@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
axis-dominion vs farmboy (allies+12) bm3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 aaGun and 2 infantry moved from South Australia to Queensland 1 aaGun moved from Burma to Shan State 1 infantry moved from Burma to India Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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well this is going to be interesting.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Poland to Novgorod 6 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 8 armour and 21 mech_infantrys moved from Iraq to Egypt 5 bombers moved from Western Germany to 92 Sea Zone 2 bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Romania to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 8 tactical_bombers moved from Western Germany to 92 Sea Zone 8 fighters moved from Western Germany to 92 Sea Zone 1 mech_infantry moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 fighter moved from Western Germany to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone -
any scrambles ?
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Full scramble
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Poland to Novgorod 6 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 8 armour and 21 mech_infantrys moved from Iraq to Egypt 5 bombers moved from Western Germany to 92 Sea Zone 2 bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Romania to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 8 tactical_bombers moved from Western Germany to 92 Sea Zone 8 fighters moved from Western Germany to 92 Sea Zone 1 mech_infantry moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 fighter moved from Western Germany to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Russians roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 fighter, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/13 hits, 3.50 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Novgorod, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 1 fighter, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/13 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod 6 infantry and 2 mech_infantrys retreated to Baltic States Germans roll dice for 1 artillery, 1 infantry and 1 marine in Novgorod, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 25 Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry Battle in Egypt Germans attack with 8 armour and 21 mech_infantrys British defend with 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 8 armour and 21 mech_infantrys in Egypt, round 2 : 12/29 hits, 7.50 expected hits British roll dice for 6 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 8 armour and 19 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for British: 6 infantry Battle in 92 Sea Zone Germans attack with 8 bombers, 10 fighters and 8 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports 1 submarine owned by the Americans Submerged Germans roll dice for 8 bombers, 10 fighters and 8 tactical_bombers in 92 Sea Zone, round 2 : 11/26 hits, 15.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 3 cruisers owned by the British, 5 fighters owned by the Germans, 1 carrier owned by the Americans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 8 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 3 : 10/18 hits, 11.17 expected hits British roll dice for 1 battleship, 6 fighters and 5 transports in 92 Sea Zone, round 3 : 5/7 hits, 4.67 expected hits 2 transports owned by the British, 5 fighters owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 5 fighters owned by the British lost in 92 Sea Zone 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 8 bombers and 5 tactical_bombers remaining. Battle score for attacker is 78 Casualties for Germans: 10 fighters and 3 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 2 transports Non Combat Move - Germans 2 bombers moved from 92 Sea Zone to Western Germany 5 bombers moved from 92 Sea Zone to Southern Italy 1 tactical_bomber moved from 92 Sea Zone to Spain 4 tactical_bombers moved from 92 Sea Zone to Spain 1 bomber moved from 92 Sea Zone to Spain 1 aaGun moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Turkey 2 armour, 17 artilleries and 17 infantry moved from Caucasus to Turkey 1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Poland to Baltic States 5 mech_infantrys moved from Western Ukraine to Eastern Poland 2 fighters moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 6 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Western Germany to France 1 infantry moved from Normandy Bordeaux to Spain Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 destroyer placed in 93 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Spain: 1 aaGun, 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Southern France: 1 aaGun, 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany 1 fighter placed in 112 Sea Zone Germans undo move 7. 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : -3.67 Germans regular : -2.83 British regular : 0.33 Russians AA : -0.33 -
That was quite the surprising move. I’m glad I at least beat the average in 92, although that was still a disaster.
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
That was quite the surprising move. I’m glad I at least beat the average in 92, although that was still a disaster.
yah you definitely did well in that battle considering the expected average.
going forward, will be hard for allies to make any progress on axis from the seas, unless of course, America puts in a lot of tonnage in the atlantic
italy should now become a super power from here
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Very clever in Novgorod as well
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Man the dice were quite spooky there in Novgorod
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@axis-dominion payment for my relatively better dice in 92
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 4 infantry moved from Archangel to Novgorod 4 artilleries and 7 infantry moved from Archangel to Belarus 2 artilleries and 18 infantry moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 marine in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 marine in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 marine in Novgorod, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 marine owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 marine Battle in Belarus Russians attack with 6 artilleries and 25 infantry Germans defend with 1 mech_infantry Russians roll dice for 6 artilleries and 25 infantry in Belarus, round 2 : 4/31 hits, 7.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 6 artilleries and 25 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 2 aaGuns, 5 artilleries and 51 infantry moved from Volgograd to Caucasus 10 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 infantry moved from Buryatia to Ulaanbaatar Russians take Ulaanbaatar from Mongolians 1 aaGun and 7 infantry moved from Buryatia to Ulaanbaatar Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Ulaanbaatar: 1 aaGun and 7 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 7 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -6.33 -
it worked out in the end but the bad dice in Novgorod continued.
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wait, Mongolia becomes friendly neutral??
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I think so
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This is what the rules say. The relevant bit is the last paragraph.
Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia
have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This is done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see “Friendly Neutrals,” page 10). These territories have Soviet control markers placed on them, and their standing army units are placed on the board using Soviet pieces and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For
example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will
become pro-Allies. -
I am reading it differently, i.e., that once Russia breaks the pact while Mongolia is still strict neutral, Mongolia will always remain strict neutral. (see bolded statement below)
@Adam514 or @gamerman01 can one of you confirm this for us?
@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia
have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This is done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see “Friendly Neutrals,” page 10). These territories have Soviet control markers placed on them, and their standing army units are placed on the board using Soviet pieces and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.
In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For
example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will
become pro-Allies. -
From what I read here, the only way for Mongolia to become pro-Allied apart from Japan invading a neighboring territory is to be directly attacked by an Axis power. I think Mongolia stays neutral even if Axis declare war on true neutrals.
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thanks Adam, and yah that’s how I always understood it as well. @farmboy is that rule interpretation good enough, or would you rather wait on gamerman to weigh in as well?
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I wouldn’t mind getting a second opinion (unless Adam and you feel quite certain). I do read that passage as saying that when Japan attacks adjacent soviet territories, the specific Mongol rules are enacted with the following exception … but that the rules governing neutrality still apply in all other circumstances. So my attack on Manchuria negated the Mongol rules, but did not effect Mongolia’s strict neutrality which now comes into effect. If that makes sense.
But because it is only 1 inf at the moment, I don’t want to drag this out unnecessarily. Why don’t we continue (I will just retreat my inf with the others) and then we can reevaluate in the event that Gamerman’s ruling is different.





