Anyway, if folks are interested in joining the development team, I could use the help.
Great War 1914-18
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IL witch planes an air ships did you use on your site.
Were did you get the calvary. -
check the the thread on house rule pieces. its all there
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Invalid or Deleted File.
All I get from map links is as above! Where can I get this map?
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IL the map link for Afica doesnt work but the Axis and Allies version does (or did according to others). Could you make an Afica Campaign for the Axis and Allies version?
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Sorry but i cant repost these files. I also cant get into why.
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Dang it. Well do you have any ideas how I can divide the map evenly so i can print it in eigths on my home printer and not have to spend $40 at kinkos?
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Sun i could PM you the files. i have them on my computer
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IL could you explain how allying with neutral nations works? I want to try this where everyone controls a major nation and Spain Turkey and Italy are neutral. Then you can make alliances however you want.
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Specific neutrals enter on the side on specific turns as they did historically. Those that remained neutral do not enter the war unless attacked.
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IL I know you can’t talk about this game but can you explain ships to me? Where can they be built? Also I may have questions in the future (I’m making the board :-D). Also is there ANY possible way to get the Africa map?
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I can’t release any files. The Africa map is pretty much its own game and will be an expansion.
Ships are built only in original ports, not occupied ones.
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So basically I have no chance of getting Africa. But then again you said it WILL be an expansion. Spoiler?
Anyways so does there have to be a port and a industrial complex in a teritory to build a ship? Also what does "overrun territories mean? Is the same as A&A blitzing? -
Ships build in port. Factory is for land and air units.
Where is the rules is the reference to “overrun territories” made?
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So the ships can’t be built at sea? They can only be buit in a territory with a port AND IC? Also overrunning is on cavalry and armored cars.
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Built ONLY in Port. Not in the ocean. This is not Axis and Allies. Its more realistic. Ports protect ships from naval attack but not air ( zeppelins or planes). It costs 1 MP to enter the port. Also, ships in port can intercept enemy ships passing by as per rules.
OK overrun just means these units move 2 spaces in combat, so they can capture potentially two enemy areas. Armored cars and cavalry are the units that can do this, but are weak and easily overcome. So overrun means exactly that the first captured area was taken with no fight…overrun.
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Okay i get ya now. ya I know this isn’t like A&A. Thats why I like it.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












