L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Southern Manchuria to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Honan to Inner Mongolia
            1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia
            1 bomber moved from French Indo China to Eastern India
            1 bomber moved from French Indo China to Eastern India
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Solomon Islands
            2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Britain
            2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
                    UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
                Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Eastern India causes 8 damage total.  Damaged units is as follows: factory_major = 5, airfield = 3
            Battle in New Guinea
            Battle in New Britain
            Battle in Amur
            Battle in Siberia
            Battle in Dutch New Guinea
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Amur from Russians, taking Siberia from Russians, taking Dutch New Guinea from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
            Battle in Inner Mongolia
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 3 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Solomon Islands from ANZAC, taking Inner Mongolia from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 infantry moved from Jehol to Southern Manchuria
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Hopei to Honan
            1 aaGun moved from Hopei to Hunan
            1 infantry moved from Kiangsi to Hopei
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            2 artilleries moved from Szechwan to Kweichow
            2 infantry moved from Hunan to Kwangsi
            2 carriers moved from 6 Sea Zone to 5 Sea Zone
            2 fighters moved from 6 Sea Zone to 5 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to French Indo China
            1 tactical_bomber moved from 6 Sea Zone to Japan
            5 carriers, 3 cruisers, 5 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
            2 battleships, 5 fighters, 1 marine and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 38 Sea Zone to 55 Sea Zone
            1 bomber moved from Eastern India to French Indo China
            1 bomber moved from Eastern India to French Indo China
            1 aaGun moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            3 artilleries and 3 infantry moved from Kweichow to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 airfield placed in French Indo China
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,00
    UK_Pacific AA : -0,33
    

    Savegame


  • You try to encircle Leningrad?..

  • 25 24 23 22 21 20

    @trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    You try to encircle Leningrad?..

    Seemed like a good idea at the time.


  • Well, it does have merit in the approval of history.

  • 25 24 23 22 21 20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Western United States to 11 Sea Zone
            2 fighters moved from 32 Sea Zone to Caroline Islands
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                 retreated to Inner Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Tsinghai to Kansu
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                 retreated to Inner Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Tsinghai to Kansu
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20

    Well I screwed that up. So the rolls count, as always. I declined a scramble assuming you would not want to lose your German planes then just before the battle I realized you may want to scramble one plane to remove the bombards. So I cancelled the attacks and for some screwy reason it not only conducted the first attack for Malta it did not do a bombard.

    So I am going to post the combat move and let me know if you want to scramble one German plane to remove the bombards. Then depending on what you say I will continue the attacks using the dice already rolled for the Malta attack.

  • 25 24 23 22 21 20

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery and 3 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Libya
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 98 Sea Zone to Malta
            1 bomber moved from Egypt to Malta
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            3 fighters moved from Egypt to Libya
            1 fighter moved from Gibraltar to Libya
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll check.

  • 25 24 23 22 21 20

    2 battleships vs Malta and 3 cruisers versus Libya. Scramble a German plane?


  • Sure, send out a fig for a suicide mission. We can roll here with dicebot. If you want me to, I can handle it.


  • We do the sea-battle first.


  • 2 bs, 3 cr, 4 des against 1 fig.

    Do you want me to roll?


  • The setup will be:

    2d6 (bs)
    3d6 (cr)
    4d6 (des)
    1d6 (fig)

  • 25 24 23 22 21 20

    Not sure what any of that means. I rolled it in the game.


  • @AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    Not sure what any of that means. I rolled it in the game.

    I thought you said you skipped the sea-battle?

    If so, the figures above is the said battle, preceeding the landings.

    d6 means six-sided die.


  • I’ll just roll it and you will see. :)


  • [dice 2d6]
    [dice 3d6]
    [dice 4d6]
    [dice 1d6]


  • 2d6: 2, 5
    3d6: 2, 6, 6
    4d6: 6, 5, 5, 4
    1d6: 1

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