• '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            4 Infantrys moved from Vladivostok to Amursk
            4 Infantrys moved from Akina to sz15
            4 Infantrys, 2 T.Boats and 1 Transport moved from sz15 to sz1
            4 Infantrys moved from sz1 to Amursk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Bunkers and 8 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Amursk
            1 Bunker and 4 Infantrys placed in Manchuria
            1 Infantry placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            2 Artillerys, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks moved from Hsingan to Manchuria
            3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks moved from Belogorsk to Manchuria
            3 Infantrys moved from Vostok to Belogorsk
            1 EarlyFighter moved from Vostok to Manchuria
            1 Elite and 6 Infantrys moved from Quingdao to Hsingan
            3 Tanks moved from Ulaan Ude to Hsingan
            1 Elite and 2 Infantrys moved from N.Mongolia to Khan
            2 Infantrys and 1 Marine moved from Kyzal to Khan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Khan
                Russians attack with 1 Elite, 4 Infantrys and 1 Marine
                Neutral defend with 1 Bunker
                    Russians roll dice for 1 Elite, 4 Infantrys and 1 Marine in Khan, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Khan
                Russians loses 0 PUs for violating Khans neutrality.
                Russians win, taking Khan from Neutral with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Manchuria
                Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks
                Hisaichi defend with 1 Marine; Masaharu defend with 1 Bunker, 1 Factory, 7 Infantrys and 1 Marine
                    Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks in Manchuria, round 2 : 18/36 hits, 14.33 expected hits
                    Masaharu roll dice for 1 Bunker, 7 Infantrys and 2 Marines in Manchuria, round 2 : 4/10 hits, 3.50 expected hits
                    4 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 7 Infantrys owned by the Masaharu, 1 Bunker owned by the Masaharu and 1 Marine owned by the Hisaichi lost in Manchuria
                Russians win, taking Manchuria from Masaharu with 5 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 18
                Casualties for Russians: 4 Infantrys
                Casualties for Masaharu: 1 Bunker, 7 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Russians
            4 Infantrys moved from Ulaan Ude to Jinan
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Elite and 9 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Kyzal
            1 EarlyFighter moved from Manchuria to Belogorsk
    
        Place Units - Russians
            1 Bunker and 1 Factory placed in Hsingan
            6 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Masaharu : 0.50
    Russians : 4.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 B.Transports moved from sz51 to sz49
            3 Destroyers moved from sz51 to sz37
            2 Bombers moved from Moresby to sz37
            4 Infantrys moved from Davao to sz70
            1 B.Transport and 4 Infantrys moved from sz70 to sz81
            4 Infantrys moved from sz81 to New Guinea
            2 B.Transports moved from sz47 to sz49
            1 Destroyer moved from sz50 to sz37
            1 Carrier moved from sz51 to sz49
            1 EarlyFighter and 1 Fighter moved from sz78 to sz4
            1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines moved from sz8 to sz4
            3 Destroyers moved from sz3 to sz4
            2 Tanks moved from N.French I. to Kwangsi
            1 Mech.Inf moved from Chunking to Sian
            4 Mech.Infs moved from Kwangsi to Sian
            1 Infantry moved from N.French I. to Chunking
            1 Infantry moved from N.French I. to Kwangsi
            4 Transports moved from sz67 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 21 PUs; 
    
        Combat - Yamamoto
            Battle in sz37
                Yamamoto attack with 2 Bombers and 4 Destroyers
                Anzac defend with 4 Transports
                    Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 2 : 2/6 hits, 2.67 expected hits
                    Anzac roll dice for 4 Transports in sz37, round 2 : 0/4 hits, 0.67 expected hits
                    2 Transports owned by the Anzac lost in sz37
                    Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 3 : 2/6 hits, 2.67 expected hits
                    Anzac roll dice for 2 Transports in sz37, round 3 : 1/2 hits, 0.33 expected hits
                    2 Transports owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz37
                Yamamoto win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 16
                Casualties for Anzac: 4 Transports
                Casualties for Yamamoto: 1 Destroyer
            Battle in Sian
                Yamamoto attack with 5 Mech.Infs
                Chinese defend with 1 Elite and 2 Infantrys
                    Yamamoto roll dice for 5 Mech.Infs in Sian, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                    Yamamoto roll dice for 4 Mech.Infs in Sian, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Sian
                    Yamamoto roll dice for 3 Mech.Infs in Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Sian
                2 Mech.Infs retreated to Hanan
                Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 3 Mech.Infs
                Casualties for Chinese: 1 Infantry
            Battle in sz4
                Yamamoto attack with 1 Carrier, 10 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines
                Americans defend with 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports
                    Yamamoto roll dice for 2 Submarines in sz4, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Carrier, 10 Destroyers, 3 EarlyFighters and 1 Fighter in sz4, round 2 : 8/15 hits, 5.00 expected hits
                    Americans roll dice for 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports in sz4, round 2 : 9/21 hits, 8.83 expected hits
                    1 Destroyer owned by the Americans, 4 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 1 Carrier, 6 Destroyers and 1 Fighter in sz4, round 3 : 5/8 hits, 2.67 expected hits
                    Americans roll dice for 2 Carriers, 7 Destroyers and 4 Fighters in sz4, round 3 : 7/13 hits, 7.17 expected hits
                    5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz4
                1 Destroyer retreated to sz3
                Americans win with 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is -34
                Casualties for Yamamoto: 1 Carrier, 9 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines
                Casualties for Americans: 4 B.Transports, 6 Destroyers and 3 Transports
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz37 to E.Australia
    
        Place Units - Yamamoto
            2 Artillerys and 1 Infantry placed in Moresby
            1 Bunker and 3 Infantrys placed in Kwangsi
            4 Infantrys placed in Davao
            1 Bunker, 2 Fighters and 2 Infantrys placed in Tokyo
            2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 89 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Americans : -0.00
    Anzac : 0.00
    Chinese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Sian to Nanking
            1 Elite moved from Shangsi to N.Shangsi
                  Chinese take N.Shangsi from Hisaichi
            1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tsingnan to Gansu
            4 Mech.Infs moved from Shangsi to Gansu
            1 Infantry moved from W.Sian to Sian
            4 Infantrys moved from W.Sian to Szechwan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Nanking
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Bunker
                    Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker in Nanking, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                    Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Bunker in Nanking, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Elite remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Bunker
            Battle in Gansu
                Chinese attack with 1 Elite, 5 Infantrys and 7 Mech.Infs
                Hisaichi defend with 6 Infantrys and 4 Mech.Infs
                    Chinese roll dice for 1 Elite, 5 Infantrys and 7 Mech.Infs in Gansu, round 2 : 3/13 hits, 4.67 expected hits
                    Hisaichi roll dice for 6 Infantrys and 4 Mech.Infs in Gansu, round 2 : 1/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Elite, 4 Infantrys and 7 Mech.Infs in Gansu, round 3 : 4/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 4 Mech.Infs in Gansu, round 3 : 4/7 hits, 2.33 expected hits
                1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Elite and 7 Mech.Infs in Gansu, round 4 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 3 Mech.Infs in Gansu, round 4 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Elite and 5 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Chinese: 5 Infantrys and 2 Mech.Infs
                Casualties for Hisaichi: 6 Infantrys and 4 Mech.Infs
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Battleship moved from sz50 to sz49
            1 B.Transport moved from sz50 to sz60
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Malaya
            2 Destroyers and 2 Submarines moved from sz15 to sz7
            1 Infantry moved from Shansi to Shangsi
                  Hisaichi take Shangsi from Chinese
            2 Infantrys moved from Shansi to Nanking
            1 Infantry moved from Hankou to Nanking
            5 Infantrys moved from Hanan to Sian
            5 Infantrys moved from N.French I. to Kwangsi
            1 Marine moved from N.Chunking to Hanan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 19 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sian
                Hisaichi attack with 5 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Infantrys in Sian, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Nanking
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 3 Infantrys in Nanking, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Nanking, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                    Hisaichi roll dice for 2 Infantrys in Nanking, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                1 Infantry retreated to Hankou
                Chinese win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Infantry moved from E.Shansi to Shansi
            1 Infantry moved from E.Shansi to Hopeh
            3 Infantrys moved from Peking to Tientsin
            2 S.Subs moved from sz67 to sz58
            1 Carrier and 2 Destroyers moved from sz69 to sz60
    
        Place Units - Hisaichi
            1 Bunker, 4 Infantrys and 4 Tanks placed in Seoul
            1 Bunker and 3 Infantrys placed in Tientsin
            3 Infantrys placed in Peking
            6 Infantrys placed in Hongkong
            3 Infantrys placed in S.Borneo
            Hisaichi undo move 5.
            3 Infantrys placed in Malaya
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Chinese : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            2 Transports moved from sz66 to sz60
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            1 Tank moved from Thailand to Frenchindochina
                  British take Frenchindochina from Hisaichi
            1 Tank moved from Frenchindochina to N.French I.
            16 Tanks moved from Thailand to Phuket
            1 Fighter moved from Burma to Phuket
            1 Infantry moved from Burma to N.French I.
            1 Infantry moved from Burma to Chunking
            1 Marine moved from Burma to Chunking
            1 Infantry moved from Burma to N.French I.
            1 Infantry moved from Burma to Thailand
            1 Infantry moved from W.Chunking to N.Chunking
            3 Mech.Infs moved from Bengal to Phuket
            1 Tank moved from Bengal to N.Chunking
            1 Tank moved from Bengal to Chunking
            1 Elite and 5 Infantrys moved from Bengal to Burma
            2 Tanks moved from W.Tibet to Bengal
            4 Infantrys moved from E.India to Bengal
            7 Infantrys and 1 Marine moved from C.India to E.India
            3 Mech.Infs moved from Dheli to Bengal
    
        Purchase Units - British
            British buy 8 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chunking
                British attack with 1 Infantry, 1 Marine and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry, 1 Marine and 1 Tank in Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chunking
                British win, taking Chunking from Yamamoto with 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Phuket
                British attack with 1 Fighter, 3 Mech.Infs and 16 Tanks
                Thai defend with 1 AAGun, 1 Elite, 1 Factory and 9 Infantrys
                    AA fire in Phuket : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter, 3 Mech.Infs and 16 Tanks in Phuket, round 2 : 11/20 hits, 9.50 expected hits
                    Thai roll dice for 1 Elite and 9 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits
                    9 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Mech.Infs owned by the British lost in Phuket
                British captures 11PUs while taking Thai capital
                British win, taking Phuket from Thai with 1 Fighter and 16 Tanks remaining. Battle score for attacker is 7
                Casualties for British: 3 Mech.Infs
                Casualties for Thai: 1 Elite and 9 Infantrys
            Battle in N.French I.
                British attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in N.French I., round 3 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                British win, taking N.French I. from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Phuket to Burma
    
        Place Units - British
            2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            2 Mech.Infs placed in Dheli
            8 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 57 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Hisaichi : -0.33
    AA fire in Phuket : : -0.17
    Yamamoto : -1.00
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Infantry moved from N.Australia to Townsville
                  Anzac take Townsville from Hisaichi
            4 Infantrys moved from C.Australia to W.Australia
            2 Infantrys and 1 Marine moved from Darwin to C.Australia
            2 Transports moved from sz35 to Sieg 2010
    
        Purchase Units - Anzac
            Anzac buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            6 Infantrys placed in Melbourne
            3 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            16 Infantrys moved from Vostok to Belogorsk
            1 Artillery and 16 Infantrys moved from Yakutsk to Vostok
            1 Artillery, 14 Infantrys and 1 Marine moved from Magadan to Yakutsk
            14 Infantrys moved from Palana to Magadan
            2 Fighters moved from Johnston to E.Australia
            2 Fighters moved from W.Australia to E.Australia
            14 Infantrys moved from N.Canada to Anchorage
            14 Infantrys moved from Canada to N.Canada
            15 Infantrys moved from Rocky Mt to Canada
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Destroyer, 1 Elite, 4 Fighters and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Australia
                Americans attack with 4 Fighters
                Hisaichi defend with 1 Infantry; Yamamoto defend with 2 Bombers
                    Americans roll dice for 4 Fighters in E.Australia, round 2 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Bombers and 1 Infantry in E.Australia, round 2 : 2/3 hits, 0.67 expected hits
                    2 Fighters owned by the Americans, 2 Bombers owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in E.Australia
                Americans win with 2 Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Fighters
                Casualties for Yamamoto: 2 Bombers
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Americans
            2 Fighters moved from E.Australia to Melbourne
            2 EarlyFighters moved from Hilo to sz25
            2 EarlyFighters moved from Pearl Harbor to sz25
            4 EarlyFighters moved from sz25 to Johnston
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz4
            2 Fighters placed in Pearl Harbor
            2 Fighters placed in Hilo
            1 Elite and 13 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Americans : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            2 Infantrys and 1 Transport moved from sz15 to sz1
            2 Infantrys moved from sz1 to Amursk
            2 T.Boats moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            2 Infantrys moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Infantry moved from Manchuria to Korea
                  Russians take Korea from Hisaichi
            1 Marine moved from Manchuria to Seoul
            1 Elite moved from Manchuria to Seoul
            16 Tanks moved from Manchuria to Seoul
            5 Artillerys, 5 Infantrys and 2 Mech.Infs moved from Manchuria to Seoul
            3 Tanks moved from Hsingan to Seoul
            3 Infantrys moved from Belogorsk to Manchuria
            1 EarlyFighter moved from Belogorsk to Seoul
            4 Infantrys moved from Jinan to Hsingan
            4 Infantrys moved from Ulaan Ude to Jinan
            4 Mech.Infs moved from Kyzal to Hsingan
            1 Elite and 9 Infantrys moved from Kyzal to Ulaan Ude
            10 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Achinsk to Krasnoyarsk
            1 Elite, 4 Infantrys and 1 Marine moved from Khan to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 1 Elite, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Seoul
                Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 5 Infantrys, 1 Marine, 2 Mech.Infs and 19 Tanks
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 4 Infantrys, 3 Mech.Infs and 5 Tanks
                    AA fire in Seoul : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 5 Infantrys, 1 Marine, 2 Mech.Infs and 19 Tanks in Seoul, round 2 : 9/34 hits, 15.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks in Seoul, round 2 : 5/13 hits, 5.33 expected hits
                    5 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 3 Mech.Infs owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Seoul
                    Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 1 Marine, 2 Mech.Infs and 19 Tanks in Seoul, round 3 : 17/29 hits, 13.33 expected hits
                    Hisaichi roll dice for 1 Bunker and 4 Tanks in Seoul, round 3 : 2/5 hits, 2.50 expected hits
                    4 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 2 Artillerys owned by the Russians lost in Seoul
                Russians captures 67PUs while taking Hisaichi capital
                Russians win, taking Seoul from Hisaichi with 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Marine, 2 Mech.Infs and 19 Tanks remaining. Battle score for attacker is 36
                Casualties for Russians: 2 Artillerys and 5 Infantrys
                Casualties for Hisaichi: 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Seoul to Hsingan
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Manchuria
            2 Artillerys, 1 Bunker and 1 Elite placed in Hsingan
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 57 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    AA fire in Seoul : : -0.17
    Hisaichi : -0.83
    Russians : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    GG!

    Up for another?


  • @Entek sure. what side do you want to be?

  • '20 '19 '18 '17 '16

    Why don’t we swap sides since it’s been a while and apparently I can’t win as the Axis. This time was pretty close though


  • @Entek said in dawgoneit v. entek moar trs:

    Why don’t we swap sides since it’s been a while and apparently I can’t win as the Axis. This time was pretty close though

    yes it was. yes it was!


  • @dawgoneit lets wait until i finish my old version games. it won’t be long.

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