Here is an interesting bit of historical trivia. The US 8th Air Force actually had bases in the Ukraine for a short time. From June to September 1944, the 8th Air Force started a shuttle run of bombers that would take off from England and Italy, bomb targets in Germany then fly on to 3 bases in the Ukraine, Piryatin, Mirgorod and Poltava. The reasoning was mainly to show solidarity with the Russians and to hit Germany from an unexpected quarter.
The mission was called “Operation Frantic”. I don’t think it was much of a success. One reason is that the Luftwaffe bomber arm was still fairly strong in the East. Some Luftwaffe planes saw the American bombers heading into Russia. Then when a shot up P-51 crashed in Poland, it had documents on the Russian bases. Luftwaffe command was notified and they send Fliegerkorps IV, nearly 350 He 111s, to pound those bases while the B-17s were lined up in neat rows due to lack of space. It was the 8th Air Force’s costliest single operation of the war.
I didn’t even know about this until I read it in World War II magazine.
New Neutral Rules
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Hello, I have been a lurker, but I have come to correct something that I’m sure we have all felt. Obviously, the rules in the game are historically flawed in that all the neutrals would rise up against a power that invaded someone else. My new rules put an end to that. For the first 3 times someone attacks a neutral, every enemy power gets 6 IPCs to spend or save as they see fit, under standard bidding rules. The next 3 times, 12, next 3, 18. This is put in to show the propaganda value and the forces of the neutral government in exile. Thoughts, anyone?
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Well, I would see it quite contratry. If a power conquers a neutral state, the conqueror should get an one-time W6 IPC bonus that represents the current local gold deposits. But not before the W6 infantry defenders are taken down, which will arise in the neutral country.
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Maybe so, but the gold reserves are based on the IPC value, and I want to make the game playable as well, with the powers attacking to get a consequence, just not as drastic or unrealistic. A country also did not just get wiped of their gold reserves, at least not Germany or the western Allies, who set up administrations.
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This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.





