@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
axis-dominion vs farmboy (allies+12) bm3
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese buy 3 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Celebes 2 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from French Indo China to Shan State 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 7 submarines moved from 36 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 10 submarines and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters, 10 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shan State Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 5/11 hits, 5.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 5 carriers moved from 36 Sea Zone to 35 Sea Zone 7 fighters moved from French Indo China to Japan 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 6 carriers moved from 36 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from French Indo China to Japan 1 fighter moved from French Indo China to Japan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China 1 mech_infantry moved from Manchuria to Anhwe 2 aaGuns, 5 infantry and 1 marine moved from Manchuria to Amur 2 bombers moved from Celebes to Java Place Units - Japanese 3 fighters and 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Germans from French Indo China: 1 bomber EDIT: Adding units owned by Germans to Japan: 1 bomber EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 2 submarines placed in 36 Sea Zone Japanese undo move 3. Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to French Indo China: 1 marine EDIT: Turning off Edit Mode 2 infantry placed in French Indo China 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.50 UK_Pacific regular : 0.33 ANZAC regular : 0.33 -
sorry that took longer, was juggling work as well, but am done working for the day, so it’s all play from here :)
-
@axis-dominion no problem. I’m not sure if I can get the allied turn in today. Lots to think about.
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 22 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 20 fighters and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 9 damage total. Damaged units is as follows: harbour = 3, factory_minor = 6 Battle in 21 Sea Zone Americans attack with 20 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 20 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 16/21 hits, 10.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 20 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana 3 fighters moved from Western United States to 88 Sea Zone 3 infantry moved from Iceland to 123 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 20 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from 88 Sea Zone to United Kingdom Place Units - Americans 1 carrier placed in 10 Sea Zone 3 bombers placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 5.00 Japanese regular : 0.67 Germans AA : -0.33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 22 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 20 fighters and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 9 damage total. Damaged units is as follows: harbour = 3, factory_minor = 6 Battle in 21 Sea Zone Americans attack with 20 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 20 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 16/21 hits, 10.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 20 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana 3 fighters moved from Western United States to 88 Sea Zone 3 infantry moved from Iceland to 123 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 20 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from 88 Sea Zone to United Kingdom Place Units - Americans 1 carrier placed in 10 Sea Zone 3 bombers placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 bombers EDIT: Adding units owned by Americans to Eastern United States: 3 bombers EDIT: Turning off Edit Mode British buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Szechwan to Hopei 1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei 2 artilleries and 15 infantry moved from Szechwan to Kweichow 1 bomber moved from Rostov to Iraq Combat - British Strategic bombing raid in Iraq Italians roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Kweichow British attack with 2 artilleries and 15 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 15 infantry in Kweichow, round 2 : 4/17 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Hopei British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Szechwan to Kweichow 1 artillery and 2 infantry moved from India to West India 4 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Nigeria to French Equatorial Africa 1 artillery and 3 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Ethiopia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 83 Sea Zone to 88 Sea Zone 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 2 marines moved from 88 Sea Zone to French Guiana 1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan 1 bomber moved from Iraq to Rostov 4 artilleries and 8 infantry moved from Rostov to Tambov Place Units - British 1 carrier placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 5.00 Japanese regular : 1.33 Germans AA : -0.33 British regular : 0.00 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Turkmenistan to Kazakhstan 3 armour and 7 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Poland to Baltic States Italians take Baltic States from Russians 1 bomber moved from Western Germany to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 14 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 artilleries and 17 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 artilleries and 17 mech_infantrys in Western Ukraine, round 2 : 3/19 hits, 3.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Italians attack with 3 armour and 8 mech_infantrys Russians defend with 2 infantry Italians roll dice for 3 armour and 8 mech_infantrys in Kazakhstan, round 2 : 1/11 hits, 2.83 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians roll dice for 3 armour and 8 mech_infantrys in Kazakhstan, round 3 : 3/11 hits, 2.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Egypt to Spain 5 mech_infantrys moved from Northern Italy to Spain 2 fighters moved from Western Germany to Finland 1 fighter moved from Poland to Finland 1 bomber moved from Ukraine to Caucasus 1 infantry moved from Northern Italy to Western Germany 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - Italians 1 submarine placed in 80 Sea Zone 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy 2 mech_infantrys placed in Persia 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians regular : -2.50 Russians regular : -0.67 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 34 Sea Zone 3 fighters moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 5 fighters moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Queensland to New South Wales 1 aaGun and 2 mech_infantrys moved from Queensland to New South Wales 1 artillery moved from South Australia to New South Wales 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 34 Sea Zone 3 fighters moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 5 fighters moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Queensland to New South Wales 1 aaGun and 2 mech_infantrys moved from Queensland to New South Wales 1 artillery moved from South Australia to New South Wales 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67 -
I hit the NB in Normandy speculating that you would have preferred to retreat to 92. Don’t know if you would want to tell tell me yet, but I’m curious if I got that right.
-
@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
I hit the NB in Normandy speculating that you would have preferred to retreat to 92. Don’t know if you would want to tell tell me yet, but I’m curious if I got that right.
it was one of the possibilities for sure, it just really depended on how much you bought into the pac, as 92 is more on the defensive side
-
This is probably clear, but I should note that 3 ANZAC air are now on US carriers.
-
I just noticed that despite having a relatively strong Russia for this point in the game, Italy matches their TUV. 647 each.
-
@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
I just noticed that despite having a relatively strong Russia for this point in the game, Italy matches their TUV. 647 each.
yah I happen to be noticing that too haha
-
@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
I just noticed that despite having a relatively strong Russia for this point in the game, Italy matches their TUV. 647 each.
doesn’t usually bode well for the allies whenever italy is this strong, but still it’s a tight game, so let’s see what happens
-
@axis-dominion Yeah I feel like I am still in it although that surprises me given Italy’s strength. Still, if in a couple of turns, you get a clear income and tuv advantage it will probably mean the end.
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Volgograd 2 bombers moved from Egypt to Volgograd 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Battle in Volgograd Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Novgorod from Russians, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 infantry moved from Germany to Poland 1 aaGun, 1 armour, 1 artillery, 5 infantry and 20 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Germany to Poland 1 artillery and 1 infantry moved from Finland to Vyborg 2 fighters and 4 tactical_bombers moved from Finland to Northern Italy 2 fighters moved from Germany to Northern Italy 6 fighters and 2 tactical_bombers moved from 110 Sea Zone to Northern Italy 2 tactical_bombers moved from Western Germany to Northern Italy 4 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Volgograd to Caucasus 1 bomber moved from Japan to French Indo China 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Egypt to Northern Italy Place Units - Germans 4 bombers placed in Western Germany 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Novgorod Russians attack with 2 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 fighters moved from Novgorod to Russia 6 artilleries and 2 infantry moved from Russia to Bryansk 1 armour and 3 mech_infantrys moved from Belarus to Bryansk 1 aaGun, 4 artilleries and 51 infantry moved from Belarus to Bryansk 9 artilleries moved from Rostov to Tambov 20 infantry moved from Rostov to Tambov 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Rostov to Tambov 1 infantry moved from Vologda to Russia 20 infantry moved from Rostov to Tambov 7 infantry moved from Rostov to Bryansk 1 aaGun and 11 infantry moved from Suiyuyan to Hopei Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 2.00 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 5 fighters and 6 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 8/15 hits, 8.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 5 submarines moved from 42 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 7 fighters and 7 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 2 bombers moved from Java to French Indo China 1 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from Anhwe to Kwangsi 1 armour moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Shan State 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 7 carriers moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Kwangsi 2 fighters moved from Japan to 35 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Shantung 1 armour moved from Kwangsi to French Indo China 1 infantry moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Java 1 fighter moved from Japan to 37 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Dzavhan to Yenisey Place Units - Japanese 2 destroyers placed in 37 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Malaya 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Eastern United States to United Kingdom 1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 9 infantry moved from French Guiana to 88 Sea Zone 1 artillery moved from French Guiana to 88 Sea Zone 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 9 infantry, 4 submarines and 5 transports moved from 88 Sea Zone to 109 Sea Zone 2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom 4 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from United Kingdom to Scotland 2 fighters moved from Eastern United States to 109 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 aaGun moved from United Kingdom to Scotland 1 artillery and 1 mech_infantry moved from Marianas to 22 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone Place Units - Americans 1 carrier and 4 transports placed in 10 Sea Zone 2 fighters and 1 marine placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 1. 1 carrier and 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans AA : 0.67





