Went Max D in z27
Scramble to z99?
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
to be clear, what I mean to say is that this approach will be more challenging if your opponent can’t anticipate it.
and in some ways i feel honoured. you looked my past games. i would expect it in a tourney game, but this is very high standard from U.
i should check the games of my opponent too, and learn from them to improve my play.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Greece to Ukraine
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Iraq to 71 Sea Zone
1 bomber moved from Greece to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
Combat - Germans
Battle in 71 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 artilleries and 3 infantry moved from Germany to Poland
1 bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Greece to Western Germany
2 fighters and 2 tactical_bombers moved from Iraq to 97 Sea Zone
1 fighter moved from Ukraine to Greece
1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 marine moved from Western Germany to Germany
1 bomber moved from 71 Sea Zone to Tanganyika Territory
1 fighter and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
9 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
7 artilleries moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
4 artilleries and 4 infantry moved from Bessarabia to Western Ukraine
Place Units - Germans
1 infantry placed in France
3 artilleries and 3 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 4.00
Russians : 0.83
did you intend to leave a German fighter in Greece?
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
gy to counter I think, but one suggestion I would make is just
i think my strategy is good, but that i need better tactical playout.
I think it is a very good one as well. And it is also distinct from other strategies I’ve played against which also makes it more difficult. But because you also stick to the J3, and focus less on Moscow I can anticipate that and make choices in my bid and in the first couple of turns that will improve my chances against that. If I had seen you use J1 or J2 DOW in one of your games than some of my moves would have changed.
Certainly a G3 and J3 attack are pretty common. But J1 is as well and I still see J2 and G2 from some of the top players here. If you check out Adam or AD or JDOWs choices you will see some other interesting Axis strategies.
I don’t think I am a strong axis player but I was using a G3/J3 approach for a while, and I’ve recently been adding in a J1 both to experiment but also to reduce what my opponents can anticipate.
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
gy to counter I think, but one suggestion I would make is just
i think my strategy is good, but that i need better tactical playout.
I think it is a very good one as well. And it is also distinct from other strategies I’ve played against which also makes it more difficult. But because you also stick to the J3, and focus less on Moscow I can anticipate that and make choices in my bid and in the first couple of turns that will improve my chances against that. If I had seen you use J1 or J2 DOW in one of your games than some of my moves would have changed.
Certainly a G3 and J3 attack are pretty common. But J1 is as well and I still see J2 and G2 from some of the top players here. If you check out Adam or AD or JDOWs choices you will see some other interesting Axis strategies.
I don’t think I am a strong axis player but I was using a G3/J3 approach for a while, and I’ve recently been adding in a J1 both to experiment but also to reduce what my opponents can anticipate.
yeah, i understand what u want to say. its one thing doing j3 often, the other thing is doing it all the time.
i see. thanks for the tip
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
did you intend to leave a German fighter in Greece?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Bessarabia
1 armour moved from Rostov to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 marine moved from Norway to Finland
4 armour and 3 mech_infantrys moved from Norway to Karelia
10 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Novgorod to Belarus
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
1 aaGun, 9 artilleries and 12 infantry moved from Rostov to Bryansk
3 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
10 artilleries moved from Belarus to Bryansk
15 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Place Units - Russians
1 airfield placed in Norway
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -3.33
Japanese : -0.67
I thought I posted this a couple of days ago, but apparently not.
sorry i was busy
@Amon-Sul no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in Korea
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Korea from Russians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 battleship, 3 carriers, 5 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Japan to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Hopei to Chahar
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Sikang to Shensi
1 aaGun and 1 infantry moved from Yunnan to Shan State
1 bomber moved from Burma to French Indo China
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
1 battleship and 2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 artilleries moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Shensi
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : -1.67
wait a bit more till i check my move if its all clear for usa to go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in Korea
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Korea from Russians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 battleship, 3 carriers, 5 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Japan to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Hopei to Chahar
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Sikang to Shensi
1 aaGun and 1 infantry moved from Yunnan to Shan State
1 bomber moved from Burma to French Indo China
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
1 battleship and 2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 artilleries moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Shensi
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : -1.67
ok
i m done
green light for usa
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 infantry moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Crete
Battle in Paulau Island
Battle in Cyprus
Battle in Syria
Battle in Marianas
Non Combat Move - Americans
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Morocco
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Norway to Morocco
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
Place Units - Americans
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
will get to China/uk later. Posted a combat move save, in the event that you would want to scramble off Greece, but I imagine it was a safe assumption that you wouldn’t.
no i wouldnt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Crete
Battle in Paulau Island
Battle in Cyprus
Battle in Syria
Battle in Marianas
Non Combat Move - Americans
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Morocco
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Norway to Morocco
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
Place Units - Americans
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Greece
1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 99 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Greece
1 fighter moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
Combat - British
British creates battle in territory 17 Sea Zone
Battle in Greece
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 fighter and 1 harbour
British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking 17 Sea Zone from Japanese, taking Greece from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 fighter
Non Combat Move - British
1 mech_infantry moved from Egypt to Syria
1 bomber moved from Greece to Syria
2 fighters and 1 tactical_bomber moved from Greece to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Syria
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to Gibraltar
1 armour moved from Egypt to Syria
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from India to Syria
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 armour moved from Central United States to Quebec
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
2 infantry and 1 marine placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,2,2,6,1,4,6,3,4,5,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to West India: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to West India: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : -0.17
assumed no scramble again, but thought afterwards that this may be a less obvious decision. Let me know if you would do it differently and I can count your hit towards my units that were there to counter the scramble.