axis-dominion vs farmboy (allies+12) bm3

  • 25 24 22 21 20 19 18 16 15

    one sec hold on

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Japan to Amur
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Japan to Anhwe
            1 fighter moved from Anhwe to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Japan to Anhwe
            1 fighter moved from Anhwe to Japan
            1 tactical_bomber moved from Anhwe to French Indo China
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 armour moved from Kweichow to Hunan
            1 artillery moved from Hunan to Kwangsi
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 carrier and 2 destroyers placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : 0.67
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
    
        Non Combat Move - Americans
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Wake Island to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 transports moved from 109 Sea Zone to 92 Sea Zone
            1 marine moved from United Kingdom to 109 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Algeria
            1 bomber moved from Gibraltar to United Kingdom
            1 transport moved from 109 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Algeria
            1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Hopei
            2 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
    
        Non Combat Move - Americans
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Wake Island to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 transports moved from 109 Sea Zone to 92 Sea Zone
            1 marine moved from United Kingdom to 109 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Algeria
            1 bomber moved from Gibraltar to United Kingdom
            1 transport moved from 109 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Algeria
            1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Hopei
            2 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 armour, 1 artillery and 15 infantry moved from Burma to India
            1 artillery, 1 infantry and 2 marines moved from Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 72 Sea Zone to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            3 fighters moved from Gibraltar to Algeria
            1 fighter moved from United Kingdom to 92 Sea Zone
            3 marines moved from United Kingdom to 109 Sea Zone
            1 carrier, 3 cruisers, 3 marines and 2 transports moved from 109 Sea Zone to 92 Sea Zone
            3 marines moved from 92 Sea Zone to Algeria
            1 fighter moved from Egypt to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 1.00
    British regular : -1.00
    

    Savegame

  • 25 23 22 21 20 19 18 17

    UK air in 92 on US carrier

  • 25 23 22 21 20 19 18 17

    I’m getting dice rolls for another game, I assume the one with Art of War. At least I hope it is another game!

  • 25 23 22 21 20 19 18 17

    never mind. I misunderstood before. Lol

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            5 infantry moved from Caucasus to Turkey
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Turkey
            1 armour moved from Iraq to Northwest Persia
            1 armour moved from Northwest Persia to Turkey
            3 mech_infantrys moved from Iraq to Turkey
            5 mech_infantrys moved from Northern Italy to Spain
            3 infantry moved from Normandy Bordeaux to Spain
            3 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 97 Sea Zone to 93 Sea Zone
            3 marines moved from 93 Sea Zone to Spain
            2 mech_infantrys moved from Romania to Baltic States
            1 bomber moved from Romania to Baltic States
            1 mech_infantry moved from Iraq to Turkey
            3 fighters moved from Southern Italy to Turkey
            1 fighter moved from Southern Italy to Turkey
            1 fighter moved from Southern Italy to Spain
            1 infantry moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Turkey
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 2 armour, 4 fighters, 5 infantry and 5 mech_infantrys
                Neutral_True defend with 8 infantry
                    Italians roll dice for 2 armour, 4 fighters, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/16 hits, 4.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    4 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
                    Italians roll dice for 2 armour, 4 fighters, 3 infantry and 5 mech_infantrys in Turkey, round 3 : 7/14 hits, 4.33 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Turkey
                Italians win, taking Turkey from Neutral_True with 2 armour, 4 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Italians: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Baltic States
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Spain
                Italians attack with 1 fighter, 3 infantry, 3 marines and 5 mech_infantrys
                Neutral_True defend with 6 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter, 3 infantry, 3 marines and 5 mech_infantrys in Spain, round 2 : 2/12 hits, 2.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 fighter, 2 infantry, 3 marines and 5 mech_infantrys in Spain, round 3 : 2/11 hits, 2.67 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_True lost in Spain
                    Italians roll dice for 1 fighter, 2 infantry, 3 marines and 5 mech_infantrys in Spain, round 4 : 5/11 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                Italians win, taking Spain from Neutral_True with 1 fighter, 1 infantry, 3 marines and 5 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Normandy Bordeaux to Spain
            2 artilleries moved from Romania to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            2 infantry moved from Yugoslavia to Romania
            1 bomber moved from Baltic States to Western Germany
            1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Spain to France
            1 aaGun moved from Caucasus to Turkey
            1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 fighters moved from Turkey to Romania
    
        Place Units - Italians
            8 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
            Italians collect 24 PUs (1 lost to blockades); end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.17
    Russians regular : -0.33
    Neutral_True regular : -2.33
    British regular : -0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 aaGun and 2 infantry moved from South Australia to Queensland
            1 aaGun moved from Burma to Shan State
            1 infantry moved from Burma to India
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    well this is going to be interesting.

  • 25 24 22 21 20 19 18 16 15

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Poland to Novgorod
            6 infantry moved from Vyborg to Novgorod
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            1 marine moved from Western Germany to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
            1 marine moved from 127 Sea Zone to Novgorod
            8 armour and 21 mech_infantrys moved from Iraq to Egypt
            5 bombers moved from Western Germany to 92 Sea Zone
            2 bombers moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Romania to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            8 tactical_bombers moved from Western Germany to 92 Sea Zone
            8 fighters moved from Western Germany to 92 Sea Zone
            1 mech_infantry moved from Western Ukraine to Belarus
                  Germans take Belarus from Russians
            1 fighter moved from Western Germany to 92 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    any scrambles ?

  • 25 23 22 21 20 19 18 17

    Full scramble

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Poland to Novgorod
            6 infantry moved from Vyborg to Novgorod
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            1 marine moved from Western Germany to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
            1 marine moved from 127 Sea Zone to Novgorod
            8 armour and 21 mech_infantrys moved from Iraq to Egypt
            5 bombers moved from Western Germany to 92 Sea Zone
            2 bombers moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Romania to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            8 tactical_bombers moved from Western Germany to 92 Sea Zone
            8 fighters moved from Western Germany to 92 Sea Zone
            1 mech_infantry moved from Western Ukraine to Belarus
                  Germans take Belarus from Russians
            1 fighter moved from Western Germany to 92 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 1 artillery, 1 fighter, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Russians roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/13 hits, 3.50 expected hits
                    Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Novgorod, round 2 : 0/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 1 fighter, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/13 hits, 3.50 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                6 infantry and 2 mech_infantrys retreated to Baltic States
                    Germans roll dice for 1 artillery, 1 infantry and 1 marine in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 25
                Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry
            Battle in Egypt
                Germans attack with 8 armour and 21 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 8 armour and 21 mech_infantrys in Egypt, round 2 : 12/29 hits, 7.50 expected hits
                    British roll dice for 6 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
                    2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 8 armour and 19 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 6 infantry
            Battle in 92 Sea Zone
                Germans attack with 8 bombers, 10 fighters and 8 tactical_bombers
                British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 8 bombers, 10 fighters and 8 tactical_bombers in 92 Sea Zone, round 2 : 11/26 hits, 15.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 3 cruisers owned by the British, 5 fighters owned by the Germans, 1 carrier owned by the Americans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
                    Germans roll dice for 8 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 3 : 10/18 hits, 11.17 expected hits
                    British roll dice for 1 battleship, 6 fighters and 5 transports in 92 Sea Zone, round 3 : 5/7 hits, 4.67 expected hits
                    2 transports owned by the British, 5 fighters owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 5 fighters owned by the British lost in 92 Sea Zone
                    2 transports owned by the Americans lost in 92 Sea Zone
                Germans win with 8 bombers and 5 tactical_bombers remaining. Battle score for attacker is 78
                Casualties for Germans: 10 fighters and 3 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
                Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
    
        Non Combat Move - Germans
            2 bombers moved from 92 Sea Zone to Western Germany
            5 bombers moved from 92 Sea Zone to Southern Italy
            1 tactical_bomber moved from 92 Sea Zone to Spain
            4 tactical_bombers moved from 92 Sea Zone to Spain
            1 bomber moved from 92 Sea Zone to Spain
            1 aaGun moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Turkey
            2 armour, 17 artilleries and 17 infantry moved from Caucasus to Turkey
            1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
            1 carrier moved from 112 Sea Zone to 127 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Poland to Baltic States
            5 mech_infantrys moved from Western Ukraine to Eastern Poland
            2 fighters moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            6 infantry moved from Normandy Bordeaux to Spain
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from Western Germany to France
            1 infantry moved from Normandy Bordeaux to Spain
    
        Place Units - Germans
            1 carrier and 1 transport placed in 93 Sea Zone
            1 destroyer placed in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Spain: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from Southern France: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Germany
            1 fighter placed in 112 Sea Zone
            Germans undo move 7.
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.67
    Germans regular : -2.83
    British regular : 0.33
    Russians AA : -0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    That was quite the surprising move. I’m glad I at least beat the average in 92, although that was still a disaster.


  • @farmboy said in axis-dominion vs farmboy (allies+12) bm3:

    That was quite the surprising move. I’m glad I at least beat the average in 92, although that was still a disaster.

    yah you definitely did well in that battle considering the expected average.

    going forward, will be hard for allies to make any progress on axis from the seas, unless of course, America puts in a lot of tonnage in the atlantic

    italy should now become a super power from here

  • 25 23 22 21 20 19 18 17

    Very clever in Novgorod as well

  • 25 24 22 21 20 19 18 16 15

    Man the dice were quite spooky there in Novgorod


  • @axis-dominion payment for my relatively better dice in 92

Suggested Topics

  • 47
  • 102
  • 65
  • 86
  • 57
  • 151
  • 29
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.9k

Users

40.7k

Topics

1.8m

Posts