trulpen (X) vs. koala (A+11), G40 vanilla


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
    
        Turn Complete - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Iraq: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Italians to India: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Changed my mind. Want the italian air in Calcuttis instead.


  • Changed my mind again. Keep the air in Iraq.

    Use the first post, ignore the second.


  • I guess it’s too late for me. Changed my mind again. Use the second post with the air in Calcutta. Don’t think it impacts on ANZAC at all, so perhaps I can review this tomorrow with a slightly fresher brain.

  • '19 '18 '17

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Queensland to South Australia
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            1 carrier, 4 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    no problem. anzac was unaffected by those, so you may freely change your mind in the german turn (at least between calcutta and iraq)


  • @koala said in trulpen (X) vs. koala (A+11), G40 vanilla:

    no problem. anzac was unaffected by those, so you may freely change your mind in the german turn (at least between calcutta and iraq)

    Thanks!


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 aaGun, 3 artilleries and 2 infantry moved from Tsinghai to Shensi
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @koala bump#7

  • '19 '18 '17

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 75 PUs; 
            Russians buy 4 armour, 3 artilleries, 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
                  Russians take Kansu from Japanese
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Russia to Persia
            1 mech_infantry moved from Samara to Tsinghai
                  Russians take Tsinghai from Japanese
            2 fighters moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Strategic bombing raid in Persia
                    AA fire in Persia : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Kazakhstan
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 artilleries and 12 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Kazakhstan
            2 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
            4 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Urals to Yenisey
            6 armour and 9 mech_infantrys moved from Samara to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Kazakhstan to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            2 armour moved from Bryansk to Caucasus
            4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Urals to Timguska
            1 armour moved from Urals to Timguska
            1 armour moved from Volgograd to Novosibirsk
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 artilleries placed in Caucasus
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
            Russians undo move 5.
            1 armour and 1 mech_infantry placed in Russia
            1 tactical_bomber placed in Ukraine
            Russians undo move 6.
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
            1 mech_infantry placed in Ukraine
            1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 59 PUs; end with 60 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 1,67
    Russians : -1,83
    Japanese : 0,33
    

    Savegame

  • '19 '18 '17

    bump @trulpen


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 84 to 82
            EDIT: Changing ownership of Kansu from Russians to Chinese
            EDIT: Changing ownership of Tsinghai from Russians to Chinese
            EDIT: Turning off Edit Mode
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Shensi to Kansu
            2 bombers moved from Persia to Tsinghai
            1 bomber moved from Persia to Kansu
            1 infantry moved from Iraq to Trans-Jordan
                  Japanese take Trans-Jordan from British
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 bomber and 1 mech_infantry
                
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 4 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 bomber in Kansu, round 5 : 1/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Kansu
                Japanese win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Dutch New Guinea
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 7/12 hits, 6,17 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers and 1 mech_infantry
                
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from British to Japanese
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Shensi to Sikang
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Persia to Northwest Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
            3 artilleries moved from Persia to Iraq
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            3 mech_infantrys moved from Shensi to Kweichow
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 41 Sea Zone to 45 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
            3 submarines moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 transport moved from 41 Sea Zone to 45 Sea Zone
            2 fighters moved from 41 Sea Zone to 45 Sea Zone
            9 carriers moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            2 destroyers moved from 35 Sea Zone to 45 Sea Zone
            2 cruisers moved from 35 Sea Zone to 45 Sea Zone
            5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            5 fighters moved from 35 Sea Zone to 45 Sea Zone
            15 submarines moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Kansu to Kweichow
            1 artillery and 4 infantry moved from Persia to Iraq
            2 mech_infantrys moved from Iraq to Persia
            2 bombers moved from Tsinghai to Persia
            2 armour moved from Iraq to Persia
            2 mech_infantrys moved from Iraq to Persia
            2 armour moved from Iraq to Persia
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            3 infantry moved from India to West India
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
            3 infantry placed in Persia
            3 infantry placed in Kiangsu
            3 infantry placed in India
            Japanese undo move 4.
            3 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Iraq: 2 artilleries
            EDIT: Adding units owned by Japanese to Persia: 2 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Persia: 2 artilleries
            EDIT: Adding units owned by Japanese to Iraq: 2 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 3 infantry
            EDIT: Adding units owned by Japanese to Burma: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,4,4
            Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Chinese : -0,67
    Japanese : -0,83
    

    Savegame


  • @koala bump#8

  • '15 '14

    @trulpenplay said in trulpen (X) vs. koala (A+11), G40 vanilla:

    Combat - Japanese
    Battle in Kansu
    Japanese attack with 1 bomber and 1 mech_infantry

                Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,83 expected hits
                Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0,83 expected hits
                Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 4 : 0/2 hits, 0,83 expected hits
                Chinese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Kansu
                Japanese roll dice for 1 bomber in Kansu, round 5 : 1/1 hits, 0,67 expected hits
                Chinese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Kansu
            Japanese win with 1 bomber remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 mech_infantry
            Casualties for Russians: 1 mech_infantry
    

    How is it possible that tripleA makes math-related errors?
    The battle score is not -4 but 0.


  • @JDOW said in trulpen (X) vs. koala (A+11), G40 vanilla:

    How is it possible that tripleA makes math-related errors?
    The battle score is not -4 but 0.

    The reason is simple. TripleA runs the chinese defence, but it’s a mech, which is a unit that is not allowed for China, hence it is considered to be of a value of 0.

  • '15 '14

    I believe in older versions this did not matter. Which version is this game based on?

    In the end, I assumed this was the reason, but it is still wrong and a tiny bug.


  • I agree.

  • '19 '18 '17

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from Egypt to Trans-Jordan
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 55 Sea Zone
                Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 10 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/12 hits, 6,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Trans-Jordan
                Americans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Japanese with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 10 carriers, 2 cruisers, 14 destroyers, 5 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            10 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
            1 transport moved from 26 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            4 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Wake Island to 33 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Queensland to Caroline Islands
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from South Australia to Queensland
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from Central United States to Western United States
            1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Egypt to 98 Sea Zone
            EDIT: 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            EDIT: 2 carriers moved from 98 Sea Zone to 80 Sea Zone
            EDIT: 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            EDIT: 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            1 fighter moved from Egypt to 80 Sea Zone
            1 fighter moved from Egypt to French West Africa
            1 bomber moved from Trans-Jordan to Gibraltar
            1 bomber moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Yugoslavia to Greece
            1 mech_infantry moved from Rostov to Kazakhstan
    
        Place Units - Americans
            3 infantry placed in Western United States
            1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,33
    Japanese : 0,33
    

    Savegame

  • '19 '18 '17

    I just realized that my non combat edits were not allowed. I thought it was a bug in triplea. But apparently you have to control both sides of the canal at the start of the turn to move through.

    I’ll edit them to something legal

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