L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V


  • Well, it does have merit in the approval of history.

  • 25 24 23 22 21 20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Western United States to 11 Sea Zone
            2 fighters moved from 32 Sea Zone to Caroline Islands
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                 retreated to Inner Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Tsinghai to Kansu
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                 retreated to Inner Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Tsinghai to Kansu
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20

    Well I screwed that up. So the rolls count, as always. I declined a scramble assuming you would not want to lose your German planes then just before the battle I realized you may want to scramble one plane to remove the bombards. So I cancelled the attacks and for some screwy reason it not only conducted the first attack for Malta it did not do a bombard.

    So I am going to post the combat move and let me know if you want to scramble one German plane to remove the bombards. Then depending on what you say I will continue the attacks using the dice already rolled for the Malta attack.

  • 25 24 23 22 21 20

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery and 3 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Libya
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 98 Sea Zone to Malta
            1 bomber moved from Egypt to Malta
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            3 fighters moved from Egypt to Libya
            1 fighter moved from Gibraltar to Libya
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll check.

  • 25 24 23 22 21 20

    2 battleships vs Malta and 3 cruisers versus Libya. Scramble a German plane?


  • Sure, send out a fig for a suicide mission. We can roll here with dicebot. If you want me to, I can handle it.


  • We do the sea-battle first.


  • 2 bs, 3 cr, 4 des against 1 fig.

    Do you want me to roll?


  • The setup will be:

    2d6 (bs)
    3d6 (cr)
    4d6 (des)
    1d6 (fig)

  • 25 24 23 22 21 20

    Not sure what any of that means. I rolled it in the game.


  • @AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    Not sure what any of that means. I rolled it in the game.

    I thought you said you skipped the sea-battle?

    If so, the figures above is the said battle, preceeding the landings.

    d6 means six-sided die.


  • I’ll just roll it and you will see. :)


  • [dice 2d6]
    [dice 3d6]
    [dice 4d6]
    [dice 1d6]


  • 2d6: 2, 5
    3d6: 2, 6, 6
    4d6: 6, 5, 5, 4
    1d6: 1


  • @dicebot said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    2d6: 2, 5
    3d6: 2, 6, 6
    4d6: 6, 5, 5, 4
    1d6: 1

    This means the fig definitely got shot down, but there’s a dmg on a bs.

  • 25 24 23 22 21 20

    I just rebuilt the Turn and edited out the infantry loss that had already occurred in Malta.

    Oh - that is interesting. You an roll dice in the Forum?


  • @AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    Oh - that is interesting. You an roll dice in the Forum?

    Yessir.

    Convenient at times. Not to be abused. ;)

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