Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
@ksmckay I was hoping lady luck would cover my mistake. I could have afforded more interceptors in Gib especially the one British fighter I erroneously left in England guarding a boat that I moved. The entire American invasion force build has been a bit of a cluster fuck. :grin:
The Italian mechanized brigade lining up to be bombed however was a nice gift. :)
No rush finishing the turn.
Yeah, only 2 ftrs was a bit too tempting considering how helpful it would be if it succeeded and considering the bombers are no longer needed for supporting mech in russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 2 interceptors out of Gibraltar
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,2,3,6,6
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.67
AA fire in Gibraltar : : -0.17
Attackers Fire, : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Samara to Russia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Greece
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
@ksmckay I’m second guessing the position of the French fighter…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Samara to Russia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Greece
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Greece: 1 fighter
EDIT: Adding units owned by French to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
@ksmckay If you don’t mind, please use second file. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 6 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
2 armour, 2 artilleries and 2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Caucasus
1 bomber moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 2/9 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to India
1 bomber moved from Bryansk to Southern Italy
1 infantry moved from Rostov to Tambov
6 artilleries and 12 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Ukraine
14 armour and 15 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
2 artilleries and 5 infantry moved from France to Southern France
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
6 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from Rostov to Southern Italy
9 mech_infantrys moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Southern Italy to Ukraine
1 fighter and 2 tactical_bombers moved from Rostov to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
2 infantry and 2 mech_infantrys placed in Germany
2 artilleries and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5,1,2,6,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -3.50
Russians : -0.67
keep changing my mind about Germany despite finalizing plans with Italy. Gotta stop that.
ugg, more second thoughts please hold
all good.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
4 infantry moved from Vologda to Samara
9 artilleries and 24 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Vologda to Samara
10 artilleries and 28 infantry moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Vologda to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
4 infantry moved from Vologda to Samara
9 artilleries and 24 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Vologda to Samara
10 artilleries and 28 infantry moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Vologda to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 armour, 10 artilleries, 30 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 10 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 12/43 hits, 10,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 10 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 9 artilleries, 30 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 armour, 9 artilleries, 30 infantry and 2 mech_infantrys in Samara, round 2 : 5/43 hits, 10,83 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 9 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns and 3 infantry moved from Russia to Samara
2 aaGuns and 6 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : -7,33
sorry, been really busy, might not get to this till tomorrow.
There is no rush whatsoever! :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to India
2 bombers moved from Philippines to India
1 armour moved from India to Yunnan
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Guam
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Guam
1 tactical_bomber moved from Philippines to Guam
2 fighters moved from Philippines to 33 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 destroyers and 6 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
might make a change, doesnt seem like you have been on. forgot about the us tt in 62.
nm all good
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 6 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Greece to Ukraine
1 marine moved from Northwest Persia to Caucasus
1 armour and 1 fighter moved from Iraq to Caucasus
1 fighter, 4 infantry and 1 mech_infantry moved from Greece to Albania