shitty dice all around, but ok
axis-dominion vs farmboy (allies+12) bm3
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might change the ANZAC NCM of that cruiser. Won’t effect Germany but it should take me a minute.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia 1 aaGun and 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 87 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 marine EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to Iwo Jima: 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I moved the fleet to Iwo Jima thinking that it was safe there without blockers. Completely miscounted the amount of air you could bring in. When I realized it, I thought it was probably game ending. I’m a bit too tired to judge properly, but I’m hoping its not quite as bad a move as I had thought.
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I’m actually going to make one more anzac edit if it is not too late.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia 1 aaGun and 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 87 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 marine EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to Iwo Jima: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 6 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 3 infantry moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Western Germany to Bryansk 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Smolensk 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Bryansk Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Caucasus 3 armour and 14 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 3 bombers moved from Bryansk to Belarus 3 bombers moved from Belarus to Novgorod 1 bomber moved from Smolensk to Novgorod 1 infantry moved from Rostov to Caucasus 11 artilleries and 17 infantry moved from Rostov to Volgograd 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Romania 2 fighters moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Germany to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 submarine placed in 105 Sea Zone 2 infantry placed in Normandy Bordeaux 3 artilleries placed in Volgograd 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in France 2 fighters and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17 -
is my 2nd anzac ncm edit request too late?
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
is my 2nd anzac ncm edit request too late?
Oh sorry I missed it. You can re-edit during Russia
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans 2 mech_infantrys moved from Russia to Urals 2 fighters and 1 tactical_bomber moved from Russia to Urals 12 artilleries and 20 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 12 artilleries and 20 infantry Germans defend with 3 infantry Russians roll dice for 12 artilleries and 20 infantry in Bryansk, round 2 : 6/32 hits, 9.33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 12 artilleries and 20 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Urals Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 1 mech_infantry moved from Tambov to Russia 1 aaGun and 5 infantry moved from Vologda to Smolensk 1 aaGun moved from Tambov to Bryansk 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 15 infantry moved from Tambov to Bryansk 5 infantry moved from Tambov to Bryansk 1 aaGun and 17 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Russia 3 infantry moved from Russia to Smolensk 1 aaGun and 3 infantry moved from Amur to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans 2 mech_infantrys moved from Russia to Urals 2 fighters and 1 tactical_bomber moved from Russia to Urals 12 artilleries and 20 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 12 artilleries and 20 infantry Germans defend with 3 infantry Russians roll dice for 12 artilleries and 20 infantry in Bryansk, round 2 : 6/32 hits, 9.33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 12 artilleries and 20 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Urals Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 1 mech_infantry moved from Tambov to Russia 1 aaGun and 5 infantry moved from Vologda to Smolensk 1 aaGun moved from Tambov to Bryansk 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 15 infantry moved from Tambov to Bryansk 5 infantry moved from Tambov to Bryansk 1 aaGun and 17 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Russia 3 infantry moved from Russia to Smolensk 1 aaGun and 3 infantry moved from Amur to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.33 -
@axis-dominion said in axis-dominion vs farmboy (allies+12) bm3:
@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
is my 2nd anzac ncm edit request too late?
Oh sorry I missed it. You can re-edit during Russia
Thanks!
Now we will see how disastrous that US turn was.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 6 infantry moved from Korea to Manchuria 2 infantry and 2 marines moved from Philippines to 35 Sea Zone 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 infantry and 2 marines moved from 19 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Anhwe 1 armour and 3 mech_infantrys moved from Burma to Szechwan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe 1 bomber moved from Philippines to Szechwan 1 bomber moved from Philippines to Anhwe 1 fighter moved from Korea to Manchuria 3 fighters moved from Japan to Manchuria 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from French Indo China to Manchuria 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Manchuria Japanese attack with 4 fighters, 8 infantry, 2 marines and 1 tactical_bomber Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 fighters, 8 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 2 : 4/15 hits, 4.67 expected hits Chinese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese roll dice for 4 fighters, 6 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 3 : 2/13 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 fighters, 6 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in 34 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries moved from Burma to Yunnan 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 8 submarines moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 5 fighters moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from Manchuria to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 aaGuns moved from Korea to Manchuria 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Japan 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Anhwe to French Indo China 1 bomber moved from Szechwan to French Indo China 1 fighter moved from Anhwe to 19 Sea Zone 1 fighter moved from Kweichow to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo China 2 infantry moved from Ceylon to 39 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Kweichow to French Indo China 2 tactical_bombers moved from Anhwe to Kiangsu 1 destroyer moved from 35 Sea Zone to 18 Sea Zone Place Units - Japanese 3 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -7.50 Russians AA : -0.50 -
Phew! I knew there was some risk for you to go all in on the US fleet but was still quite afraid that you would, and that that might end up being decisive.
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Those big naval battles are quite deceptive, they can say 80 or 90% odds but often still end up disastrous or pyrrhic. Not worth it unless I’m desperate.
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@axis-dominion The odds I had for you were 95% but that assumed you would build 5 carriers to land air. My thinking was that it might not be worth the risk to you because you are weak on land and because the trade could take out most of Japan’s air. But if you went for it, the dice could have also gone in your favour.
I may have overreacted with the Soviet DOW but I wanted to put as many targets on land as I could.
Probably no allied turn for a few hours
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 3 fighters moved from Gibraltar to 91 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in 18 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 122 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Americans undo move 4. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Shensi to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 3 fighters moved from Gibraltar to 91 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in 18 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 122 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Americans undo move 4. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Shensi to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 2 fighters moved from Persia to Russia 2 fighters and 2 tactical_bombers moved from Persia to Iraq 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun moved from Algeria to Morocco 2 fighters moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to India 2 infantry moved from West India to India 1 mech_infantry moved from India to Eastern Persia 3 artilleries and 13 infantry moved from Persia to Iraq 6 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Persia 1 marine moved from Trans-Jordan to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.67 Japanese regular : 0.00 Germans regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 3 fighters moved from Gibraltar to 91 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in 18 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 122 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Americans undo move 4. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Shensi to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 2 fighters moved from Persia to Russia 2 fighters and 2 tactical_bombers moved from Persia to Iraq 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun moved from Algeria to Morocco 2 fighters moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to India 2 infantry moved from West India to India 1 mech_infantry moved from India to Eastern Persia 3 artilleries and 13 infantry moved from Persia to Iraq 6 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Persia 1 marine moved from Trans-Jordan to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.67 Japanese regular : 0.00 Germans regular : -0.17 -
changed my mind on a UK NCM





