Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour, 3 infantry and 2 mech_infantrys moved from Archangel to Vologda 2 armour, 3 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 bomber moved from Southern Italy to Southern Belarus 4 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Austria to Yugoslavia 4 fighters and 2 tactical_bombers moved from Southern Italy to Yugoslavia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from France to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 4 armour, 4 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery Germans win, taking Yugoslavia from British with 4 armour, 4 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Southern Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans win, taking Southern Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Vologda Germans attack with 4 armour, 6 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans win, taking Vologda from Russians with 4 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Southern Belarus to Leningrad 2 infantry moved from Finland to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Finland to Vyborg 4 fighters and 3 tactical_bombers moved from Yugoslavia to Southern Italy 1 aaGun moved from Austria to Yugoslavia 1 aaGun moved from Austria to Yugoslavia 1 aaGun, 5 artilleries and 9 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Yugoslavia 1 fighter moved from Germany to Leningrad 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 1 aaGun, 1 artillery and 7 infantry moved from Bessarabia to Romania 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Austria 3 fighters moved from 113 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to France Place Units - Germans 1 factory_minor placed in Leningrad 1 fighter and 1 infantry placed in Germany 3 armour and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsSnigg (x) vs. LennardF (Allies +17)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Urals to Yenisey Germans take Timguska from Russians 1 mech_infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Tambov to Samara 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in Yenisey Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 17 armour, 20 artilleries, 2 fighters, 29 infantry, 27 mech_infantrys and 5 tactical_bombers moved from Tambov to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Rostov 3 armour moved from Russia to Rostov 3 armour moved from Novgorod to Bryansk 7 infantry moved from Denmark to Western Germany 2 infantry moved from Holland Belgium to France 2 infantry moved from Normandy Bordeaux to France 4 infantry moved from Germany to Western Germany 5 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Russia 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 3 submarines placed in 110 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.67Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry Yenisey : 1 flag, 1 armour and 1 mech_infantry Timguska : 1 flag Kazakhstan : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 17 infantry Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber Germany : 1 factory_major Northern Italy : 10 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour Rostov : 3 aaGuns, 20 armour, 21 artilleries, 2 fighters, 31 infantry, 30 mech_infantrys and 5 tactical_bombers Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Novosibirsk : 1 flag Volgograd : 1 flag, 1 factory_minor and 1 infantry Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys 110 Sea Zone : 3 submarines -
Russia does nothing this turn.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Territory Summary for Russians :
Caucasus : 6 aaGuns, 5 armour, 12 artilleries, 3 fighters, 77 infantry, 3 mech_infantrys and 1 tactical_bomber 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Kweichow 2 bombers moved from Anhwe to Shensi 2 tactical_bombers moved from Kiangsu to Kweichow 1 marine moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 marines, 6 submarines and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 2 marines moved from 21 Sea Zone to Guam Combat - Japanese Battle in Guam Battle in Kweichow Japanese attack with 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 2 bombers moved from Shensi to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 2 tactical_bombers moved from Kweichow to Kiangsu 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 3 infantry moved from French Indo China to Kwangsi 3 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,6,6,4,3,3,2,3,6,5,1,6,1,1,3,6,5,3,3,4,4,1,3,1,4,5,1,2,3,4,4,2,3,4,3,2,3,2,3,2,3,5 Japanese collect 34 PUs (1 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag, 1 harbour and 3 infantry Kiangsu : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 3 infantry and 3 tactical_bombers Kiangsi : 1 flag, 3 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry Jehol : 1 flag Manchuria : 1 flag Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 marines French Indo China : 1 flag, 1 factory_minor and 2 infantry 36 Sea Zone : 1 destroyer 21 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines and 4 tactical_bombers 6 Sea Zone : 1 carrier and 1 submarine -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 3 fighters moved from Egypt to Caucasus 2 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia 8 infantry moved from Morocco to Algeria 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 7 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Malaya to Siam Americans take Siam from Japanese 2 fighters moved from Western United States to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 tactical_bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in 94 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 submarines and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/13 hits, 6.17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans win, taking French Indo China from Japanese with 1 armour, 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 7 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 7 fighters and 3 infantry placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Volgograd 4 artilleries and 6 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 3 artilleries and 5 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tunisia to Libya 1 armour, 1 artillery and 7 infantry moved from Algeria to Tunisia 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 2 artilleries and 9 infantry moved from Yunnan to Kwangsi 1 bomber moved from India to Kwangsi 1 fighter moved from India to Caucasus 1 artillery and 2 infantry moved from Burma to Yunnan 2 artilleries and 1 infantry moved from Shan State to Yunnan Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 3 submarines British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in 93 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Volgograd British attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov British attack with 1 fighter Germans defend with 3 aaGuns, 20 armour, 21 artilleries, 2 fighters, 31 infantry, 30 mech_infantrys and 5 tactical_bombers; Italians defend with 4 armour and 1 mech_infantry AA fire in Rostov : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 aaGuns, 24 armour, 21 artilleries, 2 fighters, 31 infantry, 31 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 45/114 hits, 43.50 expected hits 1 fighter owned by the British lost in Rostov Italians win with 3 aaGuns, 24 armour, 21 artilleries, 2 fighters, 31 infantry, 31 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Kwangsi British attack with 2 artilleries, 1 bomber and 9 infantry Japanese defend with 1 harbour and 3 infantry British roll dice for 2 artilleries, 1 bomber and 9 infantry in Kwangsi, round 2 : 6/12 hits, 3.17 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone 5 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 factory_minor placed in Caucasus Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Germans : -1.33 Italians : 0.83 British : 3.17 AA fire in Rostov : : -0.17 Americans : 2.50 Chinese : 0.67 Japanese : 1.67 -
So… apparently I attacked Rostov with a lone fighter. That was supposed to go to Volgograd, if you don’t mind, I’d like it to go back into Caucasus but that’s completely your call.
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@LennardF Yeah, I can see that as an obvious misclick. I’ll edit it back onto Caucasus when I get to Italy…might be tomorrow morning though.
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Much obliged, there’s out of the box ideas and then there’s a lone fighter against a stack of a hundred.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 4 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 4 fighters moved from 93 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.17Territory Summary for Italians :
Malta : 1 flag Northern Italy : 1 artillery, 1 factory_major and 5 infantry Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 2 marines Belarus : 1 flag Bryansk : 1 flag Rostov : 1 flag, 4 armour and 1 mech_infantry Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag 95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 destroyer Greece : 1 flag -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 44 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 3 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 artillery moved from 36 Sea Zone to Kwangsi 5 infantry moved from 36 Sea Zone to Kwangsi 1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 3 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 2 fighters and 5 tactical_bombers moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 mech_infantry moved from Evenkiyskiy to Kansu Germans take Kansu from Chinese Combat - Germans Battle in Volgograd Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers British defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4.33 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 armour moved from Russia to Rostov 3 armour moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 armour moved from Novgorod to Bryansk 4 bombers moved from Western Germany to Southern Italy 3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 5 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 3 bombers placed in France 3 infantry placed in Ukraine 3 armour placed in Russia 3 armour placed in Novgorod 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.67Territory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry Evenkiyskiy : 1 flag Yenisey : 1 flag Yakut S.S.R. : 1 flag Timguska : 1 flag Buryatia : 1 flag, 1 armour and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 7 artilleries, 3 bombers, 1 factory_minor and 17 infantry Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 14 infantry Germany : 1 factory_major Northern Italy : 10 infantry Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour Rostov : 3 aaGuns, 26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Ukraine : 1 flag, 1 factory_minor and 3 infantry Novosibirsk : 1 flag Volgograd : 1 flag, 1 factory_minor and 3 infantry Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Volgograd 3 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.17 -
I think I figured out what happened last time - if the troops from a neighboring territory spill over (like Rostov into Volgograd) then the “collision box” extends over as well. I just dropped some guys into the middle of Volgograd and had to redo the action because, luckily this time, I checked the territory and they had ended up in Rostov.
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@LennardF that makes sense…I have issues with Gibraltar when it’s stacked and there’s a fleet right next to it in the Med. Same idea, graphic bleed makes it hard to select the right zone and see what’s what. Note a couple turns ago when Italy sent 2 planes with a destroyer blocker to an empty sea zone because I thought the French destroyer was there to combat…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 3 tactical_bombers moved from Kiangsu to 20 Sea Zone 3 fighters moved from 21 Sea Zone to 20 Sea Zone 7 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 : 8/18 hits, 10.00 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 marines moved from Guam to 21 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 marines and 6 submarines moved from 21 Sea Zone to 6 Sea Zone 10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 infantry moved from Kiangsi to Kiangsu 2 infantry moved from Anhwe to Kiangsu 2 bombers moved from Kiangsu to Japan 1 fighter moved from Japan to 6 Sea Zone 2 marines moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -2.00Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag Suiyuyan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield 20 Sea Zone : 1 destroyer 6 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 10 fighters, 7 submarines and 7 tactical_bombers -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 8 infantry moved from Algeria to Tunisia 2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone 4 fighters moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 2 fighters moved from Egypt to Caucasus 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 7 fighters moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Shan State to Szechwan 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Siam to French Indo China 1 armour moved from French Indo China to Szechwan 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans Combat - Americans Battle in 20 Sea Zone Americans attack with 9 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 9 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 6 fighters and 3 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 6 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 6 fighters and 3 tactical_bombers moved from 94 Sea Zone to Egypt 8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from Queensland to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 aaGuns moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 7 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 2 mech_infantrys placed in French Indo China 1 carrier placed in 36 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Kazakhstan to Samara British take Samara from Germans 1 artillery moved from Kazakhstan to Caucasus 3 artilleries and 8 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Libya to Tobruk 1 armour, 1 artillery and 7 infantry moved from Tunisia to Libya 1 bomber moved from India to Caucasus 1 fighter moved from India to Caucasus 1 artillery moved from India to Burma 1 infantry moved from India to Burma 3 artilleries and 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 artilleries and 5 infantry moved from Kwangsi to Hunan Combat - British Non Combat Move - British 2 fighters moved from United Kingdom to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Persia 3 infantry placed in Iraq 2 submarines placed in 81 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Italians : -0.33 Americans : -2.83 Chinese : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 4 armour and 1 mech_infantry moved from Rostov to Samara Combat - Italians Battle in Samara Italians attack with 4 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 armour and 1 mech_infantry in Samara, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Samara Italians win, taking Samara from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -0.33Territory Summary for Italians :
Malta : 1 flag Northern Italy : 1 artillery, 1 factory_major and 5 infantry Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry and 2 marines Belarus : 1 flag Bryansk : 1 flag Rostov : 1 flag Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag Samara : 1 flag, 4 armour and 1 mech_infantry 95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 destroyer Greece : 1 flag -
TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - French -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Queensland to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - ANZAC 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





