@Adam514 No scramble.
axis-dominion vs farmboy (allies+12) bm3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 2 artilleries moved from Yunnan to Burma 1 armour and 3 mech_infantrys moved from Shan State to Burma 2 battleships and 2 cruisers moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 2 bombers moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Battle in India Japanese attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Burma Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/8 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 2 destroyers and 8 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 3 carriers moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 55 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Philippines 3 fighters moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to French Indo China 1 tactical_bomber moved from 45 Sea Zone to Philippines 2 aaGuns and 6 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 2 bombers moved from Szechwan to Philippines 1 infantry and 2 marines moved from Java to 42 Sea Zone 1 infantry, 2 marines and 3 transports moved from 42 Sea Zone to 35 Sea Zone 1 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Burma to 39 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Philippines 3 fighters moved from French Indo China to 35 Sea Zone 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kiangsu 1 infantry placed in French Indo China 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.67 Japanese regular : 0.33 UK_Pacific regular : 1.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Midway to Iwo Jima 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 6/11 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 2 fighters moved from Eastern United States to Gibraltar 2 infantry moved from Eire to 109 Sea Zone 1 marine moved from Eire to 109 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Quebec to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 4 carriers and 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 6 submarines moved from 33 Sea Zone to 26 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone Place Units - Americans 2 fighters and 1 marine placed in Western United States 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 120 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 122 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.33 -
Immediately after the move, I realized it was very foolish. Worth seeing what happens,but I think I might have lost the game there.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 3 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Midway to Iwo Jima 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 6/11 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 2 fighters moved from Eastern United States to Gibraltar 2 infantry moved from Eire to 109 Sea Zone 1 marine moved from Eire to 109 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Quebec to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 4 carriers and 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 6 submarines moved from 33 Sea Zone to 26 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone Place Units - Americans 2 fighters and 1 marine placed in Western United States 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 120 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 122 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 3 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 4 infantry moved from West India to India 1 infantry moved from West India to India 1 artillery moved from West India to India 1 artillery and 8 infantry moved from West India to India 3 infantry moved from West India to India 1 bomber, 4 fighters and 2 tactical_bombers moved from West India to India Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans Submerged British win with 3 fighters remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in India British attack with 3 artilleries, 1 bomber, 4 fighters, 16 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 3 artilleries, 1 bomber, 4 fighters, 16 infantry and 2 tactical_bombers in India, round 2 : 11/26 hits, 8.17 expected hits Japanese roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in India British win, taking India from Japanese with 3 artilleries, 1 bomber, 4 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - British 1 aaGun moved from West India to India 1 mech_infantry moved from Eastern Persia to India 2 fighters and 2 tactical_bombers moved from India to Eastern Persia 1 bomber and 2 fighters moved from India to Persia 2 marines moved from Eastern Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Syria to Persia 2 artilleries and 5 infantry moved from Iraq to Persia 4 infantry moved from Northwest Persia to Persia 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Iraq to Persia 1 armour moved from Egypt to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia 2 infantry moved from Eastern Persia to West India 1 armour moved from Persia to Eastern Persia 1 armour and 1 infantry moved from Eire to 109 Sea Zone 2 marines moved from United Kingdom to 109 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 2 marines moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 3 fighters moved from 110 Sea Zone to United Kingdom 1 armour, 1 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 infantry and 2 marines moved from 92 Sea Zone to Algeria 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Algeria Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,2,5,1,4,1,3,6,2,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.33 Japanese regular : -1.00 Germans regular : 0.67 British regular : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Western Germany to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 armour, 5 infantry and 4 mech_infantrys moved from Rostov to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 1 fighter, 1 infantry and 1 marine placed in Southern Italy 3 infantry placed in Ukraine 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Volgograd: 1 infantry EDIT: Adding units owned by Italians to Rostov: 1 infantry EDIT: Removing units owned by Italians from Volgograd: 1 infantry EDIT: Adding units owned by Italians to Caucasus: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia 1 aaGun and 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 87 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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might change the ANZAC NCM of that cruiser. Won’t effect Germany but it should take me a minute.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia 1 aaGun and 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 87 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 marine EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to Iwo Jima: 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I moved the fleet to Iwo Jima thinking that it was safe there without blockers. Completely miscounted the amount of air you could bring in. When I realized it, I thought it was probably game ending. I’m a bit too tired to judge properly, but I’m hoping its not quite as bad a move as I had thought.
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I’m actually going to make one more anzac edit if it is not too late.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia 1 aaGun and 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 87 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 marine EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to Iwo Jima: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 6 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 3 infantry moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Western Germany to Bryansk 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Smolensk 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Bryansk Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Caucasus 3 armour and 14 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 3 bombers moved from Bryansk to Belarus 3 bombers moved from Belarus to Novgorod 1 bomber moved from Smolensk to Novgorod 1 infantry moved from Rostov to Caucasus 11 artilleries and 17 infantry moved from Rostov to Volgograd 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Romania 2 fighters moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Germany to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 submarine placed in 105 Sea Zone 2 infantry placed in Normandy Bordeaux 3 artilleries placed in Volgograd 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in France 2 fighters and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17 -
is my 2nd anzac ncm edit request too late?
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
is my 2nd anzac ncm edit request too late?
Oh sorry I missed it. You can re-edit during Russia
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans 2 mech_infantrys moved from Russia to Urals 2 fighters and 1 tactical_bomber moved from Russia to Urals 12 artilleries and 20 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 12 artilleries and 20 infantry Germans defend with 3 infantry Russians roll dice for 12 artilleries and 20 infantry in Bryansk, round 2 : 6/32 hits, 9.33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 12 artilleries and 20 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Urals Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 1 mech_infantry moved from Tambov to Russia 1 aaGun and 5 infantry moved from Vologda to Smolensk 1 aaGun moved from Tambov to Bryansk 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 15 infantry moved from Tambov to Bryansk 5 infantry moved from Tambov to Bryansk 1 aaGun and 17 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Russia 3 infantry moved from Russia to Smolensk 1 aaGun and 3 infantry moved from Amur to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans 2 mech_infantrys moved from Russia to Urals 2 fighters and 1 tactical_bomber moved from Russia to Urals 12 artilleries and 20 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 12 artilleries and 20 infantry Germans defend with 3 infantry Russians roll dice for 12 artilleries and 20 infantry in Bryansk, round 2 : 6/32 hits, 9.33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 12 artilleries and 20 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Urals Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 1 mech_infantry moved from Tambov to Russia 1 aaGun and 5 infantry moved from Vologda to Smolensk 1 aaGun moved from Tambov to Bryansk 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 15 infantry moved from Tambov to Bryansk 5 infantry moved from Tambov to Bryansk 1 aaGun and 17 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Russia 3 infantry moved from Russia to Smolensk 1 aaGun and 3 infantry moved from Amur to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.33 -
@axis-dominion said in axis-dominion vs farmboy (allies+12) bm3:
@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
is my 2nd anzac ncm edit request too late?
Oh sorry I missed it. You can re-edit during Russia
Thanks!
Now we will see how disastrous that US turn was.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 6 infantry moved from Korea to Manchuria 2 infantry and 2 marines moved from Philippines to 35 Sea Zone 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 infantry and 2 marines moved from 19 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Anhwe 1 armour and 3 mech_infantrys moved from Burma to Szechwan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe 1 bomber moved from Philippines to Szechwan 1 bomber moved from Philippines to Anhwe 1 fighter moved from Korea to Manchuria 3 fighters moved from Japan to Manchuria 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from French Indo China to Manchuria 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Manchuria Japanese attack with 4 fighters, 8 infantry, 2 marines and 1 tactical_bomber Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 fighters, 8 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 2 : 4/15 hits, 4.67 expected hits Chinese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese roll dice for 4 fighters, 6 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 3 : 2/13 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 fighters, 6 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in 34 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries moved from Burma to Yunnan 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 8 submarines moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 5 fighters moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from Manchuria to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 aaGuns moved from Korea to Manchuria 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Japan 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Anhwe to French Indo China 1 bomber moved from Szechwan to French Indo China 1 fighter moved from Anhwe to 19 Sea Zone 1 fighter moved from Kweichow to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo China 2 infantry moved from Ceylon to 39 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Kweichow to French Indo China 2 tactical_bombers moved from Anhwe to Kiangsu 1 destroyer moved from 35 Sea Zone to 18 Sea Zone Place Units - Japanese 3 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -7.50 Russians AA : -0.50 -
Phew! I knew there was some risk for you to go all in on the US fleet but was still quite afraid that you would, and that that might end up being decisive.





