Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsGood Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 fighter moved from Norway to 2 Sea Zone 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 2 armour moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Bulgaria Romania to East Poland 1 bomber moved from Germany to Egypt 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Czechoslovakia Hungary to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland 1 fighter moved from Northwestern Europe to Baltic States 1 fighter moved from Poland to East Poland 1 fighter moved from Germany to East Poland 1 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Egypt Germans roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in Ukraine Germans attack with 3 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 1 armour, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 fighters and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 4/9 hits, 2.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 infantry moved from Norway to Finland 1 infantry moved from Northwestern Europe to France 1 bomber moved from Egypt to Libya 1 fighter moved from East Poland to France 1 artillery moved from Germany to France 1 infantry moved from Germany to Poland 1 fighter moved from Baltic States to Finland 1 fighter moved from East Poland to Poland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.17 British regular : 0.83
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 9:06:03 AM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 submarine Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Kazakh S.S.R. to Persia 3 infantry moved from Caucasus to Persia 1 armour moved from Russia to Caucasus 3 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Archangel 5 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 aaGun EDIT: Adding units owned by Russians to Archangel: 1 aaGun EDIT: Turning off Edit Mode 2 armour, 1 fighter and 1 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 61 Sea Zone to Fukien 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 3 infantry moved from Kiangsu to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Kwangtung Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Fukien Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from Suiyuan to Kiangsu 2 carriers moved from 57 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.67 Japanese regular : 3.17 British regular : -0.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 5:07:58 PM
Savegame -
where do you want the hit…?
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good question- I think I’ll let you take the sub and keep the cruiser to potentially roll a second time. thanks for asking.
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 2 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 6 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 cruiser and 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 cruiser and 1 submarine Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from 6 Sea Zone to Archangel 1 bomber moved from 6 Sea Zone to Russia 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to United Kingdom 1 infantry moved from Burma to India 2 infantry moved from Trans-Jordan to Persia 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Alaska Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 1 factory placed in India Turn Complete - British British collect 34 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Egypt Italians take Egypt from British 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Ukraine 1 armour moved from Italy to Balkans 1 fighter moved from Italy to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 7:09:18 PM
Savegame -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Non Combat Move - Americans 1 fighter moved from 44 Sea Zone to Brazil 1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Panama 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 fighter moved from Western United States to 2 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 fighter moved from Hawaiian Islands to Eastern Canada 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 infantry moved from Alaska to Western Canada 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 bomber moved from Libya to Eastern Ukraine 1 fighter moved from Finland to Belorussia 1 fighter moved from Poland to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine Combat - Germans Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Belorussia to Ukraine 1 fighter moved from Belorussia to Ukraine 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 bomber moved from Eastern Ukraine to Poland 1 infantry moved from Morocco Algeria to Libya 1 artillery moved from France to Germany 2 infantry moved from Germany to France 1 infantry moved from Norway to Finland 1 fighter moved from Norway to Ukraine 6 infantry moved from Germany to Poland 2 infantry moved from Germany to Balkans Place Units - Germans 6 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 9:21:23 PM
Savegame -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Caucasus to Eastern Ukraine 2 artilleries and 8 infantry moved from Archangel to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 3 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Buryatia S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Eastern Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Eastern Ukraine, round 3 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 artilleries, 1 fighter and 8 infantry Germans defend with 3 armour, 1 artillery, 1 factory and 6 infantry Russians roll dice for 2 artilleries, 1 fighter and 8 infantry in Karelia S.S.R., round 2 : 3/11 hits, 2.83 expected hits Germans roll dice for 3 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.83 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 3/9 hits, 2.50 expected hits Germans roll dice for 3 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 4/7 hits, 2.83 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 3/5 hits, 1.83 expected hits Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 4 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 artilleries and 1 fighter in Karelia S.S.R., round 5 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 13 Casualties for Russians: 8 infantry Casualties for Germans: 3 armour, 1 artillery and 6 infantry Non Combat Move - Russians 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from Persia to India 1 armour moved from Caucasus to India 1 infantry moved from Urals to Archangel 1 aaGun moved from Archangel to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Archangel 2 infantry moved from Russia to Archangel 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to India 1 armour moved from Caucasus to Russia 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -1.67 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 fighters moved from French Indo-China Thailand to Philippine Islands 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Manchuria to Buryatia S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 3 transports moved from 61 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 fighters moved from 62 Sea Zone to Soviet Far East 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Kiangsu to Buryatia S.S.R. Combat - Japanese Battle in Philippine Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Soviet Far East Japanese attack with 2 artilleries, 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Soviet Far East, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 3 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Buryatia S.S.R. to Suiyuan 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 fighters moved from Soviet Far East to 63 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from Philippine Islands to 50 Sea Zone 1 carrier and 2 fighters moved from 37 Sea Zone to 32 Sea Zone 1 artillery and 2 infantry moved from Fukien to Yunnan 1 infantry moved from Kwangtung to French Indo-China Thailand 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Hupeh to Yunnan Place Units - Japanese 2 armour, 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.83 Russians regular : -0.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 12:19:54 AM
Savegame -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Persia to Trans-Jordan 1 bomber moved from Russia to Trans-Jordan 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Finland 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 fighter moved from 2 Sea Zone to Finland 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Trans-Jordan British attack with 1 bomber and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Australia 2 fighters moved from Archangel to Persia 2 infantry moved from India to Persia 1 destroyer moved from 43 Sea Zone to 26 Sea Zone 1 infantry moved from India to Persia 1 carrier and 1 fighter moved from 2 Sea Zone to 4 Sea Zone 1 bomber moved from Trans-Jordan to India 1 fighter moved from Finland to 4 Sea Zone Place Units - British 2 armour and 1 infantry placed in India 1 factory placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -1.00 Germans regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Libya to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 3 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan 1 infantry retreated to Egypt British win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Balkans to East Poland 1 artillery moved from Italy to Balkans 1 fighter moved from 15 Sea Zone to Bulgaria Romania Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : 1.33
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I accidentally put the italian fighter in sea zone 15 instead of jordan- with luck like i had it didn’t really matter though. If you would consider letting it roll in jordan 1 time and picking up the battle with my 1 infantry against your 2 I’d appreciate it. The fighter would then land in egypt or libya depending on the outcome in jordan.
However it was my fault for not realizing it (it showed the fighter in jordan but with a black line under it that i failed to notice). If you prefer just playing through as it stands I’m ok with that.