@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 16 PUs; Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Iraq to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 1 infantry moved from Rostov to Bryansk Italians take Bryansk from Russians 1 mech_infantry moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 1 infantry moved from Rostov to Tambov 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Bryansk Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,1,4 Italians collect 14 PUs (8 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
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I’m gonna go back after finishing the ANZAC move and see how many AA have missed me. It’s a lot. You have never been hit by AA through 9 rounds. 0 for 19
The combined performance of AA in this whole game has been extremely bad - no doubt a record. I might have been hit once, I don’t remember, so I’m going to go back and look -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Guam to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from Dutch New Guinea to India 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 1 aaGun moved from South Australia to Queensland 1 fighter moved from 35 Sea Zone to Java Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
I’m gonna go back after finishing the ANZAC move and see how many AA have missed me. It’s a lot. You have never been hit by AA through 9 rounds. 0 for 19
The combined performance of AA in this whole game has been extremely bad - no doubt a record. I might have been hit once, I don’t remember, so I’m going to go back and lookThis is amazing. Through 9 rounds there has not been an AA hit in the whole game.
Axis has been fired at 19 times with no hits.
Allies have been fired at 12 times with no hits.Who’s gonna take the first hit? Your turn! :watch:
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@gamerman01 yeah let me know. It is def. interesting and more AA blanks are about to come.
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Ha! We posted at the same time. I’m gonna calculate the odds now
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@gamerman01 I am dl it right now.
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It’s a 0.35% chance that we have 31 AA in a row, all miss
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Tambov to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Rostov to Volgograd 5 fighters and 3 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 4 bombers moved from Novgorod to Smolensk 1 bomber and 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter and 2 infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Volgograd Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 4 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber and 2 fighters French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Germans 5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 fighters moved from Novgorod to Germany 1 infantry moved from Novgorod to Archangel 4 bombers moved from Smolensk to Novgorod 5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from Southern France to Germany 1 fighter moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Western Germany 1 armour and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -1,17 French : 0,33 Americans : 1,00 Russians : 1,00 AA fire in Holland Belgium : : 0,50 -
@gamerman01 wait a second!
NCM change is coming -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Tambov to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Rostov to Volgograd 5 fighters and 3 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 4 bombers moved from Novgorod to Smolensk 1 bomber and 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter and 2 infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Volgograd Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 4 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber and 2 fighters French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Germans 5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 fighters moved from Novgorod to Germany 1 infantry moved from Novgorod to Archangel 4 bombers moved from Smolensk to Novgorod 5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from Southern France to Germany 1 fighter moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Western Germany 1 armour and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,17 French : 0,33 Americans : 1,00 Russians : 1,00 AA fire in Holland Belgium : : 0,50 -
@gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
It’s a 0.35% chance that we have 31 AA in a row, all miss
Yeah you had to bring that up, just now.
:laughing:
Wait till you run into my mercyless AA-Gunfire now. :grinning:
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So we finally have a hit. Now it’s 1 for 34
Good job breaking the tension -
So you got hit on the 20th one. That means I need 7 more misses against me just to keep up with you
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Whoa, looks like I finally got a good defense all around… blockades continue to disappoint though ;)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy nothing; Remaining resources: 62 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter and 1 infantry moved from Russia to Tambov 1 fighter and 2 infantry moved from Russia to Samara Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Russia to Smolensk 1 aaGun, 1 armour and 7 mech_infantrys moved from Vologda to Russia Turn Complete - Russians Russians collect 17 PUs; end with 79 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 82 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 84 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 1.67 Italians : 0.67 Russians : 0.83 -
Finally the Russians get hit.
I slipped on that last one and meant to retreat from the Italian unit, but lucked out. Remain and retreat both start with re. Well, if I had missed and you had hit, there’d be no taking it back either, so I guess it stands. -
@gamerman01 it is up to if you want to retreat.
I believe you and you can adjust the last battle if you want to. -
I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.
Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)
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@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…





