Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsLeague General Discussion Thread
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Can the UK place a factory on Persia, the same turn they move into it?
Triple A allows it.
The rules state “Place any new facilities in an eligible territory you have controlled since the start of your turn.”
So, my opponent and I would like an official ruling.
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@CaptainNapalm No, triplea allows it. It is an illegal move!
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@CaptainNapalm But I am no official :blush:
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Wow, no one has noticed that bug before. It isn’t even in the notes. I guess we all knew it was illegal and never attempted it.
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@simon33 I was shocked not to find it in the notes, as well!
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@simon33 Is this the place to get an official ruling, or is there such a thing? It is a league game.
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We can @gamerman01 for an official ruling. Normally you’d probably post in the League Discussion Thread.
But is the other player really arguing this point? It’s clear in the rules.
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@simon33 He said he has done it before, so just wants an official ruling before changing his buy and/or placement.
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I have moved the discussion to the League Thread. The OOB rules are chrystal clear, as pointed out.
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Ok. Thanks
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@CaptainNapalm said in League General Discussion Thread:
Can the UK place a factory on Persia, the same turn they move into it?
Triple A allows it.
The rules state “Place any new facilities in an eligible territory you have controlled since the start of your turn.”
So, my opponent and I would like an official ruling.
Right, it’s a tripleA bug. No power can ever build a facility in a territory that they did not control at the start of their turn.
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@Adam514 I have Korea controlled by USA, I want to reinforce it with the Amur stack, but triplea wants me to DOW first? Is this normal or a glitch from the system, I am using the latest version on this game.
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@Sovietishcat said in League General Discussion Thread:
@Adam514 I have Korea controlled by USA, I want to reinforce it with the Amur stack, but triplea wants me to DOW first? Is this normal or a glitch from the system, I am using the latest version on this game.
In BM any nation needs to be at war with the original owner of the territory they want to move into, so you need to DOW as Russia to enter Korea, even on NCM. Or else that would force Japan to DOW on Russia if they want to take Korea back which doesn’t make sense.
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In g40, that would also apply. If ussr is not at war with Japan, it can’t move into allied controlled territories on the pacific map, regardless of the state of war in Europe.
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@Adam514 @CaptainNapalm , I need you help once again! This one in PTV, in the new version, so N.Italy was left alone ( no units in the territory ) so I took it with one inf, but the axis player has planes in S.Italy which has an airbase, Triplea gave him the option to land scramble, but in the notes, It mentiones that land scramble can only happen if there is a land unit in the territory, is this a triplea bug or I am wrong. Thank you.
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Where do I find the Tech Tree or Tech Chart for a BM3 Game?
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@Sovietishcat The game gives you the option of scrambling in that situation, but even if you do scramble N Italy will still be taken without a fight and the planes will go back to their airfield.
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Never mind, got it alltready!
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Germany loses opening battle to France. Battle calc said 97% win. Should I just concede now? Anybody ever play thru when this happened to you? Also, lost BB but no planes against UK fleets. Retreated 3 tanks and can shift troops from Germ. Sank Canadian fleet. But no Vichy or cash bonus, and will delay and/or weaken move on Russia, which will likely be fatal.





