Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@WindowWasher said in League General Discussion Thread:
@gamerman01, when rankings are adjusted after a game, does the winner’s rank change first or does the looser’s. Since the rankings depend on the current rank of your past opponents it could change some things.
Doesn’t matter. Points are adjusted automatically, and the small PPG-change will never be big enough to pose a problem.
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You’re right, it could make a difference, but either way after I record the result all players’ point totals will correctly reflect all their past opponents’ current rankings. In other words, you can always recalculate any given player’s point total.
I constructed an illustration to show your point. If ksmckay had one more point (62 rather than 61), then a loss to an M would keep him as tier M but a loss to an E would drag him down to E. Axis-dominion has 102 points, and if he beats a tier M he would rise to M, but if he defeats an E he will still be E.
So what if Axis-Dominion beat ksmckay and ksmckay had 62 points rather than 61? If I record the winner result first, then both will end up with 5.5 PPG and bottom of tier M. If I record the loser result first, then ksmckay ends with 5.42 and Axis-dominion ends with 5.45. Axis-dominion is ranked slightly higher than ksmckay and both are tier E instead of M. However, either way, you can recalculate all players’ scores by adding up their points from wins and losses against all their past opponents and verify their total is accurate. This is the most important feature of the current ranking system, and whether I happen to calculate the winner or loser first does not affect this.
I suppose it’s possible that even the top 8 at the end of the season could possibly be affected by this, but it seems like the anomaly would be quite rare, and the PPG difference rather small. I’m not sure there would be any benefit from using a consistent methodology where I always calculate the winner first or the loser first. And I believe this very narrow situation would only occur when both players would simultaneously be in a different tier as a result of a single point up or down to both. But it is possible, as I illustrated above, although I had to add a point to ksmckay to make it happen. In other words, as it stands now, if Axis-dominion, through some miracle (I kid, I kid) beats ksmckay, Axis would be tier M and ksmckay would be tier E and have the same PPG whether I processed the winner first or the loser first.
So you get credit for finding a narrow mathematical wart in the current ranking system. Now go use those formidable analytical skills against A&A opponents and rack up some wins, instead of harassing your moderator :grin:
I’m just kidding, I enjoyed the exercise.
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TripleA asked me if I wanted to upgrade a day or two ago - has anybody upgraded in the past couple of days and confirmed that older games in progress are not affected?
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@LennardF I believe older games are affected, but you can save the new one to a different folder and so are able to use both.
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@LennardF said in League General Discussion Thread:
TripleA asked me if I wanted to upgrade a day or two ago - has anybody upgraded in the past couple of days and confirmed that older games in progress are not affected?
It’s not compatible, but you can have both versions installed at the same time. Start new games with the new, and finish old with the old.
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OK, thanks for the info.
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@trulpen So if I go to the triplea-game.org to download the new version, it won’t delete the old version?
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@Sovietishcat Please read this: https://www.axisandallies.org/forums/topic/35438/triplea-2-x-new-stable-has-been-released to learn how they work side by side.
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@Panther Thank you.
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Can the UK place a factory on Persia, the same turn they move into it?
Triple A allows it.
The rules state “Place any new facilities in an eligible territory you have controlled since the start of your turn.”
So, my opponent and I would like an official ruling.
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@CaptainNapalm No, triplea allows it. It is an illegal move!
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@CaptainNapalm But I am no official :blush:
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Wow, no one has noticed that bug before. It isn’t even in the notes. I guess we all knew it was illegal and never attempted it.
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@simon33 I was shocked not to find it in the notes, as well!
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@simon33 Is this the place to get an official ruling, or is there such a thing? It is a league game.
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We can @gamerman01 for an official ruling. Normally you’d probably post in the League Discussion Thread.
But is the other player really arguing this point? It’s clear in the rules.
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@simon33 He said he has done it before, so just wants an official ruling before changing his buy and/or placement.
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I have moved the discussion to the League Thread. The OOB rules are chrystal clear, as pointed out.
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Ok. Thanks
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@CaptainNapalm said in League General Discussion Thread:
Can the UK place a factory on Persia, the same turn they move into it?
Triple A allows it.
The rules state “Place any new facilities in an eligible territory you have controlled since the start of your turn.”
So, my opponent and I would like an official ruling.
Right, it’s a tripleA bug. No power can ever build a facility in a territory that they did not control at the start of their turn.