenisey
7 mech_infantrys moved from Buryatia to Siberia
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
1 artillery and 5 infantry placed in Germany
3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,1,2
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.00
British : 1.33
Americans : 1.33
Russians : 0.33
I am away for at least 7 days, maybe more
ok…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Rostov to Volgograd
4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov
1 infantry moved from Ukraine to Rostov
3 artilleries moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 armour and 3 mech_infantrys moved from Novosibirsk to Vologda
1 aaGun moved from Smolensk to Vologda
18 infantry moved from Smolensk to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun, 5 artilleries and 15 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Russia to Vologda
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Guam
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking Guam from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
2 armour, 3 fighters and 1 mech_infantry moved from Manchuria to Siberia
2 fighters moved from Japan to Siberia
2 artilleries and 5 infantry moved from Jehol to Manchuria
5 fighters moved from 36 Sea Zone to Manchuria
7 carriers, 2 destroyers and 1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Chahar to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Hopei to Chahar
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 9 infantry moved from Northwest Persia to Caucasus
3 bombers moved from Japan to Philippines
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 64 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Americans
1 infantry moved from Korea to Amur
Russians take Amur from Germans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from Norway to France
1 bomber moved from Norway to Western Germany
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
4 fighters moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 4 infantry moved from Greece to Bulgaria
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 7 carriers, 5 destroyers, 1 infantry, 1 mech_infantry, 15 submarines, 1 tactical_bomber and 7 transports moved from 26 Sea Zone to 6 Sea Zone
4 artilleries moved from Korea to 6 Sea Zone
7 infantry moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Midway
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Iwo Jima
16 fighters moved from Korea to 6 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to Midway
Place Units - Americans
1 battleship and 2 carriers placed in 6 Sea Zone
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 airfield placed in Normandy Bordeaux
2 infantry placed in Greece
1 submarine placed in 97 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Americans collect 77 PUs (1 lost to blockades); end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
7 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
Purchase Units - British
British buy 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Persia
British attack with 1 artillery and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 7 infantry in Persia, round 2 : 0/8 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 7 infantry in Persia, round 3 : 2/8 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun, 1 armour, 13 artilleries, 26 infantry and 21 mech_infantrys moved from Iraq to Northwest Persia
4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Greece to Bulgaria
2 fighters and 2 tactical_bombers moved from Greece to Bulgaria
6 fighters moved from Greece to Normandy Bordeaux
4 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 aaGun and 3 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
British collect 39 PUs (3 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : -1,33
AA fire in France : : 0,83
AA fire in Western Germany : : -0,17
Americans : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
2 fighters moved from Southern Italy to Northern Italy
2 infantry moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Southern France
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
British win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Denmark
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Caucasus to Kazakhstan
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,5,3,1,5
Italians collect 3 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -4.17
British : 1.33
Americans : 1.33
Russians : 1.00
Lost every battle that turn. Ouch.
Wow, that is just crazy. Unreal. You have had more than your share of bad luck in this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the ANZAC lost in Sumatra
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Caroline Islands to Midway
1 fighter moved from Korea to Midway
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Greece to Bulgaria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,17
Japanese : 1,33
Oops, left out amphibious troops for Norway. Trust I can add them in.
Bombard:
[dice 1d6]
inf+art:
[dice 2d6]
1d6: 6
2d6: 2, 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Sakha to Soviet Far East
Germans take Soviet Far East from Russians
1 armour and 8 mech_infantrys moved from Siberia to Amur
1 fighter, 2 infantry and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 9 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Vyborg to Norway
Germans take Finland from Americans
1 battleship and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to Norway
2 bombers moved from Western Germany to Norway
3 fighters moved from Novgorod to Norway
1 mech_infantry moved from Tsinghai to Samara
Germans take Samara from Russians
12 artilleries and 16 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
10 artilleries and 12 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 67 PUs;
Germans buy 2 artilleries, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 2 bombers, 5 fighters and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Norway : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 1 mech_infantry in Norway, round 2 : 8/9 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 3.83 expected hits
1 aaGun owned by the Americans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Norway
retreated to Norway
Americans win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Americans: 1 aaGun and 3 infantry
Casualties for British: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 artillery
EDIT: Turning off Edit Mode
Battle in Northern Italy
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 10 artilleries and 12 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 artilleries and 12 infantry in Southern France, round 2 : 9/22 hits, 7.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 10 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 9 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Ukraine, round 2 : 4/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Amur
Germans attack with 1 armour and 8 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 8 mech_infantrys in Amur, round 2 : 2/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Germans win, taking Amur from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 12 artilleries and 16 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 12 artilleries and 16 infantry in Volgograd, round 2 : 9/28 hits, 8.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Norway to 113 Sea Zone
2 bombers and 2 fighters moved from Norway to Western Germany
3 infantry moved from Germany to Western Germany
1 aaGun moved from France to Southern France
2 infantry moved from Western Germany to Denmark
6 mech_infantrys moved from Novgorod to Finland
3 artilleries and 3 infantry moved from Vyborg to Finland
4 artilleries and 11 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 fighters and 2 tactical_bombers moved from Rostov to Bessarabia
1 aaGun moved from Caucasus to Volgograd
2 armour and 1 mech_infantry moved from Caucasus to Volgograd
5 armour and 2 mech_infantrys moved from Caucasus to Ukraine
2 artilleries and 2 infantry moved from Vyborg to Finland
2 artilleries and 2 infantry moved from Vyborg to Finland
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
10 artilleries and 10 infantry moved from Novgorod to Vyborg
1 fighter moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from France to Western Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
1 fighter and 7 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 8.50
British : 0.67
AA fire in Norway : : -0.50
Americans : -0.83
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 5 artilleries and 15 infantry moved from Bryansk to Tambov
1 artillery and 5 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Samara to Russia
1 aaGun, 13 artilleries and 60 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Vologda to Tambov
1 infantry moved from Nenetsia to Vologda
Place Units - Russians
3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 bomber moved from Philippines to 41 Sea Zone
8 fighters and 1 tactical_bomber moved from 21 Sea Zone to Caroline Islands
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Japanese attack with 8 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/11 hits, 5.00 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
7 carriers and 2 destroyers moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Manchuria to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
3 fighters moved from Manchuria to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Philippines to Japan
1 bomber moved from 41 Sea Zone to Shan State
8 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from India to West India
3 infantry moved from Malaya to Shan State
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 artillery moved from Chahar to Anhwe
5 infantry moved from Jehol to Anhwe
1 aaGun, 11 artilleries and 17 infantry moved from Manchuria to Amur
2 armour and 1 mech_infantry moved from Siberia to Amur
5 fighters moved from Siberia to Japan
Place Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in India
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,4,1,3,4,3,3,4,1,6,6,2,2,3,3,6,4,2,3,5,5,2,6,2,4,6,1,3,6,2,2,4,6,5,4,4,5,3,4,1,3,4,6,6,3,1,1,4,5,6,6,1,2,6,6,4,1,5,1,4,4,2,2,6,2,1,6,2,2,3,5,2,4,1,5,6,5,5,2,3
Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Americans
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 bomber and 2 fighters moved from Normandy Bordeaux to Northern Italy
6 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
5 artilleries, 2 battleships, 9 carriers, 5 destroyers, 6 infantry, 1 mech_infantry, 15 submarines and 6 transports moved from 6 Sea Zone to 22 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 5 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 6 Sea Zone
Americans attack with 16 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/18 hits, 9,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 16 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Iwo Jima to Paulau Island
2 tactical_bombers moved from 6 Sea Zone to Paulau Island
12 fighters moved from 6 Sea Zone to Paulau Island
4 fighters moved from 6 Sea Zone to 22 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 22 Sea Zone
3 bombers moved from Midway to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 bomber and 2 fighters moved from Northern Italy to Normandy Bordeaux
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
6 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 destroyer placed in 99 Sea Zone
2 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
1 infantry placed in Norway
1 submarine placed in 125 Sea Zone
5 fighters placed in Western United States
1 airfield placed in Paulau Island
1 harbour placed in Marianas
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
1 mech_infantry moved from Bulgaria to Slovakia Hungary
British take Slovakia Hungary from Germans
1 mech_infantry moved from Bulgaria to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour, 13 artilleries, 27 infantry and 21 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys
Japanese defend with 1 artillery and 9 infantry
British roll dice for 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys in Caucasus, round 2 : 16/63 hits, 15,50 expected hits
Italians roll dice for 1 artillery and 9 infantry in Caucasus, round 2 : 4/10 hits, 3,33 expected hits
9 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 13 artilleries, 23 infantry and 21 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 9 infantry
Non Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Bulgaria to Syria
1 mech_infantry moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Bulgaria to Yugoslavia
6 infantry moved from Bulgaria to Yugoslavia
6 infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Bulgaria to Greece
3 armour moved from Bulgaria to Yugoslavia
Place Units - British
1 destroyer placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,33
British : 0,50
Americans : -4,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Italians
1 fighter and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 aaGun moved from Kazakhstan to Volgograd
1 armour moved from Sikang to Volgograd
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,1,5
Italians collect 7 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 0.00