thank you for the game
Snigg (x) vs. LennardF (Allies +17)
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to 18 Sea Zone 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 11 fighters and 7 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers in 18 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 11 fighters and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 11 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 10.17 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 11 fighters and 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from 18 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.50Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry Kiangsi : 1 flag, 1 infantry Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag Hopei : 1 flag, 1 infantry Chahar : 1 flag Guam : 1 flag, 1 airfield 6 Sea Zone : 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 12 fighters, 7 submarines and 6 tactical_bombers -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 armour and 1 mech_infantry moved from Shensi to Timguska Americans take Timguska from Germans 3 mech_infantrys moved from Szechwan to Kansu 2 fighters moved from Szechwan to Caucasus 1 artillery and 1 infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 3 fighters moved from Egypt to Caucasus 2 infantry moved from Alexandria to Egypt 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia 7 infantry moved from Libya to Tobruk 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to Egypt 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 6 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 tactical_bombers moved from Hawaiian Islands to Caroline Islands 8 submarines moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Okinawa Battle in Guam Non Combat Move - Americans 2 infantry moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 mech_infantrys placed in French Indo China 4 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 3. 2 carriers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 5 infantry moved from Anhwe to Kiangsu 5 artilleries moved from Anhwe to Kiangsu 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 3 : 4/9 hits, 3.00 expected hits Japanese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun and 6 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 5 fighters moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 4 artilleries and 7 infantry moved from Anhwe to Jehol 1 infantry moved from Eastern Persia to Turkmenistan 5 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from West India to Eastern Persia 2 artilleries and 5 infantry moved from India to West India 3 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 7 infantry moved from Libya to Tobruk 1 armour moved from Tobruk to Alexandria 1 infantry moved from Kwangsi to Kiangsi Combat - British Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/9 hits, 4.17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Caucasus Place Units - British 1 carrier placed in 110 Sea Zone 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Egypt British undo move 2. 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
British : 1.83 Italians : 0.67 Chinese : 0.33 Japanese : -2.33 -
@LennardF I meant to leave a destroyer behind when I moved the fleet to 92. If you don’t mind the edit, I’d appreciate it, but it’s after the fact so your choice.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 3 marines moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 3 marines and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Algeria 1 marine moved from 92 Sea Zone to Morocco 1 marine moved from 92 Sea Zone to Algeria Combat - Italians Battle in Gibraltar Battle in Morocco Battle in Algeria Non Combat Move - Italians 3 fighters moved from Southern France to Western Germany 2 fighters moved from Southern France to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Malta : 1 flag Morocco : 1 flag, 1 marine Algeria : 1 flag, 2 marines Southern France : 1 artillery and 5 infantry Western Germany : 3 fighters Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry Belarus : 1 flag Bryansk : 1 flag Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag 95 Sea Zone : 1 carrier 93 Sea Zone : 1 flag Greece : 1 flag 92 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 2 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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No problem, I don’t mind edits like that because they weren’t involved in combat or affected by dice rolls.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Rostov 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 5 bombers moved from France to Normandy Bordeaux 5 bombers moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 tactical_bombers moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Kazakhstan Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 5 bombers, 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 5 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 7/9 hits, 4.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd 1 fighter and 3 tactical_bombers moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Finland 2 artilleries moved from Denmark to Western Germany 5 infantry moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 5 bombers moved from Holland Belgium to France 5 bombers moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Russia Germans undo move 2. 2 armour and 1 mech_infantry placed in Russia Germans undo move 2. 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 5 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -0.33 Americans : 1.33 Russians : 0.67Territory Summary for Germans :
Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag, 1 armour and 1 mech_infantry Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Kazakhstan : 1 flag, 1 infantry Buryatia : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 6 artilleries, 10 bombers, 1 factory_minor and 13 infantry Western Germany : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 tactical_bomber Germany : 2 artilleries, 1 factory_major and 13 infantry Denmark : 1 aaGun and 16 infantry Holland Belgium : 1 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 infantry Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys Novosibirsk : 1 flag Volgograd : 1 flag, 3 aaGuns, 41 armour, 22 artilleries, 1 factory_minor, 2 fighters, 32 infantry, 36 mech_infantrys and 5 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Smolensk : 1 flag Samara : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 9 mech_infantrys -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov 2 fighters moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 2 fighters moved from Rostov to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0.33 Russians : -1.67 -
@LennardF I was looking over the map to figure out where the Soviet Pacific map started, and I discovered that America couldn’t have taken Timguska last turn. I thought the map started with Evenkiyskiy and Yenisey. You could have gone to Novosibirsk, but then that would have put you in range of mech inf/planes.
I suggest 2 possible solutions, and welcome any thoughts you would have on them. First, leave it as is, and treat Timguska as a European map territory going forward, and have the Pacific map start as I was thinking it did. You could then declare war next turn as Russia next turn to allow troops to enter the far East (I’m assuming you’re planning on going that way), but nothing could enter this go around. Second solution is move the tank/mech inf to China where the other 3 mechs are at and return the territory to Germany and remove the IPC from America and add it to Germany. Since this would have called the issue to the forefront before Russia’s turn this past turn, you could have declared war then and I’d be fine with editting it in in this situation.
What do you think?
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Hi, I’m not sure what the issue is - do you think that there is some restriction on movement through those maps - I don’t believe there is.
I’m looking at the history of Round 12 to see what happened. In that turn I took the US tank and mech pair through Kansu (Chinese controlled) and took Timguska from the Germans. America and Germany were at war. Please clarify what you think is wrong here.
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@LennardF The Soviet Union is treated as a neutral country on the separate maps, until a declaration of war is made by an Axis power on that side of the world. It’s part of the political situation due to the separate peace treaties with Japan and Germany.
From page 36:
Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.Since it’s a neutral power, Allied forces can not enter the territory. It’s the same issue with why the fighter in the Philippines has to go to Guam and can’t land in Asia or Australia at the beginning of the game.
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You are correct - clearly I hadn’t thought that through, I should have declared war with the SU once I let go of Moscow. If you want to roll the US back to that top-left Chinese position, remove the IPC going to the US and return the territory to German control that would be fine with me. Germany gets no new IPC (it was already assigned) and won’t have to take the territory back next turn.
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Y’know… on further reflection I don’t think you are right. The US is at war with Germany and that’s a German territory…
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@LennardF Sorry for delay…I had posted asking for a clarification on the G40 board here since we read the rule differently. Kreighund posted a response earlier today in regards to this pointing to a clarified language version from Avalon Hill (https://media.wizards.com/2015/downloads/ah/AA_pacific_1940_rules.pdf)
“Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map, and Axis powers on the other map are also still under those restrictions regarding the Soviet Union on both maps. For example, a state of war with only Japan lifts the neutrality restrictions from the Soviet Union on the Pacific map only, and allows Japanese units to attack or fly over Soviet-controlled territories on either map. However, the Soviet Union is still restricted on the Europe map, and Germany and Italy must still treat the entire Soviet Union as a neutral power, and may not move units into or through any original Soviet territories or Soviet-controlled territories. At the same time, Allied powers may move units into or through Pacific original Soviet territories and Soviet-controlled territories, but not European ones.”
Our situation is reversed from the example given, but it seems to be directly on point IMO. What do you think?
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No worries about the delay - I’m happy to drill down and get the right answer.
I agree with you on everything until we reach the fact that the US are taking a German territory. Can you send me a link to where you asked the question?
Thanks.
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OK, I’m good to continue, we can back the US back and return the territory to G control and I’ll declare war next turn.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 11 fighters and 6 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 2 bombers, 14 fighters and 6 tactical_bombers Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 bombers, 14 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 13/22 hits, 12.33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 2 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 6 Sea Zone 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 bombers moved from 19 Sea Zone to Japan 13 fighters moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 2 marines 6 Sea Zone : 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 14 fighters, 7 submarines and 6 tactical_bombers -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 carriers, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 2 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Egypt to Caucasus 2 infantry moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 91 Sea Zone to Morocco 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Western United States to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 8 submarines moved from 30 Sea Zone to 33 Sea Zone 1 armour moved from Kansu to Novosibirsk Americans take Novosibirsk from Germans 1 armour moved from Novosibirsk to Kansu 1 mech_infantry moved from Szechwan to Kazakhstan Americans take Kazakhstan from Germans 1 artillery moved from Szechwan to Sikang 2 mech_infantrys moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 3 mech_infantrys moved from Kansu to Sikang 3 mech_infantrys moved from French Indo China to Szechwan Combat - Americans Battle in Morocco Americans attack with 4 fighters, 9 infantry and 1 mech_infantry Italians defend with 1 marine Americans roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 5/14 hits, 3.67 expected hits Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Italians: 1 marine Non Combat Move - Americans 4 fighters moved from Morocco to 91 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in French Indo China 2 carriers placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 infantry EDIT: Adding units owned by Americans to Eastern United States: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 1.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Shantung 5 artilleries moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Tsinghai 1 artillery and 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :





