TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to Fukien
2 fighters moved from 61 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
3 infantry moved from Kiangsu to Hupeh
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
2 carriers moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.67
Japanese regular : 3.17
British regular : -0.67
Test summary from TripleA, engine version: 2.0.20234, time: 5:07:58 PM
Savegame
where do you want the hit…?
good question- I think I’ll let you take the sub and keep the cruiser to potentially roll a second time. thanks for asking.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
1 cruiser moved from 12 Sea Zone to 2 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 2 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 6 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 5 Sea Zone to Archangel
1 fighter moved from 6 Sea Zone to Archangel
1 bomber moved from 6 Sea Zone to Russia
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from Burma to India
2 infantry moved from Trans-Jordan to Persia
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Western Canada to Alaska
Place Units - British
1 carrier placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Libya to Egypt
Italians take Egypt from British
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Ukraine
1 armour moved from Italy to Balkans
1 fighter moved from Italy to Libya
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.0.20234, time: 7:09:18 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Non Combat Move - Americans
1 fighter moved from 44 Sea Zone to Brazil
1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Panama
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from Hawaiian Islands to Eastern Canada
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 bomber moved from Libya to Eastern Ukraine
1 fighter moved from Finland to Belorussia
1 fighter moved from Poland to Belorussia
1 infantry moved from Ukraine to Eastern Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Baltic States to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Belorussia to Ukraine
1 fighter moved from Belorussia to Ukraine
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 bomber moved from Eastern Ukraine to Poland
1 infantry moved from Morocco Algeria to Libya
1 artillery moved from France to Germany
2 infantry moved from Germany to France
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Ukraine
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Balkans
Place Units - Germans
6 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.00
Test summary from TripleA, engine version: 2.0.20234, time: 9:21:23 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Caucasus to Eastern Ukraine
2 artilleries and 8 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
3 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Russians retreated to Buryatia S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Eastern Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Eastern Ukraine, round 3 : 2/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 artilleries, 1 fighter and 8 infantry
Germans defend with 3 armour, 1 artillery, 1 factory and 6 infantry
Russians roll dice for 2 artilleries, 1 fighter and 8 infantry in Karelia S.S.R., round 2 : 3/11 hits, 2.83 expected hits
Germans roll dice for 3 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.83 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 3/9 hits, 2.50 expected hits
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 4/7 hits, 2.83 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 3/5 hits, 1.83 expected hits
Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 4 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries and 1 fighter in Karelia S.S.R., round 5 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 13
Casualties for Russians: 8 infantry
Casualties for Germans: 3 armour, 1 artillery and 6 infantry
Non Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
3 infantry moved from Persia to India
1 armour moved from Caucasus to India
1 infantry moved from Urals to Archangel
1 aaGun moved from Archangel to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Archangel
2 infantry moved from Russia to Archangel
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to India
1 armour moved from Caucasus to Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -1.67
Russians regular : 2.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 fighters moved from French Indo-China Thailand to Philippine Islands
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
3 transports moved from 61 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Soviet Far East
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Kiangsu to Buryatia S.S.R.
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Soviet Far East, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 3 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Buryatia S.S.R. to Suiyuan
1 carrier moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Soviet Far East to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 50 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 32 Sea Zone
1 artillery and 2 infantry moved from Fukien to Yunnan
1 infantry moved from Kwangtung to French Indo-China Thailand
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Hupeh to Yunnan
Place Units - Japanese
2 armour, 2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.83
Russians regular : -0.67
Test summary from TripleA, engine version: 2.0.20234, time: 12:19:54 AM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Persia to Trans-Jordan
1 bomber moved from Russia to Trans-Jordan
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Finland
1 cruiser moved from 2 Sea Zone to 4 Sea Zone
1 fighter moved from 2 Sea Zone to Finland
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Union of South Africa
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Australia
2 fighters moved from Archangel to Persia
2 infantry moved from India to Persia
1 destroyer moved from 43 Sea Zone to 26 Sea Zone
1 infantry moved from India to Persia
1 carrier and 1 fighter moved from 2 Sea Zone to 4 Sea Zone
1 bomber moved from Trans-Jordan to India
1 fighter moved from Finland to 4 Sea Zone
Place Units - British
2 armour and 1 infantry placed in India
1 factory placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -1.00
Germans regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
2 cruisers moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Libya to 15 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
1 infantry retreated to Egypt
British win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Ukraine to East Poland
1 armour moved from Balkans to East Poland
1 artillery moved from Italy to Balkans
1 fighter moved from 15 Sea Zone to Bulgaria Romania
Place Units - Italians
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : 1.33
I accidentally put the italian fighter in sea zone 15 instead of jordan- with luck like i had it didn’t really matter though. If you would consider letting it roll in jordan 1 time and picking up the battle with my 1 infantry against your 2 I’d appreciate it. The fighter would then land in egypt or libya depending on the outcome in jordan.
However it was my fault for not realizing it (it showed the fighter in jordan but with a black line under it that i failed to notice). If you prefer just playing through as it stands I’m ok with that.
I got you. When this happens, I use this:
https://www.pbegames.com/roller/
Should be pretty self explanatory. My email is ryanvoz@yahoo.com (to send me the result).
Dice type should be “d6”
I’ll make the edit if you get a hit, sound good?
@The_Good_Captain said in Good Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41:
thanks Ryan, that seems to have worked- it seems to have rolled a 1 for a hit. If its ok can we continue the combat for a second round? 1inf and 1F vs your 1 inf. Would you like me to go through with this with the same website?
Absolutely, go for round 2 man.
done- basically all the infantry are dead from egypt and jordan. Please move the italian fighter to egypt. Thanks for coaching me through that and accommodating my mistake.