Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
            1 cruiser moved from 78 Sea Zone to 100 Sea Zone
            1 carrier moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to 78 Sea Zone
            1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
            1 artillery moved from 74 Sea Zone to French Madagascar
            1 transport moved from 78 Sea Zone to 73 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 destroyer moved from 31 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to 21 Sea Zone
            1 bomber moved from Hawaiian Islands to 21 Sea Zone
            1 infantry moved from Davao to Manilla
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Wake Island
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            6 infantry moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
            1 cruiser moved from 78 Sea Zone to 100 Sea Zone
            1 carrier moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to 78 Sea Zone
            1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
            1 artillery moved from 74 Sea Zone to French Madagascar
            1 transport moved from 78 Sea Zone to 73 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in 101 Sea Zone
                British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 101 Sea Zone
                British win, taking French Madagascar from Neutral_Axis, taking 101 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Kenya
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Neutral_Allies
            3 aaGuns and 7 infantry moved from Burma to Eastern India
            1 battleship moved from 40 Sea Zone to 78 Sea Zone
            2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 100 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to Quebec
    
        Place Units - British
            1 carrier and 2 destroyers placed in 100 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 1.50
    Italians regular : 0.50
    Japanese regular : 2.33
    British regular : -1.67
    

    Savegame


  • You guys - wow - I never heard of either of you before this tournament but those are some impressive moves. I almost feel bad about getting bailed out by beginner’s luck off Hong Kong, there, not to mention putting a ding in your battleship, but with that nice, strong aggressive move I’m just gonna be happy.


  • I would have loved to have tried to sink your 3 destroyers on J2 but when I saw the India opportunity, that went off the table. And then you nearly returned the favor (sinking all 3 of my destroyers) - NICE!!! But you did succeed pretty well against the poor, late, German fleet, so again I will try not to feel guilty. We definitely have to respect your aggressive play, though


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 battleship and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                British defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    

    Savegame


  • @DrakeMortis assumed no scramble to Alexandria. Order of losses in sz 100 please?


  • @regularkid maximum defense. 2 wounded AC and a destroyer as hits.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 battleship and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                British defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    1 destroyer owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
                British win with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
                Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier and 2 destroyers
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                2 tactical_bombers owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 artillery moved from Malta to 98 Sea Zone
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Gibraltar to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.17
    British regular : 2.50
    

    Savegame

  • '22

    TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    

    Savegame

  • '22

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20123, time: 4:44:08 PM
    Savegame


  • Something going on with the engine potetially?


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 bomber and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone
            1 bomber and 3 fighters moved from Malta to 100 Sea Zone
            1 bomber moved from Western Germany to 100 Sea Zone
    
        Combat - Germans
            Battle in 100 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 2 fighters; French defend with 1 destroyer
                    Germans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 100 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Malta
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 bomber moved from 100 Sea Zone to Alexandria
            1 submarine moved from 116 Sea Zone to 115 Sea Zone
            1 aaGun and 8 infantry moved from Finland to Norway
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            2 artilleries and 11 infantry moved from Romania to Bessarabia
            1 armour moved from Greece to Romania
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
            2 armour moved from Poland to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 aaGun moved from Poland to Baltic States
            3 infantry moved from Poland to Baltic States
            3 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 aaGun moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Baltic States
            5 artilleries and 5 infantry moved from Germany to Poland
            1 artillery moved from Poland to Baltic States
            2 artilleries and 4 infantry moved from Poland to Eastern Poland
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 tactical_bomber moved from France to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 115 Sea Zone
            1 fighter placed in Western Germany
            1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    British regular : 0.67
    

    Savegame


  • TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Vyborg to Finland
            1 artillery moved from Vyborg to Finland
            12 infantry moved from Vyborg to Finland
            2 infantry moved from Leningrad to Vyborg
            1 armour and 1 mech_infantry moved from Leningrad to Vyborg
            2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Rostov to Kursk
            3 infantry moved from Bryansk to Kursk
            2 artilleries moved from Russia to Bryansk
            8 infantry moved from Russia to Bryansk
            1 aaGun moved from Southern Belarus to Bryansk
            1 aaGun moved from Northern Belarus to Smolensk
            1 artillery moved from Northern Belarus to Smolensk
            3 infantry moved from Northern Belarus to Smolensk
            1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk
            4 infantry moved from Southern Belarus to Smolensk
            2 aaGuns and 10 infantry moved from Amur to Northern Manchuria
            1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
            4 infantry moved from Siberia to Amur
    
        Place Units - Russians
            2 armour and 1 tactical_bomber placed in Siberia
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 49 PUs; end with 49 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 armour moved from Shan State to Eastern India
                  Japanese take Burma from UK_Pacific
            6 fighters and 4 tactical_bombers moved from Yunnan to Eastern India
            2 bombers moved from Yunnan to 34 Sea Zone
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from Caroline Islands to 34 Sea Zone
            2 artilleries and 3 infantry moved from Borneo to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            1 fighter moved from 38 Sea Zone to Eastern India
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 battleship moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Java to 43 Sea Zone
            1 marine moved from Malaya to 38 Sea Zone
            2 infantry moved from Sumatra to 38 Sea Zone
            1 battleship, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone
            2 infantry and 1 marine moved from 40 Sea Zone to Eastern India
            2 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Shan State to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 40 Sea Zone
            1 destroyer moved from 38 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 40 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 40 Sea Zone
            2 artilleries and 8 infantry moved from 40 Sea Zone to Eastern India
            1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Eastern India
            1 cruiser moved from 43 Sea Zone to 40 Sea Zone
    

    Savegame


  • Couple decisions for you boys -
    Scramble fighter from India?
    Scramble fighter from 34 to 35?
    Thanks


  • @gamerman01 scramble fighter to sea zone 40 from E India, no scramble sea zone 35. We take max defense for casualties in sea zone 34.


  • OK, that’s very helpful, thanks.


  • @gamerman01 I guess we may need order of loss for battle in sea zone 34, depending on hits opening round.

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