L20 666 (Allies + 15) vs WindowWasher (Axis)


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 10:49:05 AM
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  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 116 Sea Zone to 123 Sea Zone
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
    

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  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 116 Sea Zone to 123 Sea Zone
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from 123 Sea Zone to Scotland
            1 armour moved from Egypt to Iraq
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans regular : -0.50
    

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 3 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Scotland : 1 bomber
    United Kingdom : 1 fighter
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
    French Central Africa : 1 flag
    Algeria : 1 mech_infantry
    French West Africa : 1 flag
    Holland Belgium : 1 flag, 1 infantry
    123 Sea Zone : 1 destroyer
    Iraq : 1 armour
    110 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 4 transports
    

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 23 / 34
    Japanese : 67 / 75
    Americans : 57 / 83
    Chinese : 0 / 2
    British : 38 / 39
    UK_Pacific : 5 / 9
    Italians : 16 / 11
    ANZAC : 10 / 18
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

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  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 23 / 34
    Japanese : 67 / 75
    Americans : 57 / 83
    Chinese : 0 / 2
    British : 38 / 39
    UK_Pacific : 5 / 9
    Italians : 16 / 11
    ANZAC : 10 / 18
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 units repaired.
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Algeria to Tunisia
            3 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Trans-Jordan to Cyprus
            1 fighter moved from Trans-Jordan to Crete
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 marine moved from Morocco to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 artilleries and 2 infantry moved from Egypt to Alexandria
            1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 116 Sea Zone to 123 Sea Zone
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from 123 Sea Zone to Scotland
            1 armour moved from Egypt to Iraq
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 1 bomber
            EDIT: Adding units owned by Americans to Iceland: 1 bomber
            EDIT: Turning off Edit Mode
            British buy 2 artilleries, 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 units repaired.
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Algeria to Tunisia
            3 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Trans-Jordan to Cyprus
            1 fighter moved from Trans-Jordan to Crete
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 marine moved from Morocco to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 artilleries and 2 infantry moved from Egypt to Alexandria
            1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
    
        Combat - British
            Battle in Greece
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Cyprus
                British win, taking Greece from Italians, taking Cyprus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Crete
                British attack with 1 fighter and 1 marine
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 1 marine in Crete, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Tunisia
                British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 artillery
                    British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 artillery
            Battle in Burma
                British attack with 1 armour, 4 artilleries, 1 fighter and 23 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 4 artilleries, 1 fighter and 23 infantry in Burma, round 2 : 5/29 hits, 6.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            3 aaGuns moved from India to Burma
            2 infantry moved from West India to India
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Iraq to Persia
            1 fighter moved from Cyprus to 99 Sea Zone
            1 fighter moved from Crete to 99 Sea Zone
            1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Tunisia to Normandy Bordeaux
            2 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 aaGun moved from Algeria to Tunisia
            6 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 116 Sea Zone to 108 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.33
    Italians regular : 0.17
    Germans regular : -0.83
    British regular : -2.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 3 aaGuns, 1 armour, 4 artilleries and 23 infantry
    India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
    Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 3 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    West India : 1 infantry
    Iceland : 1 airfield and 1 bomber
    Quebec : 1 factory_minor
    Trans-Jordan : 1 airfield and 2 infantry
    Alexandria : 2 artilleries and 1 infantry
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 artillery and 1 infantry
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
    Morocco : 1 flag
    Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    Algeria : 1 mech_infantry
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry
    Ethiopia : 1 flag
    123 Sea Zone : 1 destroyer
    108 Sea Zone : 1 submarine
    Crete : 1 flag, 1 marine
    Greece : 1 flag, 1 marine
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
    97 Sea Zone : 2 submarines
    Iraq : 1 flag, 1 armour
    Eastern Persia : 1 flag
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 infantry
    98 Sea Zone : 1 flag, 1 submarine
    110 Sea Zone : 2 aaGuns, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 7 transports
    

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 23 / 34
    Japanese : 66 / 75
    Americans : 57 / 83
    Chinese : 0 / 2
    British : 41 / 50
    UK_Pacific : 6 / 10
    Italians : 13 / 11
    ANZAC : 10 / 18
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 116 Sea Zone to 123 Sea Zone
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from 123 Sea Zone to Scotland
            1 armour moved from Egypt to Iraq
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 1 bomber
            EDIT: Adding units owned by Americans to Iceland: 1 bomber
            EDIT: Turning off Edit Mode
            British buy 2 artilleries, 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 units repaired.
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Algeria to Tunisia
            3 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Trans-Jordan to Cyprus
            1 fighter moved from Trans-Jordan to Crete
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 marine moved from Morocco to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 artilleries and 2 infantry moved from Egypt to Alexandria
            1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
    
        Combat - British
            Battle in Greece
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Cyprus
                British win, taking Greece from Italians, taking Cyprus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Crete
                British attack with 1 fighter and 1 marine
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 1 marine in Crete, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Tunisia
                British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 artillery
                    British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 artillery
            Battle in Burma
                British attack with 1 armour, 4 artilleries, 1 fighter and 23 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 4 artilleries, 1 fighter and 23 infantry in Burma, round 2 : 5/29 hits, 6.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            3 aaGuns moved from India to Burma
            2 infantry moved from West India to India
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Iraq to Persia
            1 fighter moved from Cyprus to 99 Sea Zone
            1 fighter moved from Crete to 99 Sea Zone
            1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Tunisia to Normandy Bordeaux
            2 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 aaGun moved from Algeria to Tunisia
            6 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 116 Sea Zone to 108 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 3 fighters
            EDIT: Adding units owned by British to Normandy Bordeaux: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.33
    Italians regular : 0.17
    Germans regular : -0.83
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 116 Sea Zone to 123 Sea Zone
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from 123 Sea Zone to Scotland
            1 armour moved from Egypt to Iraq
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 1 bomber
            EDIT: Adding units owned by Americans to Iceland: 1 bomber
            EDIT: Turning off Edit Mode
            British buy 2 artilleries, 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 units repaired.
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Algeria to Tunisia
            3 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Trans-Jordan to Cyprus
            1 fighter moved from Trans-Jordan to Crete
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 marine moved from Morocco to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 artilleries and 2 infantry moved from Egypt to Alexandria
            1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
    
        Combat - British
            Battle in Greece
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Cyprus
                British win, taking Greece from Italians, taking Cyprus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Crete
                British attack with 1 fighter and 1 marine
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 1 marine in Crete, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Tunisia
                British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 artillery
                    British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 artillery
            Battle in Burma
                British attack with 1 armour, 4 artilleries, 1 fighter and 23 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 4 artilleries, 1 fighter and 23 infantry in Burma, round 2 : 5/29 hits, 6.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            3 aaGuns moved from India to Burma
            2 infantry moved from West India to India
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Iraq to Persia
            1 fighter moved from Cyprus to 99 Sea Zone
            1 fighter moved from Crete to 99 Sea Zone
            1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Tunisia to Normandy Bordeaux
            2 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 aaGun moved from Algeria to Tunisia
            6 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 116 Sea Zone to 108 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 3 fighters
            EDIT: Adding units owned by British to Normandy Bordeaux: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.33
    Italians regular : 0.17
    Germans regular : -0.83
    British regular : -2.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 3 aaGuns, 1 armour, 4 artilleries and 23 infantry
    India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
    Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 3 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    West India : 1 infantry
    Iceland : 1 airfield and 1 bomber
    Quebec : 1 factory_minor
    Trans-Jordan : 1 airfield and 2 infantry
    Alexandria : 2 artilleries and 1 infantry
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 artillery and 1 infantry
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Morocco : 1 flag
    Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    Algeria : 1 mech_infantry
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry
    Ethiopia : 1 flag
    123 Sea Zone : 1 destroyer
    108 Sea Zone : 1 submarine
    Crete : 1 flag, 1 marine
    Greece : 1 flag, 1 marine
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
    97 Sea Zone : 2 submarines
    Iraq : 1 flag, 1 armour
    Eastern Persia : 1 flag
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 infantry
    98 Sea Zone : 1 flag, 1 submarine
    110 Sea Zone : 2 aaGuns, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 7 transports
    

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 23 / 34
    Japanese : 66 / 75
    Americans : 57 / 83
    Chinese : 0 / 2
    British : 41 / 50
    UK_Pacific : 6 / 10
    Italians : 13 / 11
    ANZAC : 10 / 18
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 137 times
            2 was rolled 129 times
            3 was rolled 124 times
            4 was rolled 154 times
            5 was rolled 137 times
            6 was rolled 124 times
        Average roll : 3.493
        Median : 4.000
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 805
    
    Germans Combat
            1 was rolled 29 times
            2 was rolled 44 times
            3 was rolled 25 times
            4 was rolled 44 times
            5 was rolled 36 times
            6 was rolled 44 times
        Average roll : 3.658
        Median : 4.000
        Variance : 1.611
        Standard Deviation : 1.269
        Total rolls : 222
    
    British Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 16 times
        Average roll : 3.541
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 133
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 12 times
            3 was rolled 9 times
            4 was rolled 8 times
            5 was rolled 15 times
            6 was rolled 6 times
        Average roll : 3.118
        Median : 3.000
        Variance : 1.542
        Standard Deviation : 1.242
        Total rolls : 68
    
    French Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 7 times
        Average roll : 3.696
        Median : 3.000
        Variance : 0.947
        Standard Deviation : 0.973
        Total rolls : 23
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.167
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.824
        Standard Deviation : 0.907
        Total rolls : 18
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.800
        Median : 2.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 17 times
            5 was rolled 12 times
            6 was rolled 7 times
        Average roll : 3.644
        Median : 4.000
        Variance : 1.428
        Standard Deviation : 1.195
        Total rolls : 59
    
    UK_Pacific Combat
            2 was rolled 2 times
            3 was rolled 4 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Neutral_Axis Combat
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.833
        Median : 3.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 11 times
            3 was rolled 14 times
            4 was rolled 6 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.483
        Median : 3.000
        Variance : 0.712
        Standard Deviation : 0.844
        Total rolls : 60
    
    Japanese Combat
            1 was rolled 33 times
            2 was rolled 22 times
            3 was rolled 28 times
            4 was rolled 37 times
            5 was rolled 25 times
            6 was rolled 24 times
        Average roll : 3.420
        Median : 4.000
        Variance : 0.993
        Standard Deviation : 0.997
        Total rolls : 169
    

    Savegame


  • @WindowWasher sorry forgot to ncm…my London fighters. just edited it.

  • '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
            1 armour moved from Southern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4,5,4
            Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            3 fighters moved from 54 Sea Zone to New Guinea
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            3 fighters moved from 54 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from New Guinea to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            3 fighters moved from India to Eastern Persia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -0.33
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 2 infantry
    New Guinea : 1 artillery and 1 infantry
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
    62 Sea Zone : 1 destroyer and 1 transport
    Eastern Persia : 3 fighters
    

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 21 / 34
    Japanese : 66 / 75
    Americans : 57 / 83
    Chinese : 0 / 2
    British : 41 / 50
    UK_Pacific : 6 / 10
    Italians : 15 / 10
    ANZAC : 10 / 13
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            3 fighters moved from 54 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from New Guinea to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            3 fighters moved from India to Eastern Persia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -0.33
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 2 infantry
    New Guinea : 1 artillery and 1 infantry
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
    62 Sea Zone : 1 destroyer and 1 transport
    United Kingdom : 1 fighter and 1 infantry
    Eastern Persia : 3 fighters
    79 Sea Zone : 1 destroyer
    110 Sea Zone : 1 infantry
    

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 21 / 34
    Japanese : 66 / 75
    Americans : 57 / 83
    Chinese : 0 / 2
    British : 41 / 50
    UK_Pacific : 6 / 10
    Italians : 15 / 10
    ANZAC : 10 / 13
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 141 times
            2 was rolled 131 times
            3 was rolled 126 times
            4 was rolled 156 times
            5 was rolled 140 times
            6 was rolled 129 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.738
        Standard Deviation : 0.859
        Total rolls : 823
    
    Germans Combat
            1 was rolled 29 times
            2 was rolled 44 times
            3 was rolled 25 times
            4 was rolled 44 times
            5 was rolled 36 times
            6 was rolled 44 times
        Average roll : 3.658
        Median : 4.000
        Variance : 1.611
        Standard Deviation : 1.269
        Total rolls : 222
    
    British Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 16 times
        Average roll : 3.541
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 133
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 13 times
            3 was rolled 9 times
            4 was rolled 8 times
            5 was rolled 16 times
            6 was rolled 6 times
        Average roll : 3.099
        Median : 3.000
        Variance : 1.812
        Standard Deviation : 1.346
        Total rolls : 71
    
    French Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 7 times
        Average roll : 3.696
        Median : 3.000
        Variance : 0.947
        Standard Deviation : 0.973
        Total rolls : 23
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.167
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    ANZAC Combat
            1 was rolled 6 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 28
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.800
        Median : 2.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 17 times
            5 was rolled 12 times
            6 was rolled 7 times
        Average roll : 3.644
        Median : 4.000
        Variance : 1.428
        Standard Deviation : 1.195
        Total rolls : 59
    
    UK_Pacific Combat
            2 was rolled 2 times
            3 was rolled 4 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Neutral_Axis Combat
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.833
        Median : 3.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 11 times
            3 was rolled 15 times
            4 was rolled 7 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.484
        Median : 3.000
        Variance : 0.710
        Standard Deviation : 0.843
        Total rolls : 62
    
    Japanese Combat
            1 was rolled 33 times
            2 was rolled 22 times
            3 was rolled 29 times
            4 was rolled 37 times
            5 was rolled 25 times
            6 was rolled 26 times
        Average roll : 3.448
        Median : 4.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 172
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Archangel to Vologda
            1 bomber moved from Novgorod to Vologda
            1 fighter and 2 tactical_bombers moved from Archangel to Germany
            4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 artillery moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Germany
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 artillery and 6 infantry moved from France to Western Germany
            3 armour moved from Archangel to Vyborg
            3 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            13 armour and 8 mech_infantrys moved from Bryansk to Volgograd
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Germany to Yugoslavia
            1 infantry moved from Bryansk to Western Ukraine
            18 artilleries and 14 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 15 armour and 9 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 15 armour and 9 mech_infantrys in Volgograd, round 2 : 10/24 hits, 9.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 15 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Germany
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6,4,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 aaGun
            EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : 3.00
    

    Savegame

  • '21 '20

    im on thin ice :grimacing:


  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 4 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            3 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Russia to Vologda
            1 infantry moved from Nenetsia to Vologda
            4 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 4 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            3 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Russia to Vologda
            1 infantry moved from Nenetsia to Vologda
            4 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 4/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 infantry moved from Olgiy to Timguska
            1 tactical_bomber moved from Novosibirsk to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 aaGuns, 1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
            1 armour, 4 artilleries and 2 mech_infantrys moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            25 infantry moved from Russia to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -1.67
    Russians regular : 3.33
    

    Territory Summary for Russians :

    Manchuria : 1 infantry
    Yakut S.S.R. : 1 infantry
    Timguska : 2 infantry
    Kazakhstan : 1 infantry
    Buryatia : 1 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag, 1 infantry
    Tsagaan Olom : 1 flag
    Bryansk : 1 infantry
    Russia : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 56 infantry and 1 tactical_bomber
    Tambov : 1 infantry
    Novosibirsk : 3 infantry
    Vologda : 2 infantry
    Caucasus : 3 infantry
    Smolensk : 4 infantry
    Samara : 2 aaGuns, 2 armour, 4 artilleries, 25 infantry and 4 mech_infantrys
    106 Sea Zone : 1 flag
    97 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 52 / 74
    Russians : 21 / 32
    Japanese : 62 / 75
    Americans : 54 / 83
    Chinese : 3 / 2
    British : 41 / 50
    UK_Pacific : 6 / 10
    Italians : 14 / 10
    ANZAC : 10 / 13
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 armour moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
            1 armour moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Chahar to Buyant-Uhaa
            1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
            2 artilleries moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
            2 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Timguska
            1 artillery moved from Tsinghai to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Kansu to Timguska
            1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            6 artilleries moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Anhwe to Chahar
            2 artilleries and 1 infantry moved from Yunnan to French Indo China
            1 artillery and 2 infantry moved from Shan State to Malaya
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Szechwan to Yunnan
            1 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 bomber moved from Paulau Island to New Guinea
            2 infantry moved from Dutch New Guinea to New Guinea
            4 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry, 1 marine, 5 tactical_bombers and 4 transports moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            1 bomber moved from Kweichow to Timguska
            4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Timguska
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 3 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 4 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Novosibirsk
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Manchuria
                Japanese attack with 2 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
            1 fighter and 1 tactical_bomber moved from Timguska to Kweichow
            1 bomber moved from Timguska to Kweichow
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 bomber moved from New Guinea to Paulau Island
            4 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 aaGun moved from Jehol to Manchuria
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -4.33
    ANZAC regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 armour moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
            1 armour moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Chahar to Buyant-Uhaa
            1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
            2 artilleries moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
            2 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Timguska
            1 artillery moved from Tsinghai to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Kansu to Timguska
            1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            6 artilleries moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Anhwe to Chahar
            2 artilleries and 1 infantry moved from Yunnan to French Indo China
            1 artillery and 2 infantry moved from Shan State to Malaya
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Szechwan to Yunnan
            1 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 bomber moved from Paulau Island to New Guinea
            2 infantry moved from Dutch New Guinea to New Guinea
            4 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry, 1 marine, 5 tactical_bombers and 4 transports moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            1 bomber moved from Kweichow to Timguska
            4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Timguska
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 3 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 4 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Novosibirsk
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Manchuria
                Japanese attack with 2 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
            1 fighter and 1 tactical_bomber moved from Timguska to Kweichow
            1 bomber moved from Timguska to Kweichow
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 bomber moved from New Guinea to Paulau Island
            4 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 aaGun moved from Jehol to Manchuria
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -4.33
    ANZAC regular : -1.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from 125 Sea Zone to Norway
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 bomber moved from Iceland to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            5 fighters moved from 54 Sea Zone to New Guinea
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
    

    Savegame

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